You get used to it, this is what happened with the 3DS, with 3D with glasses, with LCD screens, etc. You get used to it and the Nausea stops.
As with any VR motion sickness is always a problem.
[QUOTE] One beautiful thing that’s really important to note is that people to acclimate over time. After playing with the Rift for like two or three days you don’t get simulator sickness any more. Just like sailors getting their sea legs. The community calls it getting your VR legs.[/QUOTE]
So it's not even that big of a problem.
Have they fixed the screendoor effect yet?
[QUOTE=Crimor;42031430]Have they fixed the screendoor effect yet?[/QUOTE]
yes
Can't be as bad as the virtual boy.
I tried my uncles one two or 3 years ago and nearly threw up within the first 10 minutes.
When I was little I use to get sick playing my gameboy in the car, I just kept playing it and got over it pretty fast.
Yes! Now they can finally start work on Food Poisoning Simulator 2013.
[QUOTE=Tomthetechy;42031737]Can't be as bad as the virtual boy.
I tried my uncles one two or 3 years ago and nearly threw up within the first 10 minutes.[/QUOTE]
In no small part thanks to the colours. Who the fuck thought that black and red was a good idea?
It's not like typical Nausea though, it's because the very tiny delay between you moving your head, the movement being calculated, and the display reflecting the movement.
It's a type of dissonance because it doesn't feel right, so it may be harder to overcome than say getting used to the 3D on the 3DS.
[editline]31st August 2013[/editline]
[QUOTE=Crimor;42031430]Have they fixed the screendoor effect yet?[/QUOTE]
If they release one with 1080p screens.
[QUOTE=acds;42032303]In no small part thanks to the colours. Who the fuck thought that black and red was a good idea?[/QUOTE]
Nobody did. Red LEDs are the cheapest, a full color version would've taken longer to develop and cost more.
[QUOTE=Karmah;42032311]It's not like typical Nausea though, it's because the very tiny delay between you moving your head, the movement being calculated, and the display reflecting the movement.
It's a type of dissonance because it doesn't feel right, so it may be harder to overcome than say getting used to the 3D on the 3DS.[/QUOTE]
The frame delay isn't the biggest issue, it's mostly the (lack of) positional tracking and ingame movement.
VFX1 has the same issue too.
[QUOTE=Karmah;42032311]It's not like typical Nausea though, it's because the very tiny delay between you moving your head, the movement being calculated, and the display reflecting the movement.
It's a type of dissonance because it doesn't feel right, so it may be harder to overcome than say getting used to the 3D on the 3DS.
[/QUOTE]
No, the delay isn't an issue. [URL=http://en.wikipedia.org/wiki/Motion_sickness#Simulation_sickness]It's a form of motion sickness[/URL].
[QUOTE=Crimor;42031430]Have they fixed the screendoor effect yet?[/QUOTE]
The screendoor is greatly reduced in the 1080p prototypes. As one of the oculus guys put it, "in the devkit you have to strain your eyes to not see the screendoor, in the HD prototype you have to strain your eyes in order to notice it at all"
And they've been hinting heavily that the consumer version will be better than 1080p, possibly 1200p or 1440p.
I never had a problem with motion sickness, the only time I've ever had an issue is the level transitions in Half life 2. You're looking around and suddenly the screen locks to view and does the "loading" but doesn't track until it loads again, only then do I feel weird, but it immediately goes away after loading in. It'll be worth it once it's fully released.
The only time I've ever experienced anything close to motion sickness was one time when I was playing Quake Deathmatch and bunnyhopping around at an extremely high FOV when I was really tired.
Got pretty confused and ended up flying right into a lava pit
[QUOTE=BANNED USER;42034333]I never had a problem with motion sickness, the only time I've ever had an issue is the level transitions in Half life 2. You're looking around and suddenly the screen locks to view and does the "loading" but doesn't track until it loads again, only then do I feel weird, but it immediately goes away after loading in. It'll be worth it once it's fully released.[/QUOTE]
consider yourself lucky
I get motion sick when reading in cars or airplanes, and sometimes just randomly on boats
[editline]31st August 2013[/editline]
good thing about OR tho is that the motion sickness goes away over time
Luckily for me I've been playing videogames and traveling since I was 3, so if I had any motion sickness I puked it all out back then.
The thing that does worry me is that I have distinctly better eyesight in one eye (both see fine-ish, but the right one sees much better than the left one). I wonder how that may affect it, since one eye is seeing a sharper image than the other one (though maybe resolution limitations of the device will make the eyesight negligible).
[editline]31st August 2013[/editline]
[QUOTE=CakeMaster7;42032797]Nobody did. Red LEDs are the cheapest, a full color version would've taken longer to develop and cost more.[/QUOTE]
But then like, make it cost more or don't make it at all. It's like fueling an aircraft only halfway so it runs out of fuel in the middle of the Atlantic. It's better to simply not make the flight then.
[editline]31st August 2013[/editline]
[QUOTE=DeEz;42034396]consider yourself lucky
I get motion sick when reading in cars or airplanes, and sometimes just randomly on boats
[editline]31st August 2013[/editline]
good thing about OR tho is that the motion sickness goes away over time[/QUOTE]
Reading in a car makes almost everyone at least slightly sick I think (be it just a slight headache to full blown nausea).
[QUOTE=acds;42035609]
But then like, make it cost more or don't make it at all. It's like fueling an aircraft only halfway so it runs out of fuel in the middle of the Atlantic. It's better to simply not make the flight then.
[editline]31st August 2013[/editline]
Reading in a car makes almost everyone at least slightly sick I think (be it just a slight headache to full blown nausea).[/QUOTE]
Back when the Virtual Boy came out I'm sure that 3D part made it seem worth it to Nintendo, you don't often put out an expensive investment you're convinced would fail. It's sucking is just obvious in hindsight.
And I never get any sort of motion sickness, I read in cars all the time.
I've got a stomach of steel, but my best friend has pretty severe motion sickness issues. Even riding in the backseat of a car for too long is enough to make his little girl stomach get to churning. I'm a bit bummed we won't be able to play with this thing together! I was really looking forward to a full-immersion Amnesia experience with him.
[QUOTE=Big Dumb American;42037383]I've got a stomach of steel, but my best friend has pretty severe motion sickness issues. Even riding in the backseat of a car for too long is enough to make his little girl stomach get to churning. I'm a bit bummed we won't be able to play with this thing together! I was really looking forward to a full-immersion Amnesia experience with him.[/QUOTE]
he could just get used to it
the concept of "getting your VR legs" actually holds true in reality
Any word on how much the final retail version will cost?
[QUOTE=Del91;42039449]Any word on how much the final retail version will cost?[/QUOTE]
Rumor has it that it won't be much more than the devkit (somewhere around $300) but there's nothing official. Affordability is a concern to them, so I wouldn't worry about it too much.
motion sickness is caused by your inner ear and eyes disagreeing, i guess if the rift got better head tracking this would get fixed
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