Simply put, there are some games with storylines so convoluted and so disruptive to other parts of the game they go into weirdo territory.
So, here's the way the thread should happen, for my example i'll use FF8
In final fantasy 8, you fight the witch edna until squeal is knocked out and the gardens battle. At this point, edna reveals she's been possesed by a sorceress from the future, ultimia. The story pretty much up to this point is good, no weird crazy shit going down. However, after this point the story enters convoluted territory, you find out (somehow) that the garden-master, Cid, is your adoptive father, and the rest of the people you fight alongside are also your adopted brothers and sisters. Riona gets possessed and taken over by the witch, which inherently removes her from nearly half of the game. at this point, pretty much nothing makes sense, you literally go into space, and all kinds of weird shit happens.
What i would rather happen, instead of the whole "possession, childhood bonds, and freaky space shit occuring, that it takes a different turn.
Squall should wake up in the hospital, the attempt on edna's life having failed, and then he's transferred to the desert prison where he's tortured by the galbanians. The gang escapes, and they have to prevent the missiles from being launched by the military against the gardens. After this, and the failure to stop one missile, squall should have made a pact to find and deliver edna to justice. Cid comes into play at this point, and describes that he and edna were lovers at one point, until he found out her true intentions of destroying the SeeD's. Edna, preparing for a full on war with the world, militarizes and becomes paranoid at the thought of her attempted assassination. The Galbainian garden, at this point, attacks the others, in an attempt to appease edna. After Squall defeats them, he turns to the people of esthar, who are technologically superior to prevent edna from attacking the world. the cube should still be a weapon deployed by edna, but for a different reason. It should be a mass-manufacturing facility, instead of a culus point between the moon and the monsters to earth. the GF (made me forget) story should be changed, possibly removed. At the end of disc 3 it should be the battle against the cube. As for the last part, it should be taking the offensive to the galbanians and edna, and edna, having sought limitless power, should become the final boss. The last sequence should be the same, with riona looking for squall, but only because he was sent to his father and mother's house, whose name happened to be lacuna (explains the dreams he gets). Edna, having been defeated should give up her powers and be imprisioned in esthar.
There are countless games like this. What other game's storylines are so messed up they deserve a re-write?
Fucking Fallout 3. The game itself is great but by God the main plot is completely retarded. Ready for a wall of text?
Your retarded father runs out of the vault without informing you or telling you why and leaves you behind to pursue his project that will give clean water to all the wasteland. In doing so, he pretty much screws you over and you practically get tossed out of the vault, which in itself would have been predictable considering his actions. After pandering around and finding your dumbass Dad, the "evil" Enclave jumps in and takes over the water purification facility with the intent of turning on the purifier and distributing clean water. In an attempt to keep them from dispensing clean water, your father sacrifices himself in an attempt to kill off the enclave's colonel, Augustus Autumn so that you can later find a way to turn on the purifier and dispense clean water, thus fulfilling you father's ultimate goal.
So what next? The Brotherhood of Steel sends you to a highly irradiated vault chock full of super mutants to retrieve the G.E.C.K...[I]alone.[/I] Attempting to do so, the Enclave swoops in and takes the G.E.C.K and hold you prisoner. They interrogate you for the water purifier's code so they can turn it on and dispense clean, pure water. You want to fulfill your father's dream though and turn on the purifier to dispense clean, pure water, so you refuse to give up the code.
But the Enclave's leader, John Henry Eden, interjects and requests that you come see him in person and tells his soldiers to let you walk around the base unmolested. Seconds later Colonel Autumn basically says "Fuck you" to his boss and tells all the soldiers to kill you, because he doesn't want you talking with Eden for reasons that will be revealed. So you run through the base slaughtering them by the dozens till you reach Mr. Eden, who is actually an intelligent A.I in a computer the whole time. He gives you a modified strand of FEV virus to implant in the purifier, which will kill all mutated people who drink the water it dispenses. This being something that Colonel Autumn does not want to happen, to the point that he has a failsafe code that can be used to destroy the intelligent A.I, which he for some reason neglects to do despite the fact he is now publicly countermanding all of Eden's orders so that he can turn on the water purifier and let out clean water. I quote Eden's response when questioned about the Colonel, "He has allowed his humanity to cloud his objectivity. And now that he is publicly countermanding my orders, I can no longer rely on him."
So far, sounds like the Colonel just wants to do the right thing and not be an evil fuckface like his supposed leader who he can kill anytime he wants. But no matter, Eden 10 seconds later completely forgets you're rolling with the Brotherhood of Steel, his fucking enemies, and he doesn't let you leave till you take the FEV virus, even if you outright tell him you won't do it. After that you have the option of making Eden blow himself and the entire base up before you leave. Having done that you return to the Brotherhood and proceed to storm the water purifier so that you can prevent them from turning it on and then perform the task of turning it on.
But this last bit here is the icing on the cake. The control room for the purifier will become highly irradiated once you turn it on, meaning that activating it means suicide. SO, rather than having the option sending in one of 3 of the game's companions who are immune to radiation to activate the purifier, YOU must turn it on otherwise you are a coward and a faggot who refused to face his ~destiny~. You at last turn on the water purifier and die like your father did.
As an idiot.
