• South Korea makes cheating in online games an actual crime
    19 replies, posted
[url]http://www.pcgamer.com/south-korea-makes-cheating-in-online-games-an-actual-crime[/url]
In a way, I'm not entirely surprised. Competitive/multiplayer games are a huge part of their culture, public gaming cafes and other related outlets are incredibly common to the point where some cafes are fixed into being pseudo hotel-gaming cafes to allow extended stay for customers to game. It's not surprising to see this as a headline considering that cafes and players of their region have been suffering greatly from the growing amounts of cheaters that piss on everyone's parties at these outlets.
[QUOTE]criminalizing the creation and distribution of aimbots, wall hacks, and anything else not allowed by a game's terms of service[/QUOTE]
Soooo... Government-sponsored anti-cheats, coming soon 2017?
w o w this is kinda terrible
Jokes on them, I'm already VAC banned
So I could theoretically be jailed for using an auto clicker 'macro' some games say its cheating in their ToS even though there are 0 actual advantages if you make a game correctly
Tying laws to terms of service is probably a wet dream for a lot of US tech/ISP companies.
Man, making cheating is one thing, but the execution (as far as the article authors can tell from their translations) seems quite horrible. To paraphrase from this article and the pvplive one it's based on: - up to "five years in prison (!) or $43,000 in fines" - idk how it's in Korea, but like the article points out, when a "real" athlete dopes or cheats over here, they're usually only banned/penalized by the various leagues they're participating in. - everything that's against the game's ToS will be considered illegal, so it's easy for companies to paint in broad-but-safe strokes that may be catching mods, res/hz unlockers, or simple .ini file fixes. Plus who knows what companies could add to their ToS. I could see some sleazy companies trying to make a quick buck off people that didn't read their ToS properly. More established companies could probably also use this to exert control on users so they don't spread information they don't want to spread. I heard the recent "omg vaginas in Watch Dogs 2" scandal got the screenshot owner banned from PSN and he didn't even upload the explicit screenshots via Playstation's service. - the law's going after the cheaters themselves and not the distributors, which to me doesn't seem like an efficient way of actually fixing the problem. Probably more lucrative tho, up to $43,000 certainly sounds worth the paperwork. I mean, maybe this is just a perfect storm of bad translations/intel, dramatization for clicks, and some of my own pessimism, but this seems like a really bad thing all around. Even if it works as intended and cures Korea of cheaters, the ToS thing seems like something that would set an awful precedent for the future and cause bigger problems for players down the line.
[QUOTE=Tools;51494238]Jokes on them, I'm already VAC banned[/QUOTE] And Danish.
this is fucked up i've spent ages reverse engineering certain korean mmos and now technically it's all criminalized since i'm writing programs their ToS doesn't allow? wtf
[QUOTE]criminalizing the creation and distribution of aimbots, wall hacks, and anything else not allowed by a game's terms of service[/QUOTE] So hosting that Blue filter removal in BF3 = 5 years in prison in South Korea I love the idea of criminalizing cheating in online games, though. I remember before people were absolute cunts online and it was a blast to play, now it's a fucking headache, and when cheaters start coming in it isn't even fun. How many busy people have a tiny slice of time to relax and fire up a game they like only for it to be ruined
Y'all missing the very important factor of the real damage cheating does to a game and subsequently the loss of revenue and cost for companies to maintaining an anticheat I'm sure at least once in your life you avoided buying/playing a game because you knew it was plagued by cheaters, that's why this type of persecution is important and it's not just about stopping kiddies from ruining your evening
[QUOTE=Ryo Ohki;51494908]Y'all missing the very important factor of the real damage cheating does to a game and subsequently the loss of revenue and cost for companies to maintaining an anticheat I'm sure at least once in your life you avoided buying/playing a game because you knew it was plagued by cheaters, that's why this type of persecution is important and it's not just about stopping kiddies from ruining your evening[/QUOTE] Yes but it is absolutely terribly worded. It pretty much bans any form of personal modification of a game you own. It might be better if it was worded to specifically refer to online experiences with other players however its simply states, "... anything else not allowed by a game's terms of service" which can apply to purely single player games.
[QUOTE=Wormy;51494091]Five years in prison for cheating in an online game? Jesus. I think this only criminalizes the creation and distribution of cheats, not necessarily using them. The article is a bit unclear.[/QUOTE] Think about it this way: you won't join the arian brotherhood there. You might join a bunch of ruthless botters though :v:
Doping athletes get penalized by the sports organizations, cheating Starcraft players get sent to jail. Yep.
I'm going to Korean jail
[QUOTE=Ryo Ohki;51494908]Y'all missing the very important factor of the real damage cheating does to a game and subsequently the loss of revenue and cost for companies to maintaining an anticheat I'm sure at least once in your life you avoided buying/playing a game because you knew it was plagued by cheaters, that's why this type of persecution is important and it's not just about stopping kiddies from ruining your evening[/QUOTE] Except this law also makes modding illegal, even for single-player, if the ToS says so. Also, if you never agree to the ToS and make a cheat, can they still enforce this? Don't both parties need to consent as it's essentially a contract?
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