I'm playing it right now on PS4 and I really enjoy it. This the closest you can get to having Uncharted on PC aside from PSnow.
The Baga Yaga dlc is actually a good quest but it's not 3 hours long like advertised but it's still a long quest. It's predictable as fuck, the identity of the witch is very obvious.
An improvement on every aspect of Tomb Raider (2013), recommended.
[QUOTE=Dr.C;51543685]I'm playing it right now on PS4 and I really enjoy it. [B]This the closest you can get to having Uncharted on PC aside from PSnow.[/B]
The Baga Yaga dlc is actually a good quest but it's not 3 hours long like advertised but it's still a long quest. It's predictable as fuck, the identity of the witch is very obvious.[/QUOTE]
The new Tomb Raider games are significantly better than Uncharted. The Uncharted games are all uniquely fiddly (Let's fix the shooting but fuck the climbing! :downs:), the linearity is crippling, and they're so heavily scripted that they break if you do anything unexpected. In Tomb Raider you actually feel like you have to figure shit out for yourself, even if the puzzles aren't very difficult, and the climbing an shooting are paced much better.
I also think the story of Uncharted is weaker than Tomb Raider. Uncharted 2 was great but the rest just feel like there are too many plot conveniences, especially Uncharted 3.
Picked this up a while back but I'm playing through tomb raider 2013 first so I'm used to the game again and this shit is longer than I remember.
Not complaining though
[QUOTE=Janus Vesta;51544825]The new Tomb Raider games are significantly better than Uncharted. The Uncharted games are all uniquely fiddly (Let's fix the shooting but fuck the climbing! :downs:), the linearity is crippling, and they're so heavily scripted that they break if you do anything unexpected. In Tomb Raider you actually feel like you have to figure shit out for yourself, even if the puzzles aren't very difficult, and the climbing an shooting are paced much better.
I also think the story of Uncharted is weaker than Tomb Raider. Uncharted 2 was great but the rest just feel like there are too many plot conveniences, especially Uncharted 3.[/QUOTE]
Gotta disagree, for one Uncharted 4 has vehicles and RotTB doesn't. For the story, I think Uncharted has always had better stories and [I]much[/I] better dialogues and characters. RotTB's story is pretty good but its characters and dialogues are still weak.
[editline]18th December 2016[/editline]
Yeah sure, Lara is totally gonna go home with that immortality artefact like she intends, what could possibly happen
Also [sp]that guy totally isn't Jesus a.k.a. the immortal Prophet[/sp], no one could possibly guess that from the minute he's introduced.
[QUOTE=Loadingue;51544861]Gotta disagree, for one Uncharted 4 has vehicles and RotTB doesn't. For the story, I think Uncharted has always had better stories and [I]much[/I] better dialogues and characters. RotTB's story is pretty good but its characters and dialogues are still weak.
[editline]18th December 2016[/editline]
Yeah sure, Lara is totally gonna go home with that immortality artefact like she intends, what could possibly happen
Also [sp]that guy totally isn't Jesus a.k.a. the immortal Prophet[/sp], no one could possibly guess that from the minute he's introduced.[/QUOTE]
It has one car.
And a boat, I forgot about the boat
[QUOTE=Janus Vesta;51544825]The new Tomb Raider games are significantly better than Uncharted. The Uncharted games are all uniquely fiddly (Let's fix the shooting but fuck the climbing! :downs:), the linearity is crippling, and they're so heavily scripted that they break if you do anything unexpected. In Tomb Raider you actually feel like you have to figure shit out for yourself, even if the puzzles aren't very difficult, and the climbing an shooting are paced much better.
I also think the story of Uncharted is weaker than Tomb Raider. Uncharted 2 was great but the rest just feel like there are too many plot conveniences, especially Uncharted 3.[/QUOTE]
Tomb Raider and Uncharted are both scripted as fuck. It fucking bothers the hell out of me that you can't fall off when you're walking something narrow, it completely ruins the tension. In TR, there are a few moments when you're walking on something narrow and it starts to break but not only can you not fall off no matter what, you can jump up and down on the damn thing and nothing happens unless it's scripted to fall when you get to a certain point.
I'll give TR points for being like Uncharted but with way more content so you're not just proceeding through linear levels and it's a slightly more complicated game(it has crafting and resource gathering) but at the end of the day, they're both all about spectacle and Uncharted does that the best and has fun characters you care about(not really a fair comparison considering TR is much more serious).
That's not to say TR sucks in comparison. TR just barely falls short in story, characters, and graphics(still amazing considering they made it for several platforms and ND only had to optimize it for one) but makes up for it in having just much more game than U4 which is its biggest failing since once you're done, there's not much reason to go back.
I prefer the cover system of U4 since it's not automatic but TR has better combat IMO. It's not that the gunplay is better but being able to craft your own medkits means you're not spending half of every firefight waiting for your health to regen.
They're both great games with their own pros and cons and it's hard not to compare them since they're so similar but you get different experiences out of them.
