Video Game Urban Legends, Creepy Pasta, Hoaxes, and Other Shit v4 - Orkel Edition
105 replies, posted
Welcome back! Orkel moved our old thread to FT, and we've been pretty dead for the past bit. Now it's locked because of post limit. Now we're back in GGD!
[quote=Burgervich;38553791]We should let this die and then recreate it in the games section.[/quote]
OPs are overrated, but let me get some content for you:
jvk1166z.esp: [URL]http://forums.uesp.net/viewtopic.php?f=9&t=20620[/URL]
imscared: [URL]http://www.youtube.com/watch?v=cih-bCkTc_M[/URL]
Respawn of the Dead: [URL]http://dotchan.com/?p=1634[/URL]
Pop Fiction: [URL]http://www.gametrailers.com/game/pop-fiction/13123[/URL]
LSD Dream Emulator:
[quote]Since I'm too lazy to reupload the LSD dream emulator package, here's a handy little tutorial for playing LSD Dream Emulator on an emulator.
Step 1: Download the emulator. This should be an obvious step. My favorite is [URL="http://psxemulator.gazaxian.com/"]pSX[/URL], but there are tons of others out there. [URL="http://www.emulator-zone.com/doc.php/psx/"]Here's[/URL] a list.
Step 2: Download the [URL="http://www.roms4droid.com/psxbios.php"]BIOS[/URL]. This is needed by the emulator to emulate the game. You can download it here. Put it in the BIOS folder of your emulator.
Step 3: Download the ROM. [URL="http://www.emuparadise.me/Sony_Playstation_ISOs/LSD_-_Dream_Emulator_(Japan)/53550"]Here's[/URL] a download, but there's tons of others, so google around if you want. Extract it when it's done downloading. Annoyingly, this ROM is not in a format that the emulator will let us play. So we'll need to convert it.
Step 4: Download ECM tools. You can get it [URL="http://www.emuparadise.me/Sony_Playstation_ISOs/ecm_tools/36839-download"]here[/URL]. We only need unecm.exe, so you only need to extract that.
Step 5: Convert the file. Extract Track 01.bin.ecm from the 7z file, and drag it onto unecm.exe. It should convert, and once it's done, you'll have the file Track 01.bin in the directory. Rename this file to its original name (LSD - Dream Emulator (Japan) [SLPS-01556].bin).
Step 6: Play the game! Place this ROM in the cdimages directory of your emulator, then start up the emulator. Open the ROM (Insert CD image in pSX) and select the .cue file (the .bin file might work too). Have fun![/quote]
Previous threads:
V3: [URL]http://www.facepunch.com/threads/1145044[/URL]
V2: [URL]http://www.facepunch.com/threads/1068623[/URL]
V1: [URL]http://www.facepunch.com/threads/1040699[/URL]
Let's go! (Orkel pls don't move back)
I still have my old creepypasta collection if anyone is interested in it
[URL="https://docs.google.com/document/d/1WX0lD9bJlaIGm63dUR10hDEZamCHplSQ6_2E7mAVimI/edit?usp=sharing"]Editable file[/URL]
[URL="https://docs.google.com/file/d/0B3RZu9dsHFHFejVmalBYX095NWs/edit?usp=sharing"]Pdf[/URL]
I haven't updated it in years (literally) though
Awesome the threads back!
We're off to a roaring start.
Yeah. Let's rectify that with something that is not so much creepypasta, but more of a short story from Grimoire Nier, a book that gives further insight into a game by the name of Nier.
The story, called [URL="https://docs.google.com/document/d/1t6WAuFEc608hvMbHfodyau9BCOWqnXLNhTEmQc5be7A/edit?hl=en_US&pl&pli=1"]"And then there were None"[/URL], appears to be the backstory of one of the main characters, a powerful magical book called Grimoire Weiss. In fact, the backstory of Nier ties into the last ending of the game Drakengard, which in itself was apparently insane, just as Nier itself is kinda crazy.
[quote]It is a story about an acquaintance of my cousin's girlfriend's brother.
Since as long as Dave could remember, adventure games have always been one of his passions. He loved it when he prepared a mummy for a beauty contest, he journeyed through the worlds of Strata, and was really amazed by the number of items one could find in a snake's stomach. However, his alltime favourite was Toonstruck. It was an insane world with crazy clowns, masochistic cows, a real-life actor who starred in "Back to the Future" and "Who framed Roger Rabbit?", and tons of dirty jokes. However, there was one bad thing about it: the completely unsatisfying ending. It belonged to the "To be continued" category, but there was never a sequel. Years ago he learned about a Toonstruck 2 which was almost finished, but sadly never got released. He even discovered some screenies and video footage on the Net but was never able to find the actual game, neither on torrents nor on Ebay.
One day he was invited by a couple of his pals to a video game conference. To tell the truth, it was nothing special to him: mostly action and 3D shooters, with the exception of some shady guys selling outdated console games. While Dave's pals were playing a new Call of Duty edition, he yawned constantly and looked at the clock, when suddenly he heard a voice calling him.
He turned around to see another shady guy, perhaps the shadiest of them all. This one was a tall man in a dark raincoat and a wide-brim, his face covered by a scarf and glasses. Everything, including his walking-stick, seemed extremely old-fashioned, worn and tattered, as if it came from the beginning of the last century. However, compared to the children dressed up as Hulk or Spiderman and some Duke Nukem cosplayers he seemed to be almost the epitome of normality.