Unless you have the Broken Steel DLC, in which case that whole damn ending sequence was pointless.
[QUOTE=UntouchedShadow;48311404]Fucking Fallout 3. The game itself is great but by God the main plot is completely retarded. Ready for a wall of text?
Your retarded father runs out of the vault without informing you or telling you why and leaves you behind to pursue his project that will give clean water to all the wasteland. In doing so, he pretty much screws you over and you practically get tossed out of the vault, which in itself would have been predictable considering his actions. After pandering around and finding your dumbass Dad, the "evil" Enclave jumps in and takes over the water purification facility with the intent of turning on the purifier and distributing clean water. In an attempt to keep them from dispensing clean water, your father sacrifices himself in an attempt to kill off the enclave's colonel, Augustus Autumn so that you can later find a way to turn on the purifier and dispense clean water, thus fulfilling you father's ultimate goal.
So what next? The Brotherhood of Steel sends you to a highly irradiated vault chock full of super mutants to retrieve the G.E.C.K...[I]alone.[/I] Attempting to do so, the Enclave swoops in and takes the G.E.C.K and hold you prisoner. They interrogate you for the water purifier's code so they can turn it on and dispense clean, pure water. You want to fulfill your father's dream though and turn on the purifier to dispense clean, pure water, so you refuse to give up the code.
But the Enclave's leader, John Henry Eden, interjects and requests that you come see him in person and tells his soldiers to let you walk around the base unmolested. Seconds later Colonel Autumn basically says "Fuck you" to his boss and tells all the soldiers to kill you, because he doesn't want you talking with Eden for reasons that will be revealed. So you run through the base slaughtering them by the dozens till you reach Mr. Eden, who is actually an intelligent A.I in a computer the whole time. He gives you a modified strand of FEV virus to implant in the purifier, which will kill all mutated people who drink the water it dispenses. This being something that Colonel Autumn does not want to happen, to the point that he has a failsafe code that can be used to destroy the intelligent A.I, which he for some reason neglects to do despite the fact he is now publicly countermanding all of Eden's orders so that he can turn on the water purifier and let out clean water. I quote Eden's response when questioned about the Colonel, "He has allowed his humanity to cloud his objectivity. And now that he is publicly countermanding my orders, I can no longer rely on him."
So far, sounds like the Colonel just wants to do the right thing and not be an evil fuckface like his supposed leader who he can kill anytime he wants. But no matter, Eden 10 seconds later completely forgets you're rolling with the Brotherhood of Steel, his fucking enemies, and he doesn't let you leave till you take the FEV virus, even if you outright tell him you won't do it. After that you have the option of making Eden blow himself and the entire base up before you leave. Having done that you return to the Brotherhood and proceed to storm the water purifier so that you can prevent them from turning it on and then perform the task of turning it on.
But this last bit here is the icing on the cake. The control room for the purifier will become highly irradiated once you turn it on, meaning that activating it means suicide. SO, rather than having the option sending in one of 3 of the game's companions who are immune to radiation to activate the purifier, YOU must turn it on otherwise you are a coward and a faggot who refused to face his ~destiny~. You at last turn on the water purifier and die like your father did.
As an idiot.
Unless you have the Broken Steel DLC, in which case that whole damn ending sequence was pointless.[/QUOTE]
Biggest reason I'm worried about Fallout 4. Writing isn't something you can upgrade with technology :disappoint: .
Paper Mario Sticker Star.
"Bowsuh Kidnaps Da Princes" is such a fucking disgrace after the story that was the last two games. Paper Mario 1 did that too, but at least even with that it still had superb writing and more than enough original content and lore to more than make up for it.
Sticker Star didn't even give Bowser any dialogue or introduce any new non-mainstream characters, or even past Paper Mario characters. Bowser was notorious for being either villainous or just a huge jerk, but also a major provider of comic relief in the past 3 games.
It doesn't help that the gameplay sucked too. Miyamoto stuck his head too much in on development and supposedly urged Intelligent Systems to dumb it down to better match his own vision of Mario.
I'd change Hatred's storyline to have more references to why he went on his genocide crusade and a more satisfying ending.
[sp]He was kicked out of his Linkin Park cover band for not being edgy enough, so he desperately tries to be as edgy as possible to reclaim his former glory[/sp]
[QUOTE=UntouchedShadow;48311404]Fucking Fallout 3. The game itself is great but by God the main plot is completely retarded. Ready for a wall of text?
Your retarded father runs out of the vault without informing you or telling you why and leaves you behind to pursue his project that will give clean water to all the wasteland. In doing so, he pretty much screws you over and you practically get tossed out of the vault, which in itself would have been predictable considering his actions. After pandering around and finding your dumbass Dad, the "evil" Enclave jumps in and takes over the water purification facility with the intent of turning on the purifier and distributing clean water. In an attempt to keep them from dispensing clean water, your father sacrifices himself in an attempt to kill off the enclave's colonel, Augustus Autumn so that you can later find a way to turn on the purifier and dispense clean water, thus fulfilling you father's ultimate goal.
So what next? The Brotherhood of Steel sends you to a highly irradiated vault chock full of super mutants to retrieve the G.E.C.K...[I]alone.[/I] Attempting to do so, the Enclave swoops in and takes the G.E.C.K and hold you prisoner. They interrogate you for the water purifier's code so they can turn it on and dispense clean, pure water. You want to fulfill your father's dream though and turn on the purifier to dispense clean, pure water, so you refuse to give up the code.