To me it's just that the Uncharted characters are all too similar, they all want to be the cocky, witty one (and Drake outshines everyone else at it), and the 'spectacle' parts of Uncharted just seem outlandish in a bad way. Tomb Raider has a lot of bullshit but it's almost always magic bullshit. Uncharted has shit like someone having an RPG blow up in their face and then they laugh it off. How am I supposed to care about the characters' struggles if they themselves know they're immortal protagonists?
Different strokes for different folks.
Also, the varying jump distance in Uncharted annoys me more than anything, because Drake always puts his full force into a jump, whether it's a small hop or a giant chasm. More animations lads, you know how far he has to go.
How is the optimization on this game?
[QUOTE=Loadingue;51544861]
Yeah sure, Lara is totally gonna go home with that immortality artefact like she intends, what could possibly happen
Also [sp]that guy totally isn't Jesus a.k.a. the immortal Prophet[/sp], no one could possibly guess that from the minute he's introduced.[/QUOTE]
You can say the exact same thing for Uncharted. I'm sure the gang are going to find Sir Francis Drake's treasure and get it back in one piece. I'm sure Drake will go home with the immortality artefact like he intends, what could possibly happen.
Oh no, Drake accidentally destroyed the ancient city of <Insert current game's final level here> while defeating the bad guy. I wonder if he will escape before it swallows him along with it.
[editline]18th December 2016[/editline]
[QUOTE=Hamaflavian;51545029]How is the optimization on this game?[/QUOTE]
It's pretty good. It wasn't great when it first came out but they made it better. Also the ultra textures require 4GB of VRAM. Not a huge issue, but it tripped people up when the game first came out.
[QUOTE=Janus Vesta;51544825]The new Tomb Raider games are significantly better than Uncharted. The Uncharted games are all uniquely fiddly (Let's fix the shooting but fuck the climbing! :downs:), the linearity is crippling, and they're so heavily scripted that they break if you do anything unexpected. In Tomb Raider you actually feel like you have to figure shit out for yourself, even if the puzzles aren't very difficult, and the climbing an shooting are paced much better.
I also think the story of Uncharted is weaker than Tomb Raider. Uncharted 2 was great but the rest just feel like there are too many plot conveniences, especially Uncharted 3.[/QUOTE]
Tbh I haven't had any problems playing through any Uncharted games so I don't know what you're going on about as far as controls and scripting breaking.
As for linearity, that's a matter of opinion. Making a world open does not strictly make a game better. I'd argue that games designed to tell a story, like Uncharted, shouldn't are better off staying linear, because you're less likely to have the player make gameplay decisions that make no sense in the context of the story. For example: the MQ for Fallout 4 is Nate or Nora looking for their kid across the Boston area. The thing is, I never gave a fuck about the kid. I put off the quest for a long-ass time (which was entirely out of character), and [sp]when I finally got to him, I decided to just blow his head off and leave[/sp].
[QUOTE=gk99;51549663]Tbh I haven't had any problems playing through any Uncharted games so I don't know what you're going on about as far as controls and scripting breaking.
As for linearity, that's a matter of opinion. Making a world open does not strictly make a game better. I'd argue that games designed to tell a story, like Uncharted, shouldn't are better off staying linear, because you're less likely to have the player make gameplay decisions that make no sense in the context of the story. For example: the MQ for Fallout 4 is Nate or Nora looking for their kid across the Boston area. The thing is, I never gave a fuck about the kid. I put off the quest for a long-ass time (which was entirely out of character), and [sp]when I finally got to him, I decided to just blow his head off and leave[/sp].[/QUOTE]
The linearity complaint isn't levelled at the story, it's levelled at the level design. Almost everything you have to climb has one (and only one) blindingly obvious path to get up, with occasionally a small sidepath that leads to a dead end. That and they never went beyond the 'jump at everything to climb it' with no other solutions for climbing until they brought in the grappling hook in 4.
The strength of Tomb Raider's climbing, apart from that it's used more sparingly, is that you're constantly getting new ways to traverse the world to open new routes or get through old routes more quickly.
I'm at the point where I discovered the geothermal valley and lit the beacon. I'm starting to think this entire game is going to take place in Siberia. I was hoping for some globetrotting
i am looking it on steam it's not on sale?
[QUOTE=sipderbat;51555081]i am looking it on steam it's not on sale?[/QUOTE]
It was a daily deal which means it was on sale for 48 hours. The sale ended at 10am PST today as noted in the news brief.
[QUOTE=Frost 31;51555688]It was a daily deal which means it was on sale for 48 hours. The sale ended at 10am PST today as noted in the news brief.[/QUOTE]
oh so I just missed it meh I will get it next week then
[QUOTE=Janus Vesta;51554034]The linearity complaint isn't levelled at the story, it's levelled at the level design. Almost everything you have to climb has one (and only one) blindingly obvious path to get up, with occasionally a small sidepath that leads to a dead end. That and they never went beyond the 'jump at everything to climb it' with no other solutions for climbing until they brought in the grappling hook in 4.
The strength of Tomb Raider's climbing, apart from that it's used more sparingly, is that you're constantly getting new ways to traverse the world to open new routes or get through old routes more quickly.[/QUOTE]
Then it's still a matter of opinion because tbh I don't give a fuck about it and I'd rather follow a set path to get it over with as quickly as possible.
if i couldnt get into tr13, should i avoid this one too?
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