• CCP Games shuts down VR development, lays off nearly 100 employees
    4 replies, posted
[url]http://www.pcgamer.com/ccp-games-shuts-down-vr-development-lays-off-nearly-100-employees[/url]
I'm not surprised. I can't imagine the installed userbase is nearly enough to justify the cost of such a polished VR game.
[QUOTE=Trekintosh;52837822]I'm not surprised. I can't imagine the installed userbase is nearly enough to justify the cost of such a polished VR game.[/QUOTE] Their VR games weren't exactly spectacular. Never played Gunjack or Sparc because they looked like stupid mini-games only designed to grab as much cash as possible. Same for EVE: Valkyrie; lack of content, PS4 owners were charged full price for essentially two campaign levels, a survival mode and an empty multiplayer, and was terrible as a space combat game especially as almost all space battles inevitably result in two players circling each other at close range. How to tell if a space combat game is bad. VR does have potential for strong sales; Resident Evil 7 on PS4 proved that. But it's up to developers to make the most of it. Instead, there's a whole range of half-baked games from developers hoping to make a quick buck.
CCP made the same mistake they did with DUST. Don't try to spinoff a console/VR exclusive when most of your players are on the PC. It will just never go well. I'm sure if they didn't sign the exclusivity agreement with Sony over DUST, or made Valkyrie a VR game, they'd both still have solid player base. Their main community outreach guy also left them, which is a bit sad since he oversaw a lot of the tournaments and events, but not totally unexpected if they're restructuring.
[QUOTE=Incitatus;52838513]CCP made the same mistake they did with DUST. Don't try to spinoff a console/VR exclusive when most of your players are on the PC. It will just never go well. I'm sure if they didn't sign the exclusivity agreement with Sony over DUST, or made Valkyrie a VR game, they'd both still have solid player base. Their main community outreach guy also left them, which is a bit sad since he oversaw a lot of the tournaments and events, but not totally unexpected if they're restructuring.[/QUOTE] There's nothing wrong with making a VR game, but it should've been able to be played by people without headsets. But more to the point, it should've just been a generally better game. EVE: Valkyrie felt more like a cool tech demo and nothing more. The atmosphere, visuals, and sound design were on point...but everything else kinda blew.
Sorry, you need to Log In to post a reply to this thread.