"We can't have people using our competitors products! That creates diversity! The gaming market will move to Linux and Mac! WE'LL BE RUINED! Oh wait, our major market is business. Let's just confine it to Win 9 and milk their wallets a bit more."
Microsoft only took care of it right now after realizing if they don't, they will get fucked over by AMD and loose profits, so typical but at the same time I'm glad they finally realized it.
[QUOTE=Grindigo;44053255]Microsoft only took care of it right now after realizing if they don't, they will get fucked over by AMD and loose profits, so typical but at the same time I'm glad they finally realized it.[/QUOTE]
they knew about mantle long before we did. trust me, they're not worried much about it.
[editline]26th February 2014[/editline]
[QUOTE=WaLLy3K;44053046]"We can't have people using our competitors products! That creates diversity! The gaming market will move to Linux and Mac! WE'LL BE RUINED! Oh wait, our major market is business. Let's just confine it to Win 9 and milk their wallets a bit more."[/QUOTE]
the whole point of directx is to provide a better developer experience than other graphics apis. do you actually think the directx team gives a shit about competitors products or if people are moving to Linux or Mac? they would love if someone would actually start innovating with better apis!
[QUOTE=WaLLy3K;44053046]"We can't have people using our competitors products! That creates diversity! The gaming market will move to Linux and Mac! WE'LL BE RUINED! Oh wait, our major market is business. Let's just confine it to Win 9 and milk their wallets a bit more."[/QUOTE]
Wow, Microsoft doesn't want to lose money to their competitors even though every company's main goal is making money. Such terrible people
I'm hoping for Open GL, the problem with Direct X is its Microsoft. You know the microsoft that only allows direct X 11.2 on windows 8? Who's going to say, they might as well release the next direct X with low driver overhead only for windows 9? People with windows 8 and 7 below might get alienated.
[QUOTE=Toyokunari;44055856]You know the microsoft that only allows direct X 11.2 on windows 8? Who's going to say, they might as well release the next direct X with low driver overhead only for windows 9? People with windows 8 and 7 below might get alienated.[/QUOTE]
it's microsoft. this is exactly what they are going to do.
[B]“However, you asked us to do more. You asked us to bring you even closer to the metal.”[/B]
yes i always wanted to be even closer to the metal
[QUOTE=Toyokunari;44055856]I'm hoping for Open GL, the problem with Direct X is its Microsoft. You know the microsoft that only allows direct X 11.2 on windows 8? Who's going to say, they might as well release the next direct X with low driver overhead only for windows 9? People with windows 8 and 7 below might get alienated.[/QUOTE]
One of the reasons everyone should move to OpenGL, you're not going to get fucked in the ass just because you have a different OS.
[QUOTE=Grindigo;44053255]Microsoft only took care of it right now after realizing if they don't, they will get fucked over by AMD and loose profits, so typical but at the same time I'm glad they finally realized it.[/QUOTE]
Considering how long it takes to work on stuff like this, I'd say they've been working on this before AMD announced mantle.
Also called it after the mantle announcement. :P
[QUOTE=Bumrang;44056456]One of the reasons everyone should move to OpenGL, you're not going to get fucked in the ass just because you have a different OS.[/QUOTE]
Well yeah, you'll get fucked on general principle.
[QUOTE=Toyokunari;44055856]I'm hoping for Open GL, the problem with Direct X is its Microsoft. You know the microsoft that only allows direct X 11.2 on windows 8? Who's going to say, they might as well release the next direct X with low driver overhead only for windows 9? People with windows 8 and 7 below might get alienated.[/QUOTE]
Honestly the main issue with openGL is the fact that it's utterly fragmented, the documentation isn't nearly as indepth and it's, to my understanding, much worse to work with than directX. You could say the biggest problem is the openGL foundation which still isn't sure what they want to accomplish. Do we focus more on openGL mobile. Or do we finally make openGL4+ an actual good and direct competitor to directX from a developer standpoint. Or do we do what we've done for the past decade and nilly willy throw in more features, with insufficient docs as we see fit.
Sure openGL might have had tessalation before DX, but no one was using it because no one really knew how. Then it came with DX and suddenly it's everywhere.
Also keep in mind one more thing - the release schedule for windows is roughly 3 years. It's not so farfetched to think that under the hood changes might be big enough to warrant a version break or even a push from MS.
It would make sense if the schedule was something like one year. But when it's 3....
[QUOTE=Foda;44055545]do you actually think the directx team gives a shit about competitors products or if people are moving to Linux or Mac?[/QUOTE]
Microsoft are adapting before they lose a big market share. They see what ATI has done with Mantle, the big boon in "Steam Boxes", Steam OS and to a lesser extent, Mac OSX and the performance capable under their relative rendering API and see a window of opportunity to adapt to survive. I don't blame them for that, just prior history shows that it'll likely end up on Windows 9, or whatever they release in 2015 because that's just how business works.
When more developers can get out of the cycle of developing for DirectX and learn to harness the power of OpenGL, the better it is for them as developers (being able to use one set of rendering code to push out to all available markets), us (Being able to choose any system we want and not have to worry about driver vendor support, etc) and standards as whole (Monopolies? Fuck that).
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