Hello there, OpenGL, you work on Windows 7, don't you?
WHY.
Just leave us alone with Windows 7 for a few more years. It is a perfectly acceptable operating system. I don't like the whole cloud/account integration in windows 8 and 10. I like the traditional format of Windows 7.
[QUOTE=>VLN<;46491909]WHY.
Just leave us alone with Windows 7 for a few more years. It is a perfectly acceptable operating system. I don't like the whole cloud/account integration in windows 8 and 10. I like the traditional format of Windows 7.[/QUOTE]
Say something in the Windows Feedback app in the 10 TP then.
[QUOTE=Gentlegen;46491891]well, windows 9 better be good, or not everybody is going to get off windows 7[/QUOTE]
aren't they still calling it Windows 10
(you edited it, nevermind)
[QUOTE=>VLN<;46491909]WHY.
Just leave us alone with Windows 7 for a few more years. It is a perfectly acceptable operating system. I don't like the whole cloud/account integration in windows 8 and 10. I like the traditional format of Windows 7.[/QUOTE]
i am using windows 10 right now and never had to sign in with a microsoft account, and had the option to promptly uninstall OneCloud and similar services
This isn't surprising. Why would Microsoft want to risk Windows 7 staying the dominant OS rather than Windows 10? Stupid as fuck way to try and get people to switch though. Maybe instead of using underhanded tactics they should try maybe making Windows 10 an OS people would legitimately want to switch to because it's good.
Edit: People aren't reading the full first page so they're missing this explanation by Foda.
[QUOTE=Foda;46492473]Just so everyone is clear about the technical issue with this, it is probably very difficult for MS to backport WDDM 2.0 to vista/7 due to how low-level it is. Win8+ introduced significant changes to how hardware acceleration works on the desktop and displays.
[QUOTE]Direct3D 12 API, announced at Build 2014, will require WDDM 2.0. The new API and driver model will do away with automatic resource-management and pipeline-management tasks and allow developers to take full low-level control of adapter memory and rendering states. WDDM 2.0 allows multithreading parallelism in the user-mode driver and completely removes kernel-mode driver from the DXGI infrastructure, resulting in lower CPU utilization.[/QUOTE][/QUOTE]
[QUOTE=Alice3173;46491925]This isn't surprising. Why would Microsoft want to risk Windows 7 staying the dominant OS rather than Windows 10? Stupid as fuck way to try and get people to switch though. Maybe instead of using underhanded tactics they should try maybe making Windows 10 an OS people would legitimately want to switch to because it's good.[/QUOTE]
Exactly this. I'm not making the switch if the OS is garbage, DX12 or not. A lot of games coming out these days still have DX9 support, and they usually all have OpenGL support as well, so it's not like I'm going to really [i]need[/i] DX12 anytime soon. Windows 7 has proven a fantastic OS in almost every way, and, until Microsoft can trump it, I'm not switching.
[QUOTE=Pretty Obscure;46491920]aren't they still calling it Windows 10
(you edited it, nevermind)[/QUOTE]
Heh, something funny i saw this night on TV was that Bill Gates himself actually calls windows 10, Windows 9. :v:
The thing that annoys me most is that there is no real technical reason why they only support the newer OS's with the newer DirectX versions.
When they went from Windows XP to Vista they had major kernel drier interface changes that they had to port directx across to maintain compatiblity with both systems, which gave them a decent reason to not release DX10 for Windows XP.
But in DX 11/12 there aren't any major barriers between OS's like that.
[editline]15th November 2014[/editline]
Then again i guess, it will be released with/around Windows 10, so on paper they provided it for the last 2 OS's which isn't terrible.
That logo looks like it was made by some intern's son in two minutes.
Fuck you Microsoft
Why do you hate Windows 7 so much?
I figured it was obvious that DirectX 12 wasn't coming to Windows 7. Microsoft is cutting off its mainstream update support in January 2015, everyone knows that by now. What made Win7 users think they were going to get DX12 after their updates end?
[QUOTE=MrWhite;46491954]Windows 7 has proven a fantastic OS in almost every way, and, until Microsoft can trump it, I'm not switching.[/QUOTE]
Microsoft should take a good long look at Whistler's development (which turned into XP), and see what made it successful and what made it reach wider than anything that was ever done by Microsoft before (we're talking one BILLION computers, with a B).
If they offer it heavily discounted I may get it.
[QUOTE=MrWhite;46491954]A lot of games coming out these days still have DX9 support, and they usually all have OpenGL support as well[/QUOTE]
A lot of games still support DX9, but there's also shitloads of games coming out these days that only support DX10 and up. In 6-12 months I can't really see many games supporting DX9 anymore. Windows 7 has DX11 though so it's not really a problem.