But the Enclave's leader, John Henry Eden, interjects and requests that you come see him in person and tells his soldiers to let you walk around the base unmolested. Seconds later Colonel Autumn basically says "Fuck you" to his boss and tells all the soldiers to kill you, because he doesn't want you talking with Eden for reasons that will be revealed. So you run through the base slaughtering them by the dozens till you reach Mr. Eden, who is actually an intelligent A.I in a computer the whole time. He gives you a modified strand of FEV virus to implant in the purifier, which will kill all mutated people who drink the water it dispenses. This being something that Colonel Autumn does not want to happen, to the point that he has a failsafe code that can be used to destroy the intelligent A.I, which he for some reason neglects to do despite the fact he is now publicly countermanding all of Eden's orders so that he can turn on the water purifier and let out clean water. I quote Eden's response when questioned about the Colonel, "He has allowed his humanity to cloud his objectivity. And now that he is publicly countermanding my orders, I can no longer rely on him."
So far, sounds like the Colonel just wants to do the right thing and not be an evil fuckface like his supposed leader who he can kill anytime he wants. But no matter, Eden 10 seconds later completely forgets you're rolling with the Brotherhood of Steel, his fucking enemies, and he doesn't let you leave till you take the FEV virus, even if you outright tell him you won't do it. After that you have the option of making Eden blow himself and the entire base up before you leave. Having done that you return to the Brotherhood and proceed to storm the water purifier so that you can prevent them from turning it on and then perform the task of turning it on.
But this last bit here is the icing on the cake. The control room for the purifier will become highly irradiated once you turn it on, meaning that activating it means suicide. SO, rather than having the option sending in one of 3 of the game's companions who are immune to radiation to activate the purifier, YOU must turn it on otherwise you are a coward and a faggot who refused to face his ~destiny~. You at last turn on the water purifier and die like your father did.
As an idiot.
Unless you have the Broken Steel DLC, in which case that whole damn ending sequence was pointless.[/QUOTE]
The plot is so fucking redundant.
[IMG]https://dl.dropboxusercontent.com/u/111996868/reactions/fallout%20plot.png[/IMG]
Mass Effect 2 and 3.
ME1 was an amazing setup for the series but then...stuff happens. ME2 was good for the most part but I felt like my choices in ME1 were meaningless. I was hoping that a galaxy with the old council with humanity by their side would be different from one where humanity took charge under Udina's supremacist vision. The final choice was also lackluster. Destroy the Collector Base or give it to a shady organization who could backstab you any moment now that you've done your purpose. Why can't I give the it to someone trustworthy like the Alliance for example? Harbinger is a shit villain compared to Saren/Sovereign. And where'd the space racism go? It was a pretty central theme in the first game but now it's something reserved for "bad guys" (Batarians and Cerberus).
And Mass Effect 3...what a mess. I don't even need to go into detail. The ending was the worst part because none of your choices influence it at all but the fact that the central plot device is a Deus Ex Machina capable of killing all Reapers was just a horrible idea in the first place.
I'd make it so that the Reapers haven't yet invaded but rather they're not too far away from doing so. The remains of the Human Reaper(Or the Derelict Reaper/Sovereign if you chose to destroy the Collector Base) have revealed a way to infect them with a virus and temporarily disable them, so whoever received the remains would get to work on making it as well as more anti-reaper tech. A percentage bar, similar to the game's EMS system would indicate how close the Virus is to completion. Shepard would also start out with different alliances depending on previous choices, the Council and Alliance if paragon and outcast groups such as the Geth, Krogans, Quarians and Cerberus if renegade. Renegade Shepard would no longer be the Council's hero as usual but rather a rouge Spectre who spent the time since ME2 in the Terminus Systems, leading the outcast Geth and Krogan on his own mission, just like Saren did before.
Shepard would have to travel the galaxy, uniting the different races for military and scientific support and fighting anybody who tries to stop his faction from creating the Virus. Just as the Virus is about to be finished and everything is looking good, the Reapers arrive and start doing their thing. Suddenly it's time to make amends and defend the Galaxy for long enough before the Virus can be launched, but you can't save everybody. The weakest factions(the ones you didn't help) will have their leaders become indoctrinated. Once the Virus is launched, the Reapers are mostly immobile, but Harbinger survives, deletes the Virus from his systems and begins programming a cure. The game ends with Shepard and his crew landing on Harbinger. A confrontation would happen between Shepard and an indoctrinated TIM or Virmire survivor(which would escalate into a gunfight if you aren't good enough with words) before fighting Harbinger itself as the final boss(Not sure how, maybe using the indoctrinated body like the Saren Husk fight in ME1, like the Human Reaper in ME2 or even as a Starchild like creature representing the mind of the reaper collective). And then the game would end with no Deus Ex Machina bullshit with three separate meaningless endings but rather what remains of the galaxy brute-forcing their way through the mostly-inactive Reapers, perhaps even losing in the end because you didn't develop the Virus fast enough or didn't have enough firepower remaining to take the Reapers on.
Just my take, anything beats that starchild bullshit I guess.