"I just wanted to offer you something". His voice was low and raspy, as if he had been screaming for hours.
"What, another NES game?". Dave was way too bored to be bothered by politeness.
"No, something much better". As he put his hand inside his enormous raincoat and took it out, Dave saw a CD case. "Toonstruck 2. Have you heard about it?"
As excited as he was, Dave understood it could have easily been a fake. The disk case was blank, without any images or letters: it could equally be a test copy from the Burst office, just an empty CD or virtually anything else. Therefore he asked, "How much for it?"
The man seemed to smile under his scarf. "Just two bucks, kid. Two bucks and..."
"And what?"
"Nothing, just two bucks".
Dave suppressed an urge to scream out in excitement. Just two bucks! Even if it was phony, there was nothing to lose. This guy surely didn't look like a retired Virgin employee, so perhaps he bought the game from one of them...or simply stole it. Ok, never mind, even if it had been stolen from the company back in the late 1990's, nobody will ever learn about it.
"Alright, it's a deal". As he stepped closer to the man, he noticed something he didn't before: a small badge on his raincoat. In stark contrast to his appearance, it was bright with a coloured whirlwind (just like the ones painted on Toonstruck disks) and words: "Mr. Tambourine Man!" Dave had wanted to laugh, but instead it scared him for some reason.
He was so impatient that he didn't wait for his friends and got home by taxi instead. As he quickly took off his coat and sneakers, he launched his PC and put the disk inside. After a fairly usual installation programme (unlike the first Toonstruck, it was adapted for modern systems and ran pretty smoothly on his Vista) the game started. The intro was identical to the first game: the same Virgin logo inside a human eye, etc. But the menu screen was completely different: it had a big map of the whole Toon world, and the music was "The Dance of the Sugar Plum Fairy" by Tchaikovsky.
He squealed in delight and pressed "Start". It started with the exact cutscene that concluded the original game. As soon as Drew was sucked into the cartoon world, it continued with him waking up in Zanydu and recovering his bottomless bag. Flux told him the situation over the communication device: both Nefarious and Fluffy are still at large. Fluffy, disguised as King Hugh, is planning to conquer both the toon and the real world by using Bricabrac's creating device. The only chance of stopping them could be using Drew's own imagination, represented by the legendary Lighthouse of Creativity on a sky island. Drew could get there via the "Train of Thought", right from the place where he was standing, and Flux would meet him somewhere up there. However, Flux gave him a shadowy warning about "the unfortunate implications" and "the kind of evil you've never encountered before". As he put it, "even Nefarious and Fluffy are cuddly rabbits compared to this... well, the latter actually IS one". He gave a nervous chuckle, though he seemed to be much more serious than ever before. After they finished the dialogue, Drew jumped on a multicolored train full of toon characters, drove up into the sky and finally arrived at the crossroads location.
It was really captivating at first. It was clear that the game took on a Psychonauts-type direction, exploring both the beautiful and the ugly sides of Drew's inner world. The middle path was the road to the lighthouse, but there was no way to get in. Drew needed two keys: the Sweet Key and the Nasty Key, which could be obtained in any order. Dave started with the first one and chose the left path on the crossroads. The cutscenes showed either Fluffy's or Nefarious' plans, with the latter once again sending his henchmen after Drew. After a while of gameplay, which included a duel with a Wild West cowboy, obtaining a sheriff star, tricking the henchmen of Nefarious and stealing their prostheses (Lugnut's hearing aid and Feedback's mouthpiece), there was a meeting with Van Gogh (Drew's idol) which almost resulted in Drew becoming his model. However, Van Gogh was on the verge of hysterics because of his obvious hearing troubles. Drew solved the problem by giving him Lugnut's device, and in exchange Van Gogh handed him the Sweet Key. It was sweet in the literal sense of the word, for it was a cake painted in the style of Van Gogh's Starry Night.
At this point, Dave felt extremely exhausted, for he was already sitting behind the computer for several hours. However, his curiosity got the best of him, and he went on to explore the right path on the Crossroads. It seemed even cooler than the "good" part of the island, since it included lots of horror movie spoofs. However, the spoofs got more and more serious as he proceeded. One scene had Drew sitting in the evil dentist's chair, and if he didn't react quickly enough, this ended in a quite gruesome Sierra-style death screen (this surely didn't help that it was accompanied by Henryk Kuzniak's Tango D'Amore). Another was a room full of dummies that all looked a bit similar to Spike. When Drew went to the other corner of the room, they began to whisper behind his back.
Eventually Drew found himself in a place called "Tooniverse Club". There were zombie bunnies and other monsters, with the bartender (B.B. Wolf himself, in appropriate attire) standing behind the counter, pouring cocktails of a suspiciously red hue: it certainly was neither Chablis nor the prune wine. Dave clicked on a chair to sit down. "Good evening, Mr. Blanc. We haven't seen each other since that party of mine. Quite a remarkable coincidence, isn't it?" - the wolf greeted him. Suddenly a nearby customer turned to Drew, and Dave saw that it was Fluffy in an evening dress, holding a piece of cotton candy of the same cardinal tint. A close-up shot of Drew's face showed that he was just as shocked as was the player.
