• The secret dice rolls of XCOM: Enemy Within. How Firaxis fudge the numbers
    36 replies, posted
[url]http://www.pcgamesn.com/secret-dice-rolls-xcom-enemy-within[/url]
So what they're saying is the percentage is bullshit and a large portion of the games mechanics are worthless. I figured as much when my ratio of 96% hit-chance was closer to 4/10 shots. Stopped playing it vanilla when I realized the game doesn't follow its own rules. Mods fix stupid developer shit once again.
So basically XCOM uses the secret GM trick you're never supposed to tell players: That you fudge secret dice rolls for the sake of the game. There's a [B]reason[/B] it's supposed to stay secret.
So is that why I've missed so many 100% chance shots on classic difficulty?
[QUOTE=Axznma;42534219]So what they're saying is the percentage is bullshit and a large portion of the games mechanics are worthless. I figured as much when my ratio of 96% hit-chance was closer to 4/10 shots. Stopped playing it vanilla when I realized the game doesn't follow its own rules. Mods fix stupid developer shit once again.[/QUOTE] Second Wave got a completely random dice roll option.
[QUOTE=PotatoArmada;42534319]So is that why I've missed so many 100% chance shots on classic difficulty?[/QUOTE] That's probably the "no, you're too overpowered, I'm not allowing you to steamroll me"/always a chance of critical failure type of mechanic rather than the luck bonus.
Well except on Classic or Higher the effect doesn't exist. For an examination of the probabilities in XCOM classic, I direct you to these three blog posts. [url]http://sinepost.wordpress.com/2012/10/26/probability-in-games-xcom/[/url] [url]http://sinepost.wordpress.com/2012/10/29/randomness-vs-canniness/[/url] [url]http://sinepost.wordpress.com/2012/10/30/probability-and-people/[/url]
[QUOTE=Craigewan;42534353]Well except on Classic or Higher the effect doesn't exist. For an examination of the probabilities in XCOM classic, I direct you to these three blog posts. [url]http://sinepost.wordpress.com/2012/10/26/probability-in-games-xcom/[/url] [url]http://sinepost.wordpress.com/2012/10/29/randomness-vs-canniness/[/url] [url]http://sinepost.wordpress.com/2012/10/30/probability-and-people/[/url][/QUOTE] I think PotatoArmada is just complaining about rolling natural 1s. The article in the OP doesn't say anything about the luck bonus causing you to suck when you have 100% to-hit on Classic and up.
I knew it was doing this after like the fourth fight I had the day it came out. You can change it by doing literally anything to alter how it plays out. Even as simple as moving a single character one square or killing a different enemy first causes it to change. It was garbage though and just a terrible decision.
[QUOTE=Doctor Zedacon;42535454]I knew it was doing this after like the fourth fight I had the day it came out. You can change it by doing literally anything to alter how it plays out. Even as simple as moving a single character one square or killing a different enemy first causes it to change. It was garbage though and just a terrible decision.[/QUOTE] Why's it bad? You won't ever notice it unless you actually do save before every action like some sorta perfectionistic cunt. If you play the fights like you're meant to, you'll not have issues with it or even feel it at all.
[QUOTE=Riller;42535476]Why's it bad? You won't ever notice it unless you actually do save before every action like some sorta perfectionistic cunt. If you play the fights like you're meant to, you'll not have issues with it or even feel it at all.[/QUOTE]It's literally cheating the player. You're not providing any semblance of balance or fairness, you're rigging it. This would be like a lottery rigging it so that every time it runs, anyone living in a particular area is garunteed not to win even if their ticket would otherwise win.
[QUOTE=Doctor Zedacon;42535629]It's literally cheating the player. You're not providing any semblance of balance or fairness, you're rigging it. This would be like a lottery rigging it so that every time it runs, anyone living in a particular area is garunteed not to win even if their ticket would otherwise win.[/QUOTE] Not really. They're just pre rolling the dice.
[QUOTE=Doctor Zedacon;42535629]It's literally cheating the player. You're not providing any semblance of balance or fairness, you're rigging it. This would be like a lottery rigging it so that every time it runs, anyone living in a particular area is garunteed not to win even if their ticket would otherwise win.[/QUOTE] They save the dice-roll with your turn-save. It's not cheating you, it's to stop you from cheating the game by reloading if your shot misses. If it didn't, even a 1% chance to hit would be 100% with enough patience and F5'ing or whatever quick-load macro is.