[QUOTE=UntouchedShadow;48311404]Fucking Fallout 3. The game itself is great but by God the main plot is completely retarded. Ready for a wall of text?
Your retarded father runs out of the vault without informing you or telling you why and leaves you behind to pursue his project that will give clean water to all the wasteland. In doing so, he pretty much screws you over and you practically get tossed out of the vault, which in itself would have been predictable considering his actions. After pandering around and finding your dumbass Dad, the "evil" Enclave jumps in and takes over the water purification facility with the intent of turning on the purifier and distributing clean water. In an attempt to keep them from dispensing clean water, your father sacrifices himself in an attempt to kill off the enclave's colonel, Augustus Autumn so that you can later find a way to turn on the purifier and dispense clean water, thus fulfilling you father's ultimate goal.
So what next? The Brotherhood of Steel sends you to a highly irradiated vault chock full of super mutants to retrieve the G.E.C.K...[I]alone.[/I] Attempting to do so, the Enclave swoops in and takes the G.E.C.K and hold you prisoner. They interrogate you for the water purifier's code so they can turn it on and dispense clean, pure water. You want to fulfill your father's dream though and turn on the purifier to dispense clean, pure water, so you refuse to give up the code.
But the Enclave's leader, John Henry Eden, interjects and requests that you come see him in person and tells his soldiers to let you walk around the base unmolested. Seconds later Colonel Autumn basically says "Fuck you" to his boss and tells all the soldiers to kill you, because he doesn't want you talking with Eden for reasons that will be revealed. So you run through the base slaughtering them by the dozens till you reach Mr. Eden, who is actually an intelligent A.I in a computer the whole time. He gives you a modified strand of FEV virus to implant in the purifier, which will kill all mutated people who drink the water it dispenses. This being something that Colonel Autumn does not want to happen, to the point that he has a failsafe code that can be used to destroy the intelligent A.I, which he for some reason neglects to do despite the fact he is now publicly countermanding all of Eden's orders so that he can turn on the water purifier and let out clean water. I quote Eden's response when questioned about the Colonel, "He has allowed his humanity to cloud his objectivity. And now that he is publicly countermanding my orders, I can no longer rely on him."
So far, sounds like the Colonel just wants to do the right thing and not be an evil fuckface like his supposed leader who he can kill anytime he wants. But no matter, Eden 10 seconds later completely forgets you're rolling with the Brotherhood of Steel, his fucking enemies, and he doesn't let you leave till you take the FEV virus, even if you outright tell him you won't do it. After that you have the option of making Eden blow himself and the entire base up before you leave. Having done that you return to the Brotherhood and proceed to storm the water purifier so that you can prevent them from turning it on and then perform the task of turning it on.
But this last bit here is the icing on the cake. The control room for the purifier will become highly irradiated once you turn it on, meaning that activating it means suicide. SO, rather than having the option sending in one of 3 of the game's companions who are immune to radiation to activate the purifier, YOU must turn it on otherwise you are a coward and a faggot who refused to face his ~destiny~. You at last turn on the water purifier and die like your father did.
As an idiot.
Unless you have the Broken Steel DLC, in which case that whole damn ending sequence was pointless.[/QUOTE]
Don't forget the small things like not being able to tell your dad "you're the reason I got fucking [I]kicked out[/I] of the vault jackass"
It makes every time he goes "I never wanted you to be out here" that much more infuriating.
Aliens: Colonial Marines.
None of the characters from Aliens should have returned and Hicks feels like he was forced into the story. The ending of the game also just happens out of fucking nowhere.
In response to the OP,
FF8 has been theorized to be a "dream" after Squall is hit by the ice attack. The "dream" is Squall actually dying, with everything else going on being Squall under the effects of DMT, which is released when a person is dying. DMT causes very, very wild and vivid hallucinations, which would explain why you go into space and all that other nonsense, since it's not actually happening.
But I do agree that this idea is pretty wild. Why go through all the trouble of portraying these characters realistically, then making the second half of the game completely unreal with little to no explanation why it's like that (besides theories)?
Dead Space 3, aside the [sp]love triangle[/sp] bullshit.
the game series went from fighting through a ship full of necromorphs, and then fighting through a city full of necromorphs to technically fighting through a moon colony, ship graveyard and then a ice planet worthy of john carpenter's the thing and then [sp]throws it all away due to the mass effect style alien city and then fighting a moon necromorph which is basically the dead space version of the reapers. and then the dlc ending pulls the "it's not over yet" ploy, just for another sequel.[/sp]
I don't even mind the dumbed down gameplay, I just feel like the story could've been better than what was dead space 3.
and I didn't like the endings to Resident Evil Revelations 2, [sp]which both the endings are just the little girl is gonna be the next wesker.[/sp]
Been trying to think of a story that needed changing all day, but I've FINALLY come up with one. And that is Thief 2014, "Primal Gloom".
First off, the story should have been set maybe 10 or so years after the events of Deadly Shadows, not several hundred years after OUR Garrett died. There's practically no technological advancements big enough to say "no yeah it's really 800 years after Garrett's time guys!", with most of the stuff looking like the Mechanists could have made them in their spare time while Karras was gallivanting about trying to wipe out all organic life. Plus Erin could easily have been that little girl at the end of Deadly Shadows, grown up as a Thief like Garrett was. Not to mention, and this is important, original trilogy Garrett was NOT fantasy Batman. He was a sarcastic master thief who stole because he needed money and was really good at sneaking and stealing shit, and that is something the writers for Thief 2014 tragically forgot.