"Hi, Drew" she chirped.
"What the hell is happening?!" he screamed.
"I think it's time to tell you something," the rabbit replied in her usual cheerful voice.
"THEN DO IT!" Drew yelled.
"You've been on the wrong side all along, Drew. With your talent, you've opened up a portal to this world, and we all used it to invade the real world. After our first plan failed, we had to lure you into the toon world once more. All these rabbits are really anything but rabbits..."
"What are they?"
"This won't mean anything to you, but in fact they're shoggoths. This is a sort of thing humans are not meant to know. Even former humans..."
"But what's about Nefarious and his henchmen?!"
"They never actually existed. We had to come up with an excuse for why would you help us. We can shapeshift, remember it. Ha-ha-ha!"
Suddenly, the crazy dentist appeared on the club's scene. He was rolling his cot in front of him, and there was a real-life man tied up on the cot... Sam Schmaltz!
"The boss?! What is he doing here?"
" He was on our side all along. Admit it, you hated all these rabbits he made you draw, and your hatred was like fuel to us all. But now we don't need him anymore, we have many other people from all around the world to help us."
"What do you mean?"
"Just do what you've always wanted, Drew. Now you're one of us, and you need this final step to complete this... SHOOT HIM, DREW!"
The cutscene ended, and now Dave was in control once again. There was a gun from the Wild West in Drew's inventory. Without hesitation, Dave took it out and used it on Fluffy.
"Ha! Ha! Ha! Ha! Ha! You're truly foolish if you think you can shoot a shoggoth!"
Dave tried several other options, but there seemed to be none. Reluctantly, he used the gun on Sam.
Drew put on a white cowboy hat (which was in the inventory as well), looked at himself in the mirror, adjusted his hat a bit, took out the gun and pointed it at Sam... Suddenly, the game was interrupted by a strike of lightning, and the power in the whole house went off. Astonished, Dave looked outside and saw a fallen power line. Strangely, it calmed him. "Just an accident. Must be a mere coincidence", he thought to himself. He even put on his coat and went outside to see what had happened, but when he was trying to open the door, the door handle suddenly broke off in his hand.
Frightened but still trying to remain calm, Dave took out his cell phone and called 911. "Umm... Excuse me. My name is David Mitchell, there's a fallen power line near my house, and the electricity is off. My address is...". What he heard in response was this. Almost fainting, Dave hung up and called the police instead. This, time the answer was the following. Dave's hands were shaking so hard that he dropped the cell phone and it crashed, but it didn't matter to him anymore. Suddenly he heard something resembling the noise of a party, and though it was against all logical sense, he went to see what it was. The sounds were coming from his kitchen, but the kitchen was empty. He listened carefully and realized that the noise was from his fridge. Fully understanding the absurdity of the situation, he quietly sneaked to the fridge and suddenly opened it. What he saw made him completely drop his jaw, for it was neither his ordinary fridge with food and drinks nor anything resembling a party. Instead, he saw a dark and frost-covered tunnel heading somewhere he couldn't see, and the party noise was coming from the tunnel.
Dave's current condition was beyond fear; he was now in the "nothing to lose" state. That's why he went into the hall, put on his winter hat, coat and gloves, climbed inside the fridge and went ahead. The tunnel was larger than expected; it must have been at least several hundreds meters long, with several forks. By pure intuition, without following any explicit logic, Dave chose the right direction; he was too tired of being scared, so the only feeling guiding him now was the curiosity of an explorer. Startingly, he saw a shimmering light in one of the paths. He followed it (though the noise was coming from the opposite direction) until he saw a metal door with a neon sign "Frank's Cryo Crypt". He turned the doorknob, and surprisingly, unlike the one at his own house, it budged. He entered what seemed to be a medical lab with operation tables. It looked exactly like the ones from some horror movie, with one difference: instead of blood, there were traces of a strange emerald-green substance. Well, perhaps it wasblood, just not human. He opened one of the drawers in the walls, and suddenly, a strange small cartoony creature looking like a green zombie rabbit in a pink tie and a top hat jumped out. Dave recoiled in fright, but the creature seemed to be even more afraid than he was, for it quickly jumped outside of the lab. Only then Dave noticed that the room had another exit. Once again hopeful, he hurried to the door almost as hastily as the creature did and looked outside. Yes, it was fresh air of the outside world! However, his happiness faded when he saw that it wasn't exactly the same world as the one he left. It was a dark, rainy street, and the first thing that he saw was a neon sign saying "Seedy's". Very far off there were some psychedelic-colored hills with buildings that reminded him of Cutopian houses.
Dave looked at the ground and noticed a paperback that seemed to have been dropped by the creature. It was titled "Who flushed Ziggy Puffer, or the official Toonstruck 2 Hintbook". He opened it to find the following text:
"Hello player (what's your name?), You have entered my game.
Drink with Irish/Scottish cheese,
And then make a Snout sneeze.
Play with masochistic cow,
Get a suit for Care-Crow.
Flush a fish in Zanydu,
But it won't help you, too.
The only way to outside
Is finding all the keys I hide"
It was followed by a list of keys needed to locate. It included the Sweet Key, the Nasty Key, the Silver Key, the Ruby Key, the Mystery Key, the Sludge Key, the Nonexistent Key, etc. The next pages included illustrations that looked like Tim Burton's works.
