Man, EA even wants casual titles to use their mediocre engine.
Peggle EXTREME
Lol I'm imagining Peggle with extreme blue lens flare filter rape
Plants VS Zombies the FPS.
[QUOTE=Paul McCartney;38740032]Man, EA even wants casual titles to use their mediocre engine.[/QUOTE]
Honest question, why do you think frostbite 2 is mediocre
[QUOTE=Paul McCartney;38740032]Man, EA even wants casual titles to use their mediocre engine.[/QUOTE]
How is it a mediocre engine.
[QUOTE=Dead Madman;38740086]Lol I'm imagining Peggle with extreme blue lens flare filter rape[/QUOTE]
yes because every game that uses FB2 have blue color filter.
[QUOTE=SweFox*;38740110]How sis it a medicore engine.
yes because every game that uses FB2 have blue color filter.[/QUOTE]
[IMG]http://www.google.ca/url?source=imglanding&ct=img&q=http://clgamer.com/wp-content/uploads/2012/10/medal-of-honor-warfighter.jpg&sa=X&ei=3izCUIveAbOFyQHElYBY&ved=0CAkQ8wc&usg=AFQjCNGaKvj7Z-CgSPO14xubV5mGRa40CA[/IMG]
[IMG]http://static.guim.co.uk/sys-images/Technology/Pix/pictures/2012/4/20/1334914175752/Medal-of-Honor-Warfighter-008.jpg[/IMG]
[img]http://www.gamersyde.com/news_our_videos_of_moh_warfighter-13516.jpg[/img]
[IMG]http://www.gamersyde.com/news_moh_warfighter_images-12754.jpg[/IMG]
most do
lets not ignore the stupid lens flare, or the 'gritty' screen effects
frostbite 2 engine looks good when there isn't shit all over your screen, lens flares searing into your eye socks, brown and bloom, blue and bloom.
I don't remember MOHWF being blue at all, have you even played it?
[QUOTE=silentjubjub;38740107]Honest question, why do you think frostbite 2 is mediocre[/QUOTE]
I don't know much technically to determine its quality, but the most exhibitive games of Frostbite 2 so far are Battlefield 3 and Medal of Honor: Warfighter, and while stunning at maximum graphics (and disabled color grading for the former), it doesn't mean the engine is solely to thank for the quality of art assets and content within the game. Hell, Mirror's Edge was made in UE3, yet I still find it more visually appealing than vanilla BF3, with or without PhysX enabled and even if it is technically far inferior to Frostbite itself.
Aside from destruction, I haven't really seen many examples of what Frostbite can do that other engines can't, and even the destructible environments stuff varies heavily from not only release-to-release, but for BF3, map-to-map. Not to mention, the only game that isn't an FPS on the engine so far is Need for Speed: The Run.
[QUOTE=SweFox*;38740191]I don't remember MOHWF being blue at all, have you even played it?[/QUOTE]
lets move onto other examples
[img]http://images.lazygamer.net/2012/06/BF3.jpg[/img]
[IMG]http://0.tqn.com/d/playstation/1/0/2/H/bf3_close_quarters_ziba_tower_3.jpg[/IMG]
[IMG]http://static.thegamershub.net/wp-content/uploads/2012/10/Medal-of-Honor-Warfighter-Multiplayer-Screen-2-494x277.jpg[/IMG]
[IMG]http://memofrex.files.wordpress.com/2011/09/bf32011-07-2723-24-17-59.jpg[/IMG]
Just saying, that unless the developer using the frostbite 2 engine, uses it properly, it will look like an over dramatic movie
[QUOTE=SatansSin;38740236]lets move onto other examples
[img]http://images.lazygamer.net/2012/06/BF3.jpg[/img]
[IMG]http://0.tqn.com/d/playstation/1/0/2/H/bf3_close_quarters_ziba_tower_3.jpg[/IMG]
[IMG]http://static.thegamershub.net/wp-content/uploads/2012/10/Medal-of-Honor-Warfighter-Multiplayer-Screen-2-494x277.jpg[/IMG]
[IMG]http://memofrex.files.wordpress.com/2011/09/bf32011-07-2723-24-17-59.jpg[/IMG]
Just saying, that unless the developer using the frostbite 2 engine, uses it properly, it will look like an over dramatic movie[/QUOTE]
So you agree it looks like movie quality? Excellent let's move on.