Secondly, the Hammerites and Pagans should have been more than just ancient history abolished by the Northcrests. If anything, having it set during the aftermath of Deadly Shadows, where the Keepers' magic had its shit wrecked by the Glyph of Unbinding, would have made for a much better setting since the Keepers played a big part in keeping the balance in The City. With their powers practically null with all the Glyphs gone, the secrets they hid from The City as a whole would be plain to see, and both Hammerites and Pagans would be at eachother's throats much more than usual. The Primal Stone could still be a factor, like if after all of these years the Keepers had found the Stone and intended to use it to create a new kind of magic akin to the Glyphs they once mastered. Hell, Garrett could have been at the ceremony as a guest, with Erin falling it uninvited and attempting to steal the Stone, only for it to shatter and infuse a great deal of its power into her, with a wayward shard shown flying into Garrett's good eye to explain why he had a piece of the Stone in his eye, granting him his strange powers.
Thirdly, rather than the plot of Baron Northcrest and Orion being at eachother's throats while the Baron aimed to extract the Primal from Erin, with the Gloom causing an unnatural plague that's so similar to Dishonoured it's not even funny, perhaps the resultant "Aether" would be more of an environmental amplifier for various aspects of The City itself, boosting the mystical powers of the Pagans while the Hammerites tap into the new energy field crackling in the ever-stormy skies above, inventing steampunk analogues to radio and computing. Both sides would be using the Primal Aether to further their own ends while a renegade aims to use it for sinister purposes, with a group of Pagan cultists trying to bring back The Trickster and a mad Hammerite acolyte self-titled "the Conductor" aiming to assert control over the populace using "the whisperwaves" to control their minds and link them together into a powerful calculating engine to answer the greatest of questions. And all the while, Erin is an unstable shadow as a result of her overexposure to the Primal, causing trouble in her own special way while also hunting Garrett, and in the end you confront her in the Keeper Library where everything went so terribly wrong, having claimed the fallen power of both the Conductor and the recently revived Trickster. There, Erin is stripped of her powers as Garrett steals it back piece by piece, and the Aether dissipates as the Stone is reformed anew. Erin instinctively tries to reclaim the Stone, but stops as she realises what she's become, what the Primal was doing to her, and the game ends with Erin taking a long hard look in the mirror, trying to make sense of all the things she'd done under the influence of the Primal.
After the credits, Garrett meets with another of the Keepers, who reassures Garrett that the renewed power of the Glyphs would be used to help the City as a whole, while expressing some concern about how the Primal could be abused should it fall into the wrong hands again. Garrett says that it doesn't matter to him, that all he cares about at the moment is making sure Erin doesn't do anything stupid, and slinks off while the Keeper speaks ominously of another looming threat recently prophesied. "Beware the coming of the Deep..."
Also TO HELL with the Thief-Taker General. Whenever he showed up, he might as well have bellowed "AND I'M JAVERT!" like he's Russell Fucking Crowe. Such a shallow unredeemable ARSEHOLE of a poorly-written character, that I didn't bother trying to sneak past him and instead just killed the bastard without any remorse, yet without any real satisfaction or sense of respect. If he was as complex as Pagan Min or some other GOOD characters, I would have felt bad killing him and tried to escape, but NO. Beyond being a silly-haired traffic cone who might as well have been a Vaudeville stock villain, he meant NOTHING to me. [B]AH FUCKING VIENNA![/B] *slams the door*
Golden Sun: Dark Dawn was a major disappointment.
Golden Sun 1: You're a group of kids in a secluded town containing most of the world's last remaining wizards. Magic is unknown to the rest of the world. It follows Avatar rules, it's the ancient greek Earth, Fire, Air, Water.
Villains come, cause a storm, one of your friends is washed away in a flood. They're driven away by the divine guardian of the sacred temple, though.
Several years later, the villains come back. Your lost friend is with them. This time, they force their way into the temple, steal some crystals to release magic to the rest of the world, kidnap another of your friends, and run off to the elemental temples.
You and your remaining friend go on a quest to stop them, as releasing magic to the world would cause untold amounts of chaos, toppling kingdoms and the like. You run into 2 more wizards out in the world, one of which is isolated from normal people due to his peculiar powers, the other being treated as holy whenever she goes out of hiding. As you chase the villains across the continent, you help several towns and cities along the way, all of whom are either dumbfounded by or simply oblivious of your powers.
It's a pyrrhic victory in the end, as the villains are 50% complete in releasing magic, but you've defeated them. Your lost childhood friends get away, however, along with one of the villains. The story ends with "to be continued..."
Golden Sun 2: You play as the childhood friends. You, the player, learn that the defeated villains from before were actually the good guys. Sure, releasing magic to the world would cause riots, but without magic roaming free, the world is literally falling apart. However, the remaining, undefeated villain still is actually evil, and is trying to take all of the magic power for himself. You go on a journey to convince the party of the first game to help you, stop the villain from achieving godhood, defeat the sacred guardian, and release magic to the world before it's too late.