Unfortunately (or fortunately), Dave didn't remember anything from that point. Perhaps his journey in search of the Keys could be a story for another time or even constitute a book or an adventure game on its own, but all he remembered was a sudden loud ringing sound. He woke up on the sofa in his living room and realized that the ringing came from the hallway. He ran to his door and let in his two pals, Gabe and Steve. The latter was a nerdy looking short guy with glasses, and the former was pretty sporty, tall and muscular.
"Hi Dave, how are you feeling?" he asked.
"Umm... Not bad, but I've just got up. You guys woke me from a really bad dream," he responded.
"We just wanted to make sure everything is ok. Yesterday you looked really bad by the end of the evening".
"What? But I left a few hours before the end; I got a taxi and drove home".
"You must be still sleepy, dude. You were with us until the closing of the festival, you felt exhausted and almost sick. We even thought you ate something bad".
"What? Didn't you guys see that vagrant-looking man in a dark raincoat? He was wearing such a strange badge".
Of course Gabe didn't see him, and neither did Steve. This almost convinced Dave that it was all part of a dream. They chatted for a while, nacked on some colas and chips, and finally Gabe and Steve left. This could have been the end of the story, but it wasn't. Remember, Dave was almost convinced that everything was right, and he wanted to know for sure. He opened his iPad and typed in "Toonstruck 2". Again, there were screenshots he had seen hundreds of times, and interviews he already knew by heart. But this time, something else caught his attention. A really small link on one of the less known adventure sites entitled "Toonstruck: the dark side of story". The link was dead, and he had to use a Wayback machine to open the page.
According to the article, the story of Toonstruck was one of the darkest and most mysterious pages of adventure gaming history. It all started with some guy, whose name was still unknown (but it surely wasn't Drew Blanc), but who really was a genius artist and animator. Once he got into an argument with his boss, who didn't give a greenlight for his new show. Starting from this point, this man's mind started to shatter, and he began to confuse his toon worlds with reality. He killed his boss and went on the run through all the United States and Mexico, living in cheap motels and rented rooms and travelling either by train, by hitchhiking or on foot. He took his sketchbook with him and continued drawing all the while, living in a mixed world of reality and surreal. His drawings were accompanied by written notes, and it was clear from them that he had created a whole world with a lot of characters and locations. Some of them were based on places he had been to and people he had met: for instance, the Wild West location was surely inspired by Mexico, while the gloomy industrial districts of Malevolands could have been influenced by the ruins of Detroit. At the same time, others were just a figment of his vivid imagination. It's still unknown whether he committed any more crimes during this period, but he was reported to having done strange things, such as sending his drawings and texts to nonexistent addresses or leaving encrypted messages in his hotel rooms (at one hotel he even used toothpaste to write a message on the mirror). Certain criminalists suggested that his paintings had their own code. Judging from the notes, he seemed to believe he was trying to save the world from destruction by some unknown evil forces, he spoke about worldwide conspiracies and other strange things. Eventually he was caught, proved insane and deemed a mental case. His further fate is still unknown; there are equal possibilities of him either being dead by now, still locked up in the loony bin or living a quiet life in some ho-dunk town in Arizona.
However, the story was not over. A few years later David Bishop, who worked at a Virgin subsidiary called Burst, had the idea for a game named "Trouble in Toonland". It would have been a children's adventure about a boy named Daniel, with his toon friend Gerald, saving the Toonland from a black-and-white villain Ghastly Graham. Meanwhile, one of the Virgin's executives saw this very sketchbook at an auction selling crime memorabilia and became obsessed with it. He bought it at the auction and desired to make an adventure game out of it. He convinced David to make some "minor" changes to the script, making it more appropriate for an adult audience. In fact, the first game was "testing the waters", being mostly sweet with just a few nasty details like a masochistic cow to test the audience's reaction. It included very little of this guy's original sketches and was heavily reworked, changing all the names. They expected to make up for the financial disaster with the second installment, which would have been much darker, including all the creepy things created by him. They didn't expect Christopher Lloyd to star in a game like that; that's why Drew Blanc was turned into a toon by the end of the first game. But this wasn't enough to avoid a scandal: while they actually did manage to complete the work on Toonstruck 2, some of the employees were strongly against its release because "it would be a very cruel joke for anyone who has played the first game" and they were not ready to "take the responsibility for the release of THAT". Finally the release of the game was scrapped, and eventually both the game disk and the sketchbook were lost. The official comment on this was the project being abandoned for financial reasons. They even took out a few screenshots from the most innocent parts of the game and put them up on the net. Everyone, except the most devoted fans ("Just like myself...until last night", - Dave thought to himself) bought this, and the story was concluded.