Also I don't know what types of games you play, but barely any AAA games have OpenGL support. It's generally only games that have also been ported to Mac or Linux (which is not a lot of games) and even then the Windows versions of those games rarely have a OpenGL option.
"AMD’s chief gaming scientist"
"gaming scientist"
what
[QUOTE=joshuadim;46492016]Why do you hate Windows 7 so much?[/QUOTE]
They (somewhat understandably) hate their own success.
[img]http://i.imgur.com/WIiVn0B.png[/img]
On Steam alone Windows 8 is outdone by Windows 7 by more than twice as many users.
Let alone [I]was[/I] a thing, but too little, too late for 64-bit XP.
Yep, screw creating incentive through actual improvement - Artificial exclusivity it is.
Just so everyone is clear about the technical issue with this, it is probably very difficult for MS to backport WDDM 2.0 to vista/7 due to how low-level it is. Win8+ introduced significant changes to how hardware acceleration works on the desktop and displays.
[quote]Direct3D 12 API, announced at Build 2014, will require WDDM 2.0. The new API and driver model will do away with automatic resource-management and pipeline-management tasks and allow developers to take full low-level control of adapter memory and rendering states. WDDM 2.0 allows multithreading parallelism in the user-mode driver and completely removes kernel-mode driver from the DXGI infrastructure, resulting in lower CPU utilization. [/quote]
[QUOTE=Im Crimson;46492434]Yep, screw creating incentive through actual improvement - Artificial exclusivity it is.[/QUOTE]
How is it artificial? DX12 is one of the biggest changes in DX for a while, porting it to older Windows versions and supporting older WDDM versions would require a considerable amount of development, which is expensive. There's a point at which it is no longer financially viable to support old software, hence why you have to get the new version to get all the new features.
I've been on Windows 10 TP after using Windows 7 for over 3 years (Probably going on 5 now, I lost track) and it is a welcome upgrade. I currently see no reason not to upgrade once 10 is fully released. It feels faster than windows 7 for general application use, and now with DX12 support, it's shaping up to be a fantastic OS.
I love windows 7, don't get me wrong, but it's time for an upgrade.
Nope,for the 100th time fuck you microsoft if windows 10 doesn't look exactly like how 7 looks for me you can stick a boot up your arse.
I will instantly switch if you release Halo 3 pre-installed on it.
[QUOTE=spectator1;46492756]Nope,for the 100th time fuck you microsoft if windows 10 doesn't look exactly like how 7 looks for me you can stick a boot up your arse.[/QUOTE]
I wonder if we would still be using DOS if people like you were in control.
Is this actually a surprise to anyone? XP only supported up to 9. It's always taken the industry quite a while to catch up to directx versions anyways, by the time AAA companies are truly utilizing DX12, it'll be time to upgrade anyways.
I'm find with upgrading my OS. I'm on windows 7, I have 8.1 a 3 month try and didn't like it, but I'm also someone who told people to stop using XP since it's so old, unsupported, and full of security holes at this point.
If 10 feels like a proper successor I won't have any issues upgrading. Seems the tick tock is still real. I went from 95 to 98SE, to Xp, to vista, to 7, to 8.1 and back to 7.
[QUOTE=spectator1;46492756]Nope,for the 100th time fuck you microsoft if windows 10 doesn't look exactly like how 7 looks for me you can stick a boot up your arse.
I will instantly switch if you release Halo 3 pre-installed on it.[/QUOTE]
For fucks sake.
This criticism seems like it has been lumped onto just about every windows version.
Also you do realize there's a thing called third party software that will eventually let you make everything look like 7 if you really want it to, right?
[QUOTE=Brt5470;46492991]I'm find with upgrading my OS. I'm on windows 7, I have 8.1 a 3 month try and didn't like it, but I'm also someone who told people to stop using XP since it's so old, unsupported, and full of security holes at this point.
If 10 feels like a proper successor I won't have any issues upgrading. Seems the tick tock is still real. I went from 95 to 98SE, to Xp, to vista, to 7, to 8.1 and back to 7.[/QUOTE]
Change isn't inherently bad contrary to what people think. Bad change is bad. (Which unfortunately for most people as well as Microsoft, that's how Windows 8 seemed to most people.) If Windows 10 is actually a good update then I'll have no issues updating when I can.
Probably going to move to Windows 10 once games that use DX12 actually start getting released.
Sorry, you need to Log In to post a reply to this thread.