It'd be great if PS2 became as prevalent as TF2 as time goes on.
They are doing a surprisingly good job.
Eh
It's a good idea I suppose. I'm all for community developed content. This method, You basically outsource talent for no extra charge that also brings in a bit of revenue. If only they would fucking optimize the CPU bottlenecks already
Planetside 2 needs an Optimization Studio :v:
[QUOTE=TheTalon;41639575]Eh
It's a good idea I suppose. I'm all for community developed content. This method, You basically outsource talent for no extra charge that also brings in a bit of revenue. If only they would fucking optimize the CPU bottlenecks already[/QUOTE]
They are trying, I'd love to see anyone else get a game running 2000 players per map without having some kind of performance issues. That being said PS2 Player Studio seems like a good thing since then the team can work on "real" content like more continents and optimizing said bottlenecks.
[QUOTE=Airdoo;41639621]They are trying, I'd love to see anyone else get a game running 2000 players per map without having some kind of performance issues. That being said PS2 Player Studio seems like a good thing since then the team can work on "real" content like more continents and optimizing said bottlenecks.[/QUOTE]
They need to try harder! And I wish it was 2000 people, more like 200/250 at most 90% of the time. And MAG was able to do it perfectly fine on the PS3. I'm looking forward to the PS4 for the sole purpose of these so called optimizations that us PC players are supposedly going to get, though
imagine how embarrassing for SOE it'd be if the players modelled better looking and more varied weaponry
but that couldn't possibly happen right
oh shame it's not weaponry
[QUOTE=Cloak Raider;41641279]imagine how embarrassing for SOE it'd be if the players modelled better looking and more varied weaponry
but that couldn't possibly happen right
oh shame it's not weaponry[/QUOTE]
I don't understand why players can't model weaponry. SOE would obviously still get to choose the stats for each weapon.
The weapon models in the game are extremely horrific and generic.
[QUOTE=Oblivion470;41641336]I don't understand why players can't model weaponry. SOE would obviously still get to choose the stats for each weapon.
The weapon models in the game are extremely horrific and generic.[/QUOTE]
They're planning on it according to a dev from an interview, it's just a bit more complicated of a process than just helmets and skins.
The more recent weapons have been a lot better, hell I bought the new SMG mainly for its awesome reload animation. The earlier weapons really showed how much the game was rushed to release, thankfully they're going back to some of those too.
This is still the only game I've ever tried that I can't run well on at least medium settings. And I can't even run this on lowest settings hardly.
I wish they'd stop making me try reinstalling it again only to be once again disappointed.
more like "badly optimiside 2" am i right guys?
hahaa BOOOSH. I'll be here all week.
[QUOTE=Egon Spengler;41639596]Planetside 2 needs an Optimization Studio :v:[/QUOTE]
I hate it when people bring up the optimization issue. First of all, you realize what's being asked of them is barely possible on current technology period, right? A game with relatively good graphics, loading massive maps and thousands of players, hundreds of which are often on screen at once, a high draw distance, and which has shooter features that rival any other shooter, such as ballistics, and vehicles which aren't exactly the least complicated simulations, all on one system. That's a really tall order. Second, it's not like optimization is easy under normal circumstances, it's going through your code line by line and trying to increase performance by unnoticeably small amounts at a time. It takes a long time and with a game the likes of PS2, is damn near impossible.
[QUOTE=l337k1ll4;41642165]I hate it when people bring up the optimization issue. First of all, you realize what's being asked of them is barely possible on current technology period, right? A game with relatively good graphics, loading massive maps and thousands of players, hundreds of which are often on screen at once, a high draw distance, and have shooter features that rival any other shooter, such as ballistics, all on one system. That's a really tall order. Second, it's not like optimization is easy, it's going through your code line by line and trying to increase performance by unnoticeably small amounts at a time. It takes a long time and with a game the size of PS2, is damn near impossible.[/QUOTE]
that sure explains why it runs perfectly on my friend's 80 dollar nvidia card and his 4 gigs of ram 2.something ghz processor, but runs like unbearable shit on my 100 dollar ATI card, 8gb of ram, and 3.4 ghz processor.
[QUOTE=milkandcooki;41642172]that sure explains why it runs perfectly on my friend's 80 dollar nvidia card and his 4 gigs of ram 2.something ghz processor, but runs like unbearable shit on my 100 dollar ATI card, 8gb of ram, and 3.4 ghz processor.[/QUOTE]
Optimizing for different system setups is tough also. As much as we like to say "Lol devs stop fucking developing for consoles you're lying when you say it's easier." They're right. Developing for PCs is really fucking hard, there are so many different systems out there, and you need to cater to each one, each of which have really different requirements.