The article was written by Mark Bergman, who used to work for Burst during these years. He surely wasn't a big shot there, for Dave didn't find any mentions of him anywhere on the Net. But as he was about to give up, a title suddenly popped up: "The disappearance of a former Virgin employee". Dave's heart skipped a beat when he opened it: "Mark Bergman, age 36, was reported missing by his neighbors after he had driven away for a weekend and hadn't returned home for a week. Mr. Bergman, who used to be an employee of Burst, a subsidiary of Virgin, was currently working as a programmer in a small IT company in his home city". The article said that Mr. Bergman's car was later found crashed in middle of the Nevada Desert, without anybody inside, and the police had no idea how it had got there and what had happened to it. The seat cushions were torn, apparently, by the claws of some beastly animal, but they didn't find any traces of blood. The only clue found at the scene of the crime was a small badge. The article included a photograph of it, and it looked exactly like the one worn by the strange man, but it was colored in the shades of green and had the word "GHERKIN" printed on it. This piece of news was dated 25 May, 2004: about three weeks after the publication of Bergman's article. After Dave read this, he quickly ran to his PC and launched it, for now he was sure that something was wrong. And he was right about this: the desktop was replaced by a Toonstruck themepack, and a system message popped out:
"Hooray to the winner, you're now back!
We're handing you this glorious themepack!"[/quote]
Also, for anyone who remembers our project from last thread, it's still going on, but we're not really making any progress. Feel free to hop into chat and help us along.
In order to save this thread from death, I will gladly bump it to help it.
This is a creepypasta/thing known as "Misfortune.gb"
[B][U]Story[/U][/B]
[QUOTE]The game revolves around what appears to be a little boy who meets a malevolent being in a strange Gothic building. The being never gives its name, but it is heavily implied that it is The Devil. Upon meeting the creature, a dialog box appears with the text: "I exist within the very fabric of reality. Do you want to challenge me?" This is followed by a yes or no choice. Should the player choose yes, the being replies "Then, let's begin."
[IMG]http://images2.wikia.nocookie.net/__cb20121203082245/creepypasta/images/5/5f/MisfortuneStill2.png[/IMG][/QUOTE]
[B][U]Gameplay[/U][/B]
[QUOTE]The player is then transported to a series of maze like rooms, each filled with pit drops, locked doors, keys and traps. The objective for the player is to survive each room by either reaching the stairs to the next level, or solving another kind of puzzle. This can be a riddle or something else, such as picking a correct door. A good example is the level where four small cabins are shown on screen and the dialog box appears that reads "Choose wrong and misfortune will befall your loved ones. Are you ready to play?" Should the player make a mistake or a choose a wrong exit etc., the screen will cut to black for a second before showing a screen of a higher resolution of the demon with a dialog box underneath that reads "I am God here." with blood styled writing, possibly being the inspiration for Creepypastas such as the well known Sonic.exe
[IMG]http://images2.wikia.nocookie.net/__cb20121203082403/creepypasta/images/b/b6/MisfortuneStill4.png[/IMG][/QUOTE]
[IMG]http://images1.wikia.nocookie.net/__cb20121203082511/creepypasta/images/a/a9/MisfortuneStill6.png[/IMG]
[B][U]Side Effects[/U][/B]
[QUOTE]Some people who played this game and lost suddenly began to suffer from depression and there were several cases in which people committed suicide after losing the game. Other people became jittery in their everyday life, and some became physically sick. However, if they were able to complete the challenges they seemed to continue their everyday life with no change. Also, if a player was to make a mistake in game that would lead to game over, but the player quickly turned the Game Boy off, they would suffer no repercussions. It appeared to be viewing the game over screen that was responsible. This lead the few people who know of the game to wonder why exactly, losing the game would cause such drastic effects. The answer was the music. [/QUOTE]
[B][U]Music[/U][/B]
[QUOTE]The music in this game is generally mature, and although being limited to the 8 bit Game Boy sound bank, the music was very dark and disturbing at best. However, the "I am God here" game over screen had especially disturbing, dis-harmonic music that accompanied it and it is believed that this was the cause of "Misfortune" to the player. It consisted of deep buzzy tones and off key melody and the general sound of the music was damaging to brain wave patterns.[/QUOTE]
[B][U]Rarity[/U][/B]
[QUOTE]Many people who have heard about this game, but never actually played it, have asked about how they can get their hands on a copy and why it has never been heard of (at least for the most part). It seems that searching for the game online has come up short, and all that exists are recordings of the games music and a few screenshots. Not even a copy of the ROM seems to be available via various ROM sites. Well if you're wondering where you can get a copy, if you're a hardcore Game Boy cartridge or even ROM collector, chances are, you already have it.
If you have gone through your collection of classic Game Boy cartridges and are certain it isn't there, I advise looking again. Not at the cartridges but inside them. Misfortune was never released on its own cartridge. And some people noticed that many sprites and textures in Misfortune were rehashed from other games of a similar game-play style.
A few people who played on Game Boy ROMS noticed something about certain games that didn't make sense. In some games, mainly games like Zelda or Pokémon, people discovered that glitches and sometimes a certain sequence of events and choices warped them to Misfortune. [/QUOTE]
[U][B]Where it is hidden[/B][/U]
[QUOTE]Unfortunately there is very little information on this on the Internet, possibly due to the small minority of people who actually know of this game, probably due to how hard it is to find. However, don't be disheartened by that. There may not be much on the game but there is something if you dig deep enough. Don't expect to find information on it at the top of your searches. One thing that does seem certain however, is that it appears to be within the ROMS as well as the cartridges. It is uncertain how many Game Boy games actually contain Misfortune, but some of the known games are listed below.