[QUOTE=Doctor Zedacon;42535629]It's literally cheating the player. You're not providing any semblance of balance or fairness, you're rigging it. This would be like a lottery rigging it so that every time it runs, anyone living in a particular area is garunteed not to win even if their ticket would otherwise win.[/QUOTE] It's not cheating the player at all, it's an anti-save scum mechanism. Save Scumming is considered cheating in this kind of community. The fact that EW is catering to Save Scumming is only because Anand Gupta is, rightly in my opinion, more relaxed about it in a singleplayer context.
[QUOTE=Doctor Zedacon;42535629]It's literally cheating the player. You're not providing any semblance of balance or fairness, you're rigging it. This would be like a lottery rigging it so that every time it runs, anyone living in a particular area is garunteed not to win even if their ticket would otherwise win.[/QUOTE] It's more like a lottery rigging it so there's only 1 in 100 winning tickets in a certain area, then telling those people they have a 1% chance to win.
I prefer my dice rolls to be rolled right there as I do whatever I'm doing, rather than having it done in advance.
I find the first paragraph insulting because it assumes I'm not playing Ironman.
[QUOTE=Axznma;42534219]So what they're saying is the percentage is bullshit and a large portion of the games mechanics are worthless. I figured as much when my ratio of 96% hit-chance was closer to 4/10 shots. [/QUOTE] Gambler fallacy. 96% hit-chance is 4% chance to miss. When you take the shot and miss, it doesn't mean the next one will hit, there's the same 4% chance to miss. The probability of hit/miss don't go up or down.
[QUOTE=Sir_takeslot;42539985]I prefer my dice rolls to be rolled right there as I do whatever I'm doing, rather than having it done in advance.[/QUOTE] It's the exact same.
They're not pre-determining the outcome though, it's just a property of RNGs that if you use the same seed, it outputs the same numbers (They're not actually purely random). And since the entire game state is based off that seed it's good practise to save it (Since as demonstrated, reloading your save doesn't change how the AI plays out, which is a good thing for most users)
[QUOTE=Sir_takeslot;42539985]I prefer my dice rolls to be rolled right there as I do whatever I'm doing, rather than having it done in advance.[/QUOTE] Wow. The game isn't psychic. It doesn't roll for you before you even take actions. It saves the rolls you've already made.
Ironman should be on by default and non-ironman mode should call you a worthless casual baby every time you load a save. I just wish the game wasn't so fucking buggy. Original xcom didn't have issues of aliens shooting through solid objects.
X-COM games should only really be played iron man (not with the actual iron man toggle since the game is buggy as shit, though. use the honor system). If you save scum you're ruining the experience for yourself.
[QUOTE=Riller;42535476]Why's it bad? You won't ever notice it unless you actually do save before every action like some sorta perfectionistic cunt. If you play the fights like you're meant to, you'll not have issues with it or even feel it at all.[/QUOTE] Because the game punishes your rolls if you do well. It also punishes your rolls on higher difficulty levels. It compensates for your capability with chance to hit dice rolls in order to still kill off your soldiers. Silent storm should have been the manual for how to do the new XCOM. Instead they made it utterly simplified shit and fuck with the dice rolls behind your back.
99% chance to hit with 100% chance to crit on a Chryssalid about to impregnate your best soldier, aaaaannnd you missed.
This feature has been implemented into the Civilization series since the Civ3. It's actually a really cool concept. Although I hope that the hit percentages are less random and annoying this time around.
[QUOTE=GunFox;42546394]Because the game punishes your rolls if you do well. It also punishes your rolls on higher difficulty levels. It compensates for your capability with chance to hit dice rolls in order to still kill off your soldiers. Silent storm should have been the manual for how to do the new XCOM. Instead they made it utterly simplified shit and fuck with the dice rolls behind your back.[/QUOTE] How do you even manage to misinterpret an article to the point where you come away with the exact opposite of what it's saying?
i dont think some of you guys really understand what the article is talking about a true random number generator would not be used in simulations of systems, so instead a pseudo-random number generator with a beginning seed is used which the sequence of numbers generated is calculated from. in games today usually this seed is saved along-side the save game
[QUOTE=thisispain;42550450] a true random number generator would not be used in simulations of systems, so instead a pseudo-random number generator with a beginning seed is used which the sequence of numbers generated is calculated from. [/QUOTE] ^This. Besides, I've heard a true random number generators are generally way too complex and heavyweight to be practical.
is it possible for software to generate a true random number?
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