• The End For The Red Faction Series?
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While Red Faction Armageddon was cool, I felt it had poor implementation.
Wish they never went down that route for red faction. They should of kept going on with the open world gameplay.
Who at Volition thought it would have been a good idea to stick to reusing the same cramped cave environments and enemies throughout as a sequel to an open-world game?
I don't understand how they went from the great formula and having a multiplayer of RFG to RFA.
I've never played the sequels, only the first. They just seem to depart from the first's story too much.
[QUOTE=angelangel;31383723]Who at Volition thought it would have been a good idea to stick to reusing the same cramped cave environments and enemies throughout as a sequel to an open-world game?[/QUOTE] Well, people [I]did[/I] say that the first Red Faction was the best... :v:
I really just want to see how Ultor plays into Saints Row III
I personally enjoyed RFA though the lack of competitive multiplayer bugged me and once you unlocked unlimited ammo for certain weapons it just became way too easy.
Doesn't bother me, only thing I liked about the series was blowing the shit out of buildings.
RFA took away what I enjoyed about RFG which was the ability to carve your own way to complete certain missions whether it was using weapons or just driving a truck through the wall of the building you need to get in or just taking the game at your own pace and going around mars to find stuff to destroy.
Red Faction 1 was the best one.
It seems like most companies are taking losses, presumably because their market doesn't want to buying anything but the super-popular game titles that have had countless sequels. [QUOTE=Fhux;31385189]Red Faction 1 was the best one.[/QUOTE] Definitely, the destruction was the best in that game. They should have combined the terrain destruction of that game with the latest RF building destruction.
They should have just taken Red Faction 1, spruced it up a bit, add new storyline and destruction mechanics, keep it in first person and be done with it.
It's a shame. Even though I hated what happened to the Red Faction series I always hoped they'd return to something like RF1 even though it was unlikely. I played it a few months ago again and I had a ton of fun just from blowing huge holes in walls, in attempt at escaping out of the map.
I still remember playing Red Faction(1 or 2) on the PS2, oh man, how you have to stun that guard at the beginning and then battle your way all up to the that guy in the wheelchair, I never managed to kill him...
RFA was a great game in my opinion, but not a red faction game.
Red Faction 1 was great, I really felt for the miners. Then RF2 just didn't cut it. And then they departed from the original game even more. One of those series that should have just stuck with 1 game.
The Red Faction series hasn't been good since the first game and even then it was just a formulaic good vs evil romp. Seems like they weren't going to be satisfied until they ran the series into the ground... and here we are.
[QUOTE=The_Marine;31386901]The Red Faction series hasn't been good since the first game and even then it was just a formulaic good vs evil romp. Seems like they weren't going to be satisfied until they ran the series into the ground... and here we are.[/QUOTE] Guerrilla was awesome. If anything Guerrilla is what kept it going and then they just shattered it with Armageddon.
Red Faction Guerilla is my favourite red faction, having played all of them except for Armageddon. They just ruined it all with Armageddon.
Yeah, Armageddon was a step in the wrong direction. They wanted to tell more of a story and be able to show more interesting characters and such, but it just didn't work. They not only didn't come up with an involving story, but they created a main character who was actually rather unlikeable and stupid. But worse, they stripped what people loved about Guerrilla which was the ability to go anywhere and do whatever you wanted.
[QUOTE=Doctor Zedacon;31387810]Yeah, Armageddon was a step in the wrong direction. They wanted to tell more of a story and be able to show more interesting characters and such, but it just didn't work. They not only didn't come up with an involving story, but they created a main character who was actually rather unlikeable and stupid. But worse, they stripped what people loved about Guerrilla which was the ability to go anywhere and do whatever you wanted.[/QUOTE] I loved Red Faction Guerilla's story, I even bought the dlc to get every last drip of the game i could.
[QUOTE=The_Marine;31386901]The Red Faction series hasn't been good since the first game and even then it was just a formulaic good vs evil romp. Seems like they weren't going to be satisfied until they ran the series into the ground... and here we are.[/QUOTE] Many stories feature a good vs evil conflict. How many shooters have you seen without a protagonist or antagonist?
[QUOTE=Headcrab54;31383859]I really just want to see how Ultor plays into Saints Row III[/QUOTE] Saints-Ultor Media Group
[QUOTE=Doctor Zedacon;31387810]Yeah, Armageddon was a step in the wrong direction. They wanted to tell more of a story and be able to show more interesting characters and such, but it just didn't work. They not only didn't come up with an involving story, but they created a main character who was actually rather unlikeable and stupid. But worse, they stripped what people loved about Guerrilla which was the ability to go anywhere and do whatever you wanted.[/QUOTE] I actually thought the story was a complete insult to the previous games. I mean, turning around and saying [sp]"Oh well, it turns out that Capek got all his nanotech from aliens!"[/sp] is just fucking retarded. On top of that the aliens were retarded too, they made zero sense at all. For example, towards the end it's revealed that [sp] the aliens are only able to survive because of the now destabilized atmosphere due to the terraformer being destroyed[/sp] but if that was the case why wasn't Mars swarming with them (as it is in the later levels) before humans even arrived? Which leads me to my next point, and this is probably one of the worst of them all, right at the end [sp] Darius just walks the fuck up and repairs the terraformer like it aint no thang[/sp] it's like, holy shit you've been able to do that all along? Why the fuck didn't you do that to start with you moron? Honestly, the story was a tangled mess of plot holes and moronic, franchise destroying writing.
[QUOTE=Trainbike;31410097]I actually thought the story was a complete insult to the previous games. I mean, turning around and saying [sp]"Oh well, it turns out that Capek got all his nanotech from aliens!"[/sp] is just fucking retarded. On top of that the aliens were retarded too, they made zero sense at all. For example, towards the end it's revealed that [sp] the aliens are only able to survive because of the now destabilized atmosphere due to the terraformer being destroyed[/sp] but if that was the case why wasn't Mars swarming with them (as it is in the later levels) before humans even arrived? Which leads me to my next point, and this is probably one of the worst of them all, right at the end [sp] Darius just walks the fuck up and repairs the terraformer like it aint no thang[/sp] it's like, holy shit you've been able to do that all along? Why the fuck didn't you do that to start with you moron? Honestly, the story was a tangled mess of plot holes and moronic, franchise destroying writing.[/QUOTE] Aliens were trapped way before anyone even lived on Mars by who knows what. On top of that Darius was a wanted man, he couldn't just walk out all willy nilly and they didn't know the aliens couldn't survive in clean air.
I thought the open world of guerilla wasn't implemented particularly well (not enough reason to explore) but entirely linear doesn't seem great either shame the series is dead I will probably pick up Armageddon once the sales come around.
...was I the only one that thought Armageddon was awesome, and that Guerrilla was by far the lesser of the two? Of course it's difficult to compare RFG and RFA to RF 1 and 2 since they were such wildly different games.
So they make a huge mistake by setting it in cramped underground tunnels (in a Red Faction game [B]without[/B] terrain deformation), so it must obviously be the franchise that lost appeal and isn't worth working on anymore? Infallible logic. Make a first person Red Faction like the first, with terrain deformation (worked on PS2 for fuck's sake, it will easily work on consoles and PCs today as long as you don't overdo it) and building destruction. Let's see if that doesn't sell a lot more than Armageddon.
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