Legend of Zelda: Link's Awakening
Pokémon: Red
Spud's Adventure
Puchi Carat
Atelier Marie (JP) [/QUOTE]
[B][U]Final notes[/U][/B]
[QUOTE]The only question this leaves, is why Misfortune is hidden, and not only hidden, but in so many different games which seem to have no connection with each other. A few rumors have been floating around that due to the games disturbing nature and its "curse" to harm people who lose at it, it was never allowed to be released and perhaps Nintendo hid it inside other titles for that reason, but this seems extremely unlikely due to Nintendo's very strict rules on what is acceptable and what isn't. And it's impossible that they would allow a game like this to be incorporated into their popular titles in secret.
Even though it was never made clear how to access this game or why it is there, it is still considered the scariest games ever made by the few people in the world that have discovered it. [/QUOTE]
Some screenshots of the game:
[IMG]http://images2.wikia.nocookie.net/__cb20121203082622/creepypasta/images/1/17/MisfortuneStill3.png[/IMG]
[IMG]http://images2.wikia.nocookie.net/__cb20121203082739/creepypasta/images/4/44/MisfortuneStill5.png[/IMG]
[IMG]http://2.bp.blogspot.com/-PbXFEkradeg/ULm43Qj5iPI/AAAAAAAAABY/DrA2f6oLEt4/s320/MisfortuneStill5.png[/IMG]
Creepypasta wiki link: [URL="http://www.creepypasta.wikia.com/wiki/Misfortune.gb"]http://www.creepypasta.wikia.com/wiki/Misfortune.gb[/URL]
Haunted gaming blog link [URL="http://www.hauntedgaming.blogspot.co.uk/2012/11/misfortune-cursed-gameboy-game.html"]http://www.hauntedgaming.blogspot.co.uk/2012/11/misfortune-cursed-gameboy-game.html[/URL]
In overall this looks kind of scary and kind of cliche
[QUOTE=tempunary;41727733][URL="http://creepypasta.wikia.com/wiki/NES_Godzilla_Creepypasta"]A classic.[/URL][/QUOTE]
I realized this wasn't here on this thread
The Godzilla Creepypasta is one of the biggest letdowns I've read. It was so promising for so long then it had possibly the worst possible ending.
honestly I would've preferred a skeleton popping out with all the blood than the drek we got instead.
So what happened to this thread? Was it moved? I don't remember seeing it for almost 6 months.
[QUOTE=RearAdmiral;41733673]The Godzilla Creepypasta is one of the biggest letdowns I've read. It was so promising for so long then it had possibly the worst possible ending.
honestly I would've preferred a skeleton popping out with all the blood than the drek we got instead.[/QUOTE]
[URL="http://www.nesgodzillacreepypasta.blog.com/2012/03/18/alternate-ending/"]http:/www.nesgodzillacreepypasta.blog.com/2012/03/18/alternate-ending[/URL]
[QUOTE=RearAdmiral;41733673]The Godzilla Creepypasta is one of the biggest letdowns I've read. It was so promising for so long then it had possibly the worst possible ending.
honestly I would've preferred a skeleton popping out with all the blood than the drek we got instead.[/QUOTE]
this is cool tho
[img]https://kaijucombat.wiki.zoho.com/_attach/1.0/265e0096626dbf2525eec88f3d19a9d99ece6500d2ba5d8a/red-hero.jpg[/img]
[img]https://kaijucombat.wiki.zoho.com/_attach/1.0/265e0096626dbf25e1433989720c9538809c907f0a19ee33/solomon-hero.jpg[/img]
[QUOTE=RearAdmiral;41733673]The Godzilla Creepypasta is one of the biggest letdowns I've read. It was so promising for so long then it had possibly the worst possible ending.
honestly I would've preferred a skeleton popping out with all the blood than the drek we got instead.[/QUOTE]
So one could say it was like some of Stephen King's works, what with all the buildup and a disappointing resolution. All it needed was some rednecks and the classic list of character archetypes.
Still I enjoyed reading through it, what with the interesting stuff it showed. Kept my attention for the duration of the project even if the whole Melissa thing caused a Deus Ex Machina with Angelus.
Bullshit creepypasta.
It's hilarious
[QUOTE]Why... why... I didn't do anything to him... I never heard of him... I never read it... JUST WHY!?
It seemed like an average day... I was just picking groceries at a gas station, nothing special... all regular. But,if that man didn't just had to offer me that game, none of this would have happened.
The man had a box the said "BEN is getting lonely."
The old man came up to me and said "Hello sir, do you like video games?". I replied with a simple "Yes". He showed me a Majora's Mask cartridge, with "Majora" written in black pen, and it looked damaged. I said "How much?". "Its free, take it" Said the man. I took the cartridge, looking at it amazed. I remember when I played Majora's Mask, but I lost it... I really don't remember how I lost it, but I found another copy, hopefully it works. "Does the game work-" I replied, but the old man was gone. I just took the game with me, and drove away back to my house. I jammed the cartridge in my N64 (Nintendo 64) and started to play it. It went to the regular intro, that I remembered as a child. I smiled, and a tear rolled through my cheek. "Wow... nostalgic..." I said. But... that was before I realized, I made a HUGE mistake...