[QUOTE=l337k1ll4;41642192]Optimizing for different system setups is tough also. As much as we like to say "Lol devs stop fucking developing for consoles you're lying when you say it's easier." They're right. Developing for PCs is really fucking hard, there are so many different systems out there, and you need to cater to each one, each of which have really different requirements.[/QUOTE]
The money Nvidia is paying for exclusive optimization probably helps a bit too.
Not to totally rag on Nvidia since AMD does it as well.
[QUOTE=l337k1ll4;41642165]I hate it when people bring up the optimization issue. First of all, you realize what's being asked of them is barely possible on current technology period, right? A game with relatively good graphics, loading massive maps and thousands of players, hundreds of which are often on screen at once, a high draw distance, and which has shooter features that rival any other shooter, such as ballistics, and vehicles which aren't exactly the least complicated simulations, all on one system. That's a really tall order. Second, it's not like optimization is easy under normal circumstances, it's going through your code line by line and trying to increase performance by unnoticeably small amounts at a time. It takes a long time and with a game the likes of PS2, is damn near impossible.[/QUOTE]
Except it's unoptimised as fuck. play the game on a i5 3570k then play it on any AMD equivilent processor. or hell an i7.
I still can't believe anyone would actually buy anything from PS2's store, everything there is ridiculously overpriced; a pack of 7 vehicle weapons and 2 camos costs 46 dollars.
[QUOTE=l337k1ll4;41642165]I hate it when people bring up the optimization issue. First of all, you realize what's being asked of them is barely possible on current technology period, right? A game with relatively good graphics, loading massive maps and thousands of players, hundreds of which are often on screen at once, a high draw distance, and which has shooter features that rival any other shooter, such as ballistics, and vehicles which aren't exactly the least complicated simulations, all on one system. That's a really tall order. Second, it's not like optimization is easy under normal circumstances, it's going through your code line by line and trying to increase performance by unnoticeably small amounts at a time. It takes a long time and with a game the likes of PS2, is damn near impossible.[/QUOTE]
I doubt anyone goes line by line nowadays, since we have some pretty darn impressive profilers to tell us where are the resources being used at.
Oh yeah, if I remember correctly you cannot even use what you buy on more than one character. So if I decide to buy the 45$ vehicle pack I will only be able to use it on the buying character and have to rebuy it if I switch server or character :v:
[QUOTE=FPSMango;41643340]Oh yeah, if I remember correctly you cannot even use what you buy on more than one character. So if I decide to buy the 45$ vehicle pack I will only be able to use it on the buying character and have to rebuy it if I switch server or character :v:[/QUOTE]
Nope, that's changed. If you buy something with station cash, that remains on your account and all characters account wide.
[QUOTE=l337k1ll4;41642165]I hate it when people bring up the optimization issue. First of all, you realize what's being asked of them is barely possible on current technology period, right? A game with relatively good graphics, loading massive maps and thousands of players, hundreds of which are often on screen at once, a high draw distance, and which has shooter features that rival any other shooter, such as ballistics, and vehicles which aren't exactly the least complicated simulations, all on one system. That's a really tall order. Second, it's not like optimization is easy under normal circumstances, it's going through your code line by line and trying to increase performance by unnoticeably small amounts at a time. It takes a long time and with a game the likes of PS2, is damn near impossible.[/QUOTE]
It's not impossible at all, actually PS2 suffers from some of the most horrible sins of game optimization I have ever seen. Sure lagging on a huge battle is understandable, but when I on my relatively modern system(which can run BF3 on high) goes down to 20 FPS w/ lagspikes on a moderately sized battle with ~30 player there is something seriously wrong with your optimization. Also it appears that this is largely hardware based too, when my friends with just slightly better systems/equal systems but different hardware providers can run huge battles no problem it shows the optimization definitely was rushed.
oh look another ps2 news thread that discusses the vague optimization issue instead of the actual bit of news
[QUOTE=FPSMango;41643144]I still can't believe anyone would actually buy anything from PS2's store, everything there is ridiculously overpriced; a pack of 7 vehicle weapons and 2 camos costs 46 dollars.[/QUOTE]
Most people tend to wait for double/triple station cash days before buying, then with sales on weapons it's much cheaper.
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