Yeah it was a mutual decision of milking Elder Scroll fans.
April fools?
The subscription fee really is the only thing stopping me from playing this game, but I can understand why they're doing it. Server upkeep most certainly isn't cheap.
[QUOTE=SweetSwifter;44420483]The subscription fee really is the only thing stopping me from playing this game, but I can understand why they're doing it. Server upkeep most certainly isn't cheap.[/QUOTE]
It's not, and it's going to be harder to pay for when most of your buyer base refuses to subscribe after their first 30 days.
[QUOTE=Atlascore;44420633]This isn't 2003, the costs for MMO servers nowadays is nothing, especially if you've only got a small userbase like ESO does.[/QUOTE]
Since you seem to know numbers, how much does it cost for MMO servers to run nowadays?
People keep saying that server upkeep has gotten cheap, and this "fact" has been parroted so much that people believe it, but I've never seen numbers or proof for it.
[QUOTE=Atlascore;44420633]This isn't 2003, the costs for MMO servers nowadays is nothing, especially if you've only got a small userbase like ESO does.[/QUOTE]
The monthly Fees of most MMO games haven't really changed during the past 8 years. Why do you assume that the server-keepup got cheaper?
Not saying you're wrong as I don't have any evidence of the oposite, but I doubt that your statement is correct.
You have to factor in development costs for ongoing content creation - all of WoW's expansion packs weren't funded on box purchases alone.
[QUOTE=Atlascore;44420633]This isn't 2003, the costs for MMO servers nowadays is nothing, especially if you've only got a small userbase like ESO does.[/QUOTE]
Subscriptions are mostly to recoup costs of development and ongoing production.
I'll pass until it either goes F2P or Pay once.
[QUOTE=KillerJaguar;44420807]Since you seem to know numbers, how much does it cost for MMO servers to run nowadays?
People keep saying that server upkeep has gotten cheap, and this "fact" has been parroted so much that people believe it, but I've never seen numbers or proof for it.[/QUOTE]
I remember that someone showed proof of this. It was a paper from like Sony or something and the server upkeep was included in miscellaneous cost because it was so small. If I could find it I would link it.
[QUOTE=Omali;44420920]Subscriptions are mostly to recoup costs of development and ongoing production.[/QUOTE]
What about games like Guild Wars 2? No subscription costs there, yet they manage to roll out new content and keep the servers up.
[QUOTE=Camper99;44420870]The monthly Fees of most MMO games haven't really changed during the past 8 years. Why do you assume that the server-keepup got cheaper?
Not saying you're wrong as I don't have any evidence of the oposite, but I doubt that your statement is correct.[/QUOTE]
Guild wars 2 makes enough from selling the game, and ingame