After 7 years of waiting, fans were thrilled that the third game of the series was announced, called "Golden Sun: Dark Dawn". And it's set two or three decades in the future, after magic has been discovered by the rest of the world! Even the continents themselves have started to shift as well! Will the game series finally explore the repercussions of saving the world?
[B]Nope![/B] Everything's fine and dandy now. Everyone got used to magic. No giant revolutions or anything.
Instead, your parents, the protagonists of the first games, send you and your friends out on a quest for a giant feather. See, you broke their glider, and they need a feather from a mythical beast to fix it. Although they also explain there's an ominous trend of magic black holes popping up, and they've been getting larger and larger as time goes on. Apparently there's a cycle of these black holes appearing, ending in a massive one that saps magic from everything, and this has been going on for countless years. Never mentioned in the first games, but okay! Maybe they went away after magic was sealed and only came back because magic came back. That's fair to assume.
On your quest for the feather, you run into a weirdly advanced technological empire. Despite being able to [I]literally travel to the ends of the earth[/I] in the previous game, these guys are only showing up now, in this game. Okay. Fine. Maybe they were just hidden really well, like the wizards.
You eventually make your way to the Animal Kingdom. In ancient times, there were animal people alongside normal people, and they were used as slaves. The animal people disappeared when magic was sealed, and after magic came back, a bunch of people in this one country were turned into animal people. Okay, never mentioned in the previous games, the previous games already had werewolves which worked completely differently, but okay! And there weren't any major uprisings or anything, people just became animals, went "Huh, that's weird", and went on with their lives.
You get the feather. Yay! Time to go back home.
The evil technological empire comes and forces you to release a hidden elemental temple in the Animal Kingdom capital. This hidden temple is for the magic power of darkness, which is so much cooler and more mysterious than the other magic elements. This element was secret, it wasn't even supposed to be released like the others, and not even the [B]last remaining wizards in the world from the previous games knew about it[/B]. Sure, kick aside the Greek theme the previous games had. Ignore the fact that there were djinn for the other elements in the previous games, even before magic was released, but there's not a single one for darkness in any of the games, not even this one. Djinn being a major gameplay mechanic. Fiiiiine.
The power of darkness throws the surrounding country into chaos, not because of people having new-found power, but there's a permanent eclipse hovering over that area. There's also dark monsters coming out of the shadowed areas. To stop the eclipse, you have to release the ancient, secret light magic to counteract the dark magic. So you travel along the motherfucking great wall of faux-china, which never appeared in the previous games, to activate a giant goddamn telescope laser. Once you get there, the tech empire appears with their giant fuck-off airship, and you fight the main villainous duo who've been hounding you the entire game. Not the mysterious emperor of the empire, who keeps getting brought up, he never shows up in the game. Not the main villain of the previous games who is somehow still alive, he gets away [I]again[/I]. The duo does the fusion dance with the kidnapped prince of the Animal Kingdom, becoming a giant monster. You defeat the monster and release light magic into the world, stopping the eclipse. The telescope laser is too powerful, though, and is going to backfire and hurt your party, but the dying Animal Kingdom prince sacrifices himself to protect the party, and everyone is sad for his loss. Except for you, the player, because you've seen him like 3 times before.
You head back to the Animal Kingdom for a rest, and there are people rejoicing. "We can use light magic now! It's so much [I]better[/I] and [I]cooler[/I] than those [I]lame[/I] original elements!" Someone actually fucking says that.
You head back home, finally ready to give your parents that motherfucking feather. You get to your cottage, and there's a massive fucking black hole, because they introduced a plot thread from nowhere in the beginning and forgot about it 1/4th the way through the game, so they alluded to it again to say "oooh, to be continued, please fund us for another game, aren't you excited that you got nothing productive done this whole journey and only helped us to shit over the original games".
None of the original locations ever showed up, either. Sure, you're travelling the same continent, but you're exclusively going to towns and cities that never showed up in the original two games. The only things from the first games that reappear are a few of the original party members, although they only show up in the tutorial level. One guy who was a baby in the first games shows up as a young adult and joins your party, though.
Oh yeah, on that note, I forgot to mention that "because the second game had 8 party members, we've got to have 8 party members too!", so the game pads your party with people who never get any characterization. 8 worked in the second game because you focused on 4 in the first game and the second 4 in most of the second, so it was spread out evenly. In this third game, only 1 person gets any characterization that matters, the sister of the Animal Kingdom prince. The rest just get their obligatory starting "this is why I'm in the party" characterization, and the rest of their character development is "[url=http://awkwardzombie.com/index.php?page=0&comic=082712]I react to things![/url]" One guy joins because his [I]destiny[/I] is to help you on your journey with his important ability to [I]dry up pools of water[/I]. Hell, one character only shows up in the last 1/8th or 1/10th of the game because "we need someone who can cast this spell we forgot to add from the first game", and in the end says something along the lines of "I know I've only been with you guys for about a week, and I've only had like 10 lines, but I've had a lot of fun."
Needless to say, it's been another 6 years, and no 4th game has come out.
Now, if they had actually made the game about calming revolutions and stopping madmen who have newfound power, it would be awesome. Hell, they did that for Avatar: Korra season 3, and that was awesome.
