• Why the hell do they have mouths: a Final Fantasy 7 PC retrospective
    4 replies, posted
[url]http://www.pcgamer.com/why-the-hell-do-they-have-mouths-a-final-fantasy-7-pc-retrospective[/url]
A whole lotta reading just to get to one guy saying "The mouths were always there, and maybe it was disabled in the code and we enabled it. It's been forever so how the fuck would I know?" Short answer could just be resolution or draw culling differences from PS > PC
[QUOTE=Daemon White;52150437]A whole lotta reading just to get to one guy saying "The mouths were always there, and maybe it was disabled in the code and we enabled it. It's been forever so how the fuck would I know?" Short answer could just be resolution or draw culling differences from PS > PC[/QUOTE] Honestly in the ps1 version you could see cloud's mouth. If you run close to the screen it would flicker
[QUOTE=Mechwarrior;52150531]Honestly in the ps1 version you could see cloud's mouth. If you run close to the screen it would flicker[/QUOTE] Draw Culling / Model Occlusion then. Mouth mesh was too close to the head.
[QUOTE=Daemon White;52150559]Draw Culling / Model Occlusion then. Mouth mesh was too close to the head.[/QUOTE] more like a really small sprite for a mouth on a small resolution game with varying camera angles = can't see shit unless Cloud gets a rare chance to be pretty close to the camera for one reason or another
Sorry, you need to Log In to post a reply to this thread.