I started up on Clock Town with the usual "First Day" intro, and started playing. I ran into the Mayor's office (I usually go there to get the Kafie's Mask). But, the of the odd things was people called me "BEN" but, I typed the name as "Link". It was only a little glitch, after all, it was a little damaged. I went in the Mayor's office, and noticed no one was there. I thought to myself "Strange... I remembered people being here". I heard some weird music of the Song of Healing reversed. That's when I really noticed something odd. The elegy statue appeared behind me, and I started to get frightened. "This isn't suppose to happen!". I tried to take out the damn game, but it wouldn't come off.
"Hehe... nice try" flashed on the screen. I saw the face of that thing... it started to bleed... and its mouth fell off... I almost puked. "You shouldn't have done that..." Said the text. I jammed the b button to try to kill that thing, nothing worked. The screen flashed to the Great Bay, and Link was drowning. It looked hyper realistic, I could see Link suffering, until he stopped breathing, and died. I heard laughter in the background... I WANTED IT TO STOP! "HELP!" I yelled. "No one can help you now..." A demonic voice said behind me. I turned, and I saw... him... he lunged at me, and tore my guts out... there was blood everywhere.I screamed and screamed... it felt like hours... I heard a voice shouting my name, then I realized, it was all just a dream... my sister said "Are you okay, you've been knocked out for hours!" "...." I couldn't speak... it was to painful to describe what I went through.
I decided to pay a visit in my basement, see if I would find any cool stuff. When I was looking through all of these old books, and i found it, my Majora's Mask. I picked it up, and there was a note on it. It said "BEN is getting lonely..."[/QUOTE]
[IMG]http://images4.wikia.nocookie.net/__cb20110925221146/creepypasta/images/8/8f/DROWNED-257619113.png[/IMG]
[IMG]http://images1.wikia.nocookie.net/__cb20130202222436/creepypasta/images/thumb/a/a1/MM.jpg/180px-MM.jpg[/IMG]
There really isn't any good zelda creepypasta
holy shit it lives
Previous creepypasta threads:
[URL="http://www.facepunch.com/threads/1040699"]V1[/URL]
[URL="http://www.facepunch.com/threads/1068623"]V2[/URL]
[URL="http://facepunch.com/showthread.php?t=1145044"]V3[/URL]
Here's some other classic creepypasta aswell
[URL="http://www.terrariaonline.com/threads/terraria-creepypasta.20091/"]Terraria pasta[/URL]
[URL="http://pastebin.com/jry1GApv"]TF2 I have no mouth and I must scream[/URL]
[URL="http://creepypasta.wikia.com/wiki/Luigi%27s_Mansion"]Luigi is dead.[/URL]
[URL="http://anyhub.net/file/ohP-psx.zip"]LSD Dream emulator shit courtesy of supersnail11 [/URL]
[URL="http://lparchive.org/Animal-Crossing/"]Animal crossing[/URL]
[URL="http://creepypasta.wikia.com/wiki/The_Theater"]My favorite, the theater[/URL]
[QUOTE=BRS;41737622][URL="http://anyhub.net/file/ohP-psx.zip"]LSD Dream emulator shit courtesy of supersnail11 [/URL]
[/QUOTE]
link's dead now
could upload it in parts to mediafire if anyone really wants
[quote]"Hehe... nice try" flashed on the screen. I saw the face of that thing... it started to bleed... and its mouth fell off... I almost puked. "You shouldn't have done that..." Said the text. I jammed the b button to try to kill that thing, nothing worked. The screen flashed to the Great Bay, and Link was drowning. It looked hyper realistic[/quote]
So is this supposed to be a parody or what
[URL="http://www.youtube.com/playlist?list=PLo4M1tlpv9rt9Q3mdIHWdeNBGU-riKEsT"]speaking of bad creepypasta[/URL]
[B][I][U]SLENDERMAN THE GAME[/U][/I][/B]
[QUOTE]Everyone knows about the Slenderman. But did you know there was a game for it? I didn't know, that is until I saw a local Craigslist post in Gettysburg. The post said about an old Game Boy game about abducting little kids as some tall, suited monster. There was no original photo on the post, although here is a photo I took of it before I lost the cart while cleaning out for a yard sale last week. Anyway, back to the game. I was always interested in the Macabre of Nintendo bootlegs and hacks so I gave the guy a call, I asked him how much he wanted for it (Since the price was not listed) and said it was $5.00.[/QUOTE]
[QUOTE]I drove later that day to get the game and arrived at an old house. The man was sitting on the porch with the game in his hand, when I went up to him and said who I was he smiled, forced the game into my hands, and grabbed the money. I asked him where he got the game.
He said in a raspy voice that one of his friends made bootlegs back in the 80’s and early 90’s and that he gave the game to him before he was busted. I thought to myself, “A bootleg game about Slenderman in the early 90’s can’t be true. He must be making up shit.” After I walked away I heard him say under his breath, "Have fun, poor sap." I paid no heed to this and drove home. [/QUOTE]
[QUOTE]When I got home I saw the game cart was black with nothing on the front, just a sticker that said "Don’t Open" and "Operator" in gray fine tipped Sharpie marker on the back casing. When I turned on the game it booted and seemed to be normal. [IMG]http://images2.wikia.nocookie.net/__cb20120531195944/creepypasta/images/thumb/a/ab/Slendythegame.jpg/180px-Slendythegame.jpg[/IMG][/QUOTE]
[QUOTE]It had the basic title screen with just "OPERATOR" this time in the puke green capital letters of a classic Game Boy with the start option underneath. However, I did find it interesting that the year on the bottom of the screen did say 1990 when the Slenderman or much any creepypasta hadn't have been thought up of until a decade later. I dismissed it as a joke and began playing.