But instead, they basically took a completely different game's story, shaped the map roughly the same way, copied the game mechanics, and added some of the original characters.
Let's look at the bright side, though. As far as long-awaited third games to beloved JRPGs go, it's not the worst. That award goes to [url=http://lparchive.org/Lunar-Dragon-Song/]Lunar: Dragon Song[/url]. The less said about [I]that[/I] game, the better. At least Dark Dawn was bearable enough to finish. I quit Dragon Song right after the main character got cursed with the inability to dance.
[QUOTE=huntingrifle;48327790]In response to the OP,
FF8 has been theorized to be a "dream" after Squall is hit by the ice attack. The "dream" is Squall actually dying, with everything else going on being Squall under the effects of DMT, which is released when a person is dying. DMT causes very, very wild and vivid hallucinations, which would explain why you go into space and all that other nonsense, since it's not actually happening.
But I do agree that this idea is pretty wild. Why go through all the trouble of portraying these characters realistically, then making the second half of the game completely unreal with little to no explanation why it's like that (besides theories)?[/QUOTE]
I don't like the fact that they explain the entire struggle as "Lol squall is ded, so no criticism" It's like that for a lot of games, the theories are usually shoddy in many regards as well, so that doesn't help. I like the idea of the dying part, but it feels like a cop-out in many regards.
Game of Thrones, the Telltale game
The Boltons, the most blood thirsty and sadistic house in the entire realm, kill the completely incompetent, completely hopeless child lord of a stark-loyalist-house (but noone else in his family, ensuring maximum bitterness and desire for revenge) responsible for the incredibly important and key strategic resource Ironwood that only they have the expertise to craft to a functional level
They then let another house with clear as day no experience of how to properly craft said Ironwood, take over part of the forest, causing a micromanagement clusterfuck, a civil feud resulting in war and obviously massive disruption in the Ironwood volume being supplied. Instead of stepping in and absolutely destroying House Forrester to solve the civil feud problem, or restraining House Whitehill so the Ironwood industry isn't wrecked, they decide to do nothing and watch what happens for shits and giggles.
Upon hearing that his brother is arriving with a completely worthless non-army of unarmoured cut-throats, and is going to be ambushed the moment he comes ashore, Rodrik Forrester lays out a warm welcome by having his soldiers stay on the lower levels of a ruined courtyard with their weapons sheathed, resulting in the world's most obvious ambush.
In terms of obvious changes I'd remove every Garred Tuttle section after the exile because his scenes are nothing but an opportunity to showcase an unenthuasiastic Kit Harrington trying to voice act Jon Snow whilst sounding like he's in the middle of a hangover
Because the last time a pseudo-major character in GoT went on a journey to some mystical, unexplained magic place to do an unspecified job absolutely nothing happened
[QUOTE=SuperPlamz;48311804]I'd change Hatred's storyline to have more references to why he went on his genocide crusade and a more satisfying ending.
[sp]He was kicked out of his Linkin Park cover band for not being edgy enough, so he desperately tries to be as edgy as possible to reclaim his former glory[/sp][/QUOTE]
How would it have ended though?
Telltale's The Walking Dead: Season 2.
The game's story went around in circles and didn't go anywhere, minus killing a few characters that we have no reason to care about, until the last episode, which setup a bullshit ending conflict about [sp]The haven suddenly not having enough room for three goddamn able-bodied people[/sp]
The characters were dull and gave us no reason to care about him. Carver's role as an antagonist was merely "I'm here because the script requires me to." The only good part was [sp]Kenny[/sp].
Season 2 was such a disappointment to S1 that I don't think I'll be going back to replay it soon.
[QUOTE=matt000024;48336722]How would it have ended though?[/QUOTE]
The Hatred Guy(AKA Mr Not Important) would have to recruit three new band members to challenge his former band and play Crawling In My Skin more edgily than them.
Half-Life 2
Reading the original scripts, the game was drastically different. I know we've all heard about it and know about it, but I'd love to see how it played out. If they had the engine they had today I bet it wouldn't be hard at all to fulfill what they wanted done.
World of Warcraft. And to a decent extent Starcraft 2.
Those and Blizzard's other games are suffering from baddy creep. Whenever you kill one bad guy, its always "oh look, someone EVEN MORE TERRIBLE AND POWERFUL!" I would rather they have set it up differently. Like maybe after Lich King, instead of OH GOD A POWERFULLER DRAGON, they could have set up the next expansion being all about dealing with all the various Scourge lords who would no doubt rise up trying to take power, just like Sylvanas did.
I don't even play WoW btw, but I really love the story, mostly thanks to Warcraft 3.
[QUOTE=Jrose14;48343881]World of Warcraft. And to a decent extent Starcraft 2.
Those and Blizzard's other games are suffering from baddy creep. Whenever you kill one bad guy, its always "oh look, someone EVEN MORE TERRIBLE AND POWERFUL!" I would rather they have set it up differently. Like maybe after Lich King, instead of OH GOD A POWERFULLER DRAGON, they could have set up the next expansion being all about dealing with all the various Scourge lords who would no doubt rise up trying to take power, just like Sylvanas did.