[QUOTE=SatansSin;38740236]lets move onto other examples
[img]http://images.lazygamer.net/2012/06/BF3.jpg[/img]
[IMG]http://0.tqn.com/d/playstation/1/0/2/H/bf3_close_quarters_ziba_tower_3.jpg[/IMG]
[IMG]http://static.thegamershub.net/wp-content/uploads/2012/10/Medal-of-Honor-Warfighter-Multiplayer-Screen-2-494x277.jpg[/IMG]
[IMG]http://memofrex.files.wordpress.com/2011/09/bf32011-07-2723-24-17-59.jpg[/IMG]
Just saying, that unless the developer using the frostbite 2 engine, uses it properly, it will look like an over dramatic movie[/QUOTE]
I don't see the problem here, it looks great to me.
[QUOTE=SatansSin;38740236]as[/QUOTE]
Looks like you forgot what the question was lol. That's BF3. Again, have you played MOHWF? MOHWF doesn't look blue like BF3.
Blue lens flare plants vs dubstep zombies.
Honestly, I don't care what graphics engine they use, as long as they make the next PvZ in the same style as the first one in terms of gameplay.
Isn't the blue filter and lens flare part of BF3, not the engine itself?
Not a single one of you have any idea about what you talk about, this is post processing which you can tweak any way you want in engine's editor, they simply used blue, could be any colour, but that's the art direction they chose, so it does not mean Frostbite 2 is a bad engine because it makes everything blue it has nothing to do with that.
[QUOTE=a wet towel;38740818]Isn't the blue filter and lens flare part of BF3, not the engine itself?[/QUOTE]
I was hoping that would be obvious :v:
[QUOTE=paul simon;38741106]I was hoping that would be obvious :v:[/QUOTE]
People love to mistake the content that is made by the devs and the engine of a game.
Also all UE3 games are brown, guys. Here is proof.
[IMG]http://cdn.steampowered.com/v/gfx/apps/17410/0000006710.1920x1080.jpg?t=1294852247[/IMG]
Wow! It's almost as if the colour scheme of games is completely dependent on how the developers want the game to look and not the engine, who'd have thought?!
Frostbite is a shitty engine because everything has to be compiled and then cooked. Making it very hard to roll out patches as they will have to replace large amounts of redundant content.
buncha dorks in this thread that don't know how graphics engines work in the slightest
[QUOTE=zombojoe;38741396]Frostbite is a shitty engine because everything has to be compiled and then cooked. Making it very hard to roll out patches as they will have to replace large amounts of redundant content.[/QUOTE]Yeah but then again I CAN'T HEAR YOU OVER THIS BUILDING FALLING DOWN YOU HAVE TO SPEAK LOUDER.
[QUOTE=Lazor;38741398]buncha dorks in this thread that don't know how graphics engines work in the slightest[/QUOTE]
This is what is wrong with gamers today, they think that better engine is instantly better game, which is not, sure improvements to engine itself help a lot but it's all in hands of programmers, designers and artists to make game look good, optimized and have good gameplay, engine is just another tool.
I just wanted to point out, if you don't like blue tinge blame the art direction.
Also the general new thing of using the word engine as a marketing buzzword to people who really don't know what they are talking about.
[QUOTE=zombojoe;38741396]Frostbite is a shitty engine because everything has to be compiled and then cooked. Making it very hard to roll out patches as they will have to replace large amounts of redundant content.[/QUOTE]
It has to be baked because "consoles" also it has good optimization because the light is not calculated in real time and as you know it requires quite a bit of power to calculate all the rays and bounces then put ambient occlusion and dynamic shadows, not a single console now can handle this, only computers.
This is one of those things you'd never expect to see together in the same sentence.
[QUOTE=Lazor;38741398]buncha dorks in this thread that don't know how graphics engines work in the slightest[/QUOTE]
Also calling it a graphics engine, when in fact it's a game engine. Frostbyte 2 accounts for, iirc, game logic, physics and a lot of simulation stuff as well as having a "graphics engine" built in.
The problem, which is mentioned by Appolox as well, is that people are so focused on the engines when trying to sound smart, when in fact it's the game itself. There really is no major game engine that ANY modern game couldn't have been made with. I mean, most modern FPS games could even be made using the same game engine driving Xonotic; Darkplaces. Darkplaces is a heavility-modified Quake 1 engine THAT STILL STANDS. Not as impressive as most modern engines, but you could, in practicality, make the essentially same game with most available game engines.
It's, for the most part, only a matter of taste and price.
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