Now, this is not full of paranormal guff like some video game stories, the game isn't self-aware or possessed. Although just how it was programmed could make anyone want to become a mental out of rage. Right off from the beginning I was a bit shaken by it, the sprites were large so they were very detailed by Game Boy standards although the rest of the screen was small. Slendy had long; twisting, 8-bit tentacles that when he would come close to a kid he would envelop them around the child, a blood curdling 8-bit, digitized scream came from the mono speaker.
My ears rang from it and I started to get a headache, but still I played on. It was repetitive, walk, snare, scream, kill. Then after about 4-5 minutes, the level went to black, saying 1-2. Again it was the same, walk, snare, scream, kill. 4-5 more minutes. But still I played on. I soon realized that the game was continuous as this, but by this time I went mad, as if I ate pure mercury. Enraged by the time and money I wasted on it I tore the game out and threw it behind a dresser. [/QUOTE]
[QUOTE]That night and ever since I keep dreaming about that horrible game, and I would always wake up to find the game on top of the dresser, which I would gingerly throw back to the abyss. I was never worried about it, I probably pulled it out in my sleep, to bitch at it more, and I would always laugh. But just a week ago after our town yardsale, I didn't find it on my dresser or behind it.
I was glad it was out of my life but I still wondered what happened to it. My mother had said she never took any games from my room, but she always lies about stuff like that. And I never sold it, either way, I was glad it was out of my life, I got back to my normal ways reading Creepypastas, Playing Earthbound, and collecting more Hacks and rares. [/QUOTE]
"the only reel sprite"
[IMG]http://images4.wikia.nocookie.net/__cb20120707135714/creepypasta/images/thumb/d/da/Slendergame.jpg/180px-Slendergame.jpg[/IMG]
Say, speaking about Misfortune.gb, MrCreepyPasta did a video on it.
[media]http://www.youtube.com/watch?v=E45izta_OVk[/media]
It would be really cool if someone made a working replica of that Morrowind creepypasta (without the bullshit like the 1 byte .esp, dosbox and hallucinogenic properties)
I d/led a file claiming to be so and it was a hair mod for Fallout 3 renamed to "jvk1166z.esp" and the files core.lvl and mission.lvl from starwars battlefront 2
[QUOTE=Altimor;41745072]It would be really cool if someone made a working replica of that Morrowind creepypasta (without the bullshit like the 1 byte .esp, dosbox and hallucinogenic properties)
I d/led a file claiming to be so and it was a hair mod for Fallout 3 renamed to "jvk1166z.esp" and the files core.lvl and mission.lvl from starwars battlefront 2[/QUOTE]
I wish I knew TES Edit better. If I did, I would release a generic, semi-useful mod that people would install to their stupid megapacks (something like Immersive Animal Textures) and then secretly have an entire thing running off a similar ploy to jvk1166z.esp.
Deja vu.
This [url=http://ifyouseeherturnoffthegame.blogspot.be/2011/12/part-0-opening.html]one[/url] is pretty great.
[QUOTE=father_snake;41745860]This [url=http://ifyouseeherturnoffthegame.blogspot.be/2011/12/part-0-opening.html]one[/url] is pretty great.[/QUOTE]
oh my god I haven't read this in a while
[editline]7th August 2013[/editline]
The thread is back in fast threads
Well, that certainly was a tale.
[QUOTE]I still remember my first Xbox 360. I remember I would spend countless hours playing the few games I had, my favorite one being The Elder Scrolls 4: Oblivion. I was only eight at the time, and i had gotten the game about a month after it came out. I had beaten the game in early 2008, near when I learned that Skyrim was in production. I stopped playing the game after that, when I got addicted to Team Fortress 2 on Steam.
It's been ten years since then, and my skills as a hacker were getting amazing. I could now get pretty much any game I wanted in about an hour with no trouble. I remember hearing about the new version of the Oblivion Construction Kit that had just been released, and decided I would try to get a copy of Oblivion for my PC, so I could start modding the game. When I searched for a link to get the files I needed, I couldn't find any websites that worked. My internet connection was horrible at the time, and the pages would freeze because of lag.
I did find one link that worked, however. The page loaded up after a few seconds of waiting, and the website looked very strange. The background was completely black, with a single red line of text saying, "Download 0bl1v10n . exe." I was curious as to why the name of Oblivion was so strangely spelled. But I decided it didn't matter, as I could still run the game, so I clicked the download link. After the download started, the page changed to a new tab, but I could have sworn that before the page changed, there was a little white line of text in the bottom right corner saying, "sorry."
The download notifications told me that a folder called "-" was downloading. The download finished after about a half an hour, and I looked to see what was in the folder. The only thing I found inside was an RAR file titled "0bl1v10n . exe." When I opened it up, I found the ISO disc image, the launcher, titled 0bl1v10n . exe, and everything else that would be needed to run the game. [/QUOTE]
[URL="http://creepypasta.wikia.com/wiki/0bl1v10n_._exe"]here is the full one[/URL]
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