I don't even play WoW btw, but I really love the story, mostly thanks to Warcraft 3.[/QUOTE]
This, wierdly to an extent with DBZ. the power of the fights involved in dbz were insane in the beginning, and their power levels are probably in the billions in dbgt.
Even though GT was said to be entirely non-canon by Akira Toriyama, and because of the public outrage at how GT was, he came back to make in-canon Dragon Ball Z movies.
[QUOTE=Kierany9;48338013]The Hatred Guy(AKA Mr Not Important) would have to recruit three new band members to challenge his former band and play Crawling In My Skin more edgily than them.[/QUOTE]
A Crawling cover so edgy and hateful, the major powers of the world fall into his trap and nuke the place to stop it once and for all, completing his genocide crusade.
I like Hotline Miami 2's story for the most part but
[sp]I think it would be a bit better if Manny's nightmare where he gets found out and shoots up the police station and gets shot dead actually happened. He's been killing folks to try and get attention, so he would have finally gotten it and have to suffer the consequences.
[/sp]
Assassins Creed.
Time travel would have made more sense than that "Genetic Memories" bullshit.
[QUOTE=GastricTank;48311605]Paper Mario Sticker Star.
"Bowsuh Kidnaps Da Princes" is such a fucking disgrace after the story that was the last two games. Paper Mario 1 did that too, but at least even with that it still had superb writing and more than enough original content and lore to more than make up for it.
Sticker Star didn't even give Bowser any dialogue or introduce any new non-mainstream characters, or even past Paper Mario characters. Bowser was notorious for being either villainous or just a huge jerk, but also a major provider of comic relief in the past 3 games.
It doesn't help that the gameplay sucked too. Miyamoto stuck his head too much in on development and supposedly urged Intelligent Systems to dumb it down to better match his own vision of Mario.[/QUOTE]
I never really liked how eldritchy and weird Paper Mario got with the Thousand Year Door. I feel like the plot got a bit weird in that game with the super computer, aliens, and dark shadowy shit.
The first Paper Mario I liked more because it just featured classic Mario stuff with its own neat spin. I loved the shy guy level and sneaking around the castle as the captured Peach.
[QUOTE=Jrose14;48343881]World of Warcraft. And to a decent extent Starcraft 2.
Those and Blizzard's other games are suffering from baddy creep. Whenever you kill one bad guy, its always "oh look, someone EVEN MORE TERRIBLE AND POWERFUL!" I would rather they have set it up differently. Like maybe after Lich King, instead of OH GOD A POWERFULLER DRAGON, they could have set up the next expansion being all about dealing with all the various Scourge lords who would no doubt rise up trying to take power, just like Sylvanas did.
I don't even play WoW btw, but I really love the story, mostly thanks to Warcraft 3.[/QUOTE]
And the villains in the game need some actual different story arcs. The stories the majority of them use are "Here's a guy, he's a good guy!" followed by "We need a bad guy. Now he's corrupted! Go kill him!". Quite a few people on the forum think we'll end up fighting sylvanis sometime, and I'd rather not because it'd just not be very interesting/different. Not saying that the stories have to be very deep, because most of the lore isn't deep at all, but it should be interesting and cool at least.
That would actually be a pretty cool expansion though, something happens to bolvar that makes him lose the total control he has over the scourge, and then opportunists come in to try to seize northrend, I don't think they would have done it right after wrath of the lich king though. They'd more likely save it for when northrend begins to really show its age, and then they'd use that as an excuse to remake the entire continent.
The few I'd pick were already mentioned: Dead Space 3 and ME 2 and 3.
But to name one that wasn't mentioned already:
[B]Splinter Cell: Blacklist[/B]
The freedom of gameplay would work amazingly with a new young protagonist. You would play as a young agent still shaping his combat technique. If you couldn't get Ironside to do Lambert 2.0 Grim as the main leader would do just fine. I actually hated how Sam was both the main agent and the leader of the unit. Not to mention the new young actor doesn't fit Sam at all. I give you that his voice could fit a Sam in his late 20s or 30s but that's a different game/setting. The Sam from previous games was actually iconic for his age and experience. In Blacklist it felt like Sam was actually that young and inexperienced which didn't make sense at all.
As for the rest of the plot, each Splinter Cell game had a basic plot to allow you to go on various missions (except Conviction which was more story-oriented). Blacklist actually had a decent spy story to fill that role.
Last thing is the writing and taking itself less serious would help, too.
[B]Thi4f[/B]
All I will say is the game needed to embrace it's amazing setting of previous titles. The plot was a mess but they really wattered down the mystery and variety of the city.
[QUOTE=TheDestroyerOfall;48310658]495 words[/QUOTE]
[QUOTE=UntouchedShadow;48311404]693 words[/QUOTE]
[QUOTE=Kierany9;48317549]610 words[/QUOTE]
[QUOTE=ironman17;48327989]880 words[/QUOTE]
[QUOTE=Last or First;48328510]1607 words[/QUOTE]
Holy fuck this is like tl;dr the thread.
Dragon Age: Origins. I love the game, I've played through it more times then I can count, I've bought it multiple times. Normal edition on release, Deluxe edition and then I bought it on Steam. But god damn the story is pretty generic and littered with tropes. The only things which redeems the game it is the gameplay/lore/world/characters.
But I guess this applies to most modern BioWare titles.
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