Have you ever wanted to make a game? Well guess what, story matters. Just think up a summary of a games plotline, establish a timeline if you want to, and compare it to existing games. Relate plot devices and general storytelling voice to existing devices/authors.
Art direction counts too! relate the style of the game to existing styles, or come up with your own.
Or you could just provide C&C on other submissions, if you're too lazy to come up with anything.
Here's mine:
TIMELINE
Alien "apocalypse" in 1994, as a result of a scientific experiment regarding teleportation/multiverse theory fucking up [url=http://upload.wikimedia.org/wikipedia/commons/3/34/Multiverse_-_level_II.svg]this shit[/url]
Alien power beyond all recognition (think Lovecraft) lands in Europe, ignores the rest of the world. The rest of the world is basically Road Warrior.
The aliens establish three space elevators in Greece, Kiev, and the Sahara.
The aliens simply "occupy" out planet, not stealing minerals, water, or anything like that. They just set up enormous, static blocks of neodymium and other materials in a linear pattern all around the earth, for some mysterious reason.
One thing leads to another (shit explodes, humans repel aliens with help of some "higher intelligences" [moar Lovecraftian shit])
Time passes---> 2591
Hard sci-fi. Think Arthur C. Clarke + Larry Niven.
We backwards-engineered some of the all-powerful aliens technology, acquiring watered-down, inefficient versions of them (still immensely more complicated and useful then modern tech). Among that technology is a non-gauss successor to bullets, and what is essentially warp drive.
[url=http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool](almost)[/url] [url=http://www.projectrho.com/rocket/respectscience.php]Fucking EVERYTHING is based off real life, and therefore has an incredibly original style.[/url]
A player-created character weaves through space, shooting shit and talking to [url=http://abiogenisis.deviantart.com/]crazy[/url] [url=http://purple-plasmid.deviantart.com/]ass[/url] [url=http://www.projectrho.com/rocket/aliens.php]aliens[/url] in sandbox-type maps of cities, uncharted worlds, and shit like that trying to find out what the aliens wanted, and why they but those goddamn blocks on earth (which have since been taken down).
However, along the way, you encounter other planets where the blocks are still there, and what happened to the native species that used to hold domain over that planet.
Basically, Mass Effect + Call of Cthulhu: Dark Corners of the Earth + NO SPACE SWOOSHING (no air in space, basically submarine combat) + Dead Space + If future technology is as sick as I imagine it'll be, GTA4 and LA Noir.
A game where you mash space to eat cereal
I have had so many game ideas. But I force myself to stop thinking about them, cus the more I do. The more I want to play them...but I can't, since they don't exist....
YET
It's the future. The illusion of modesty has been shattered by those TSA full body scanners. Everyone walks around naked. The game would be kind of like GTA except take place in a random airport-looking place and instead of riding cars... you get to ride people. Just walk right up to them and start screwing them, in public, with nobody caring.
[QUOTE=Dukov Traboski;28462910]I have had so many game ideas. But I force myself to stop thinking about them, cus the more I do. The more I want to play them...but I can't, since they don't exist....
YET[/QUOTE]
Same. I just love coming up with stuff (especially when it has potential to make a shitton of money).
Get born on a spaceship in between two gigantic inter-universal nations. Get a bad ass sword that runs off dark-matter, watch as said ship gets destroyed and your parents killed when you are seven. Skip time to when you are twenty seven, get an invitation too work on a massive physics defying core in a gigantic citadel in the capitol planet/city of your nation, board another spaceship, get forced to sleep in the same bed with a woman you don't know because your government is fucking pimp like that. Get into relationship with said woman, get separated from said woman because of a malfunction which destroys the ship, develop fears of said ships, get confronted by a soulless CVP officer in the capitol city because of a ID problem. Steal a hovering car and haul ass toward the citadel, get greeted and shown around the citadel. Get a shitty studio home. Next day open your door to be greeted with the woman from the ship and your brother who was returning from a war, fall unconscious from shock brought on by said encounter. Wake up in hospital with the woman from the ship holding you like a baby. Return to your new home and wait for second game.
[editline]6th March 2011[/editline]
Did I forget mention the government is fucking pimp in that game?
Dude, my head is exploding with Ideas. And I wanna make them. All.
But I'm too lazy and I haven't got people who can teach me stuff I could do to contribute to the projects.
Fuck Shit Up
GTA with no story, all buildings are enterable and you can attempt anything you want, the more carnage you cause the more powerful you get.
[QUOTE=Nerts;28463294]Fuck Shit Up
GTA with no story, all buildings are enterable and you can attempt anything you want, the more carnage you cause the more powerful you get.[/QUOTE]
The day a game is made where ALL the buildings are enterable is the day the world blows up.
Run, jump, collect good stuff, dodge bad stuff
I'll slap on some sort of excuse plot eventually or have no plot at all v:v:v
An open-world co-operative survival-horror first-person shooter with magic, insanity and parkour woven into the gameplay, following four different sets of heroes as they fight against insidious alien gods and Their armies of eldritch abominations.
It's essentially Assassin's Creed meets Eternal Darkness with a bit of Left 4 Dead thrown in for good measure.
Open-world zombie apocalypse MMO with destructible environments, crafting, realistic physics, and needing to eat, drink, and sleep regularly. Totally original. No one's ever though of it before.
Open-World Dynamic Aerospace Fighting simulator with STEAMPUNK overtones. World War 2 with blimps, airships, and giant floating cities.
how about a game about WWII nobody's ever done that before
[QUOTE=Nerts;28463294]Fuck Shit Up
GTA with no story, all buildings are enterable and you can attempt anything you want, the more carnage you cause the more powerful you get.[/QUOTE]
im pretty sure i heard this game idea mentioned somewhere on the forum
[QUOTE=xKAZUYAx;28467587]im pretty sure i heard this game idea mentioned somewhere on the forum[/QUOTE]
I'm pretty sure I'd heard the idea from 10 year olds
[QUOTE=xKAZUYAx;28467587]im pretty sure i heard this game idea mentioned somewhere on the forum[/QUOTE]
It was done by some Jon fellow way back in 2007 or 2006 I think. It was a great concept. You were a Viking teleported in to the future, and you proceeded to fuck shit up in any way you can imagine. You can yell at civilians to turn them into Vikings, and you can pile bodies into ramps, so as opposed to just entering a building and going up the elevator, you can ramp off the pile of bodies on a motorcycle and crash in to the building, and Fuck More Shit Up within. There is a lot more, and it would be great.
[QUOTE=LCBADs;28464862]Open-world zombie apocalypse MMO with destructible environments, crafting, realistic physics, and needing to eat, drink, and sleep regularly. Totally original. No one's ever though of it before.[/QUOTE]
[QUOTE=MutantBadger;28466766]Open-World Dynamic Aerospace Fighting simulator with STEAMPUNK overtones. World War 2 with blimps, airships, and giant floating cities.[/QUOTE]
[QUOTE=U.S.S.R;28463225]Get born on a spaceship in between two gigantic inter-universal nations. Get a bad ass sword that runs off dark-matter, watch as said ship gets destroyed and your parents killed when you are seven. Skip time to when you are twenty seven, get an invitation too work on a massive physics defying core in a gigantic citadel in the capitol planet/city of your nation, board another spaceship, get forced to sleep in the same bed with a woman you don't know because your government is fucking pimp like that. Get into relationship with said woman, get separated from said woman because of a malfunction which destroys the ship, develop fears of said ships, get confronted by a soulless CVP officer in the capitol city because of a ID problem. Steal a hovering car and haul ass toward the citadel, get greeted and shown around the citadel. Get a shitty studio home. Next day open your door to be greeted with the woman from the ship and your brother who was returning from a war, fall unconscious from shock brought on by said encounter. Wake up in hospital with the woman from the ship holding you like a baby. Return to your new home and wait for second game.
[editline]6th March 2011[/editline]
Did I forget mention the government is fucking pimp in that game?[/QUOTE]
These are some pretty sick ideas, probably achievable with modern day game tech.
@ LCBADs- That seems like it's easily doable with a source engine mod. I'd play it.
@ U.S.S.R- Seems like a good breath of fresh air from a storytelling standpoint.
@ MutantBadger- YES. Fucking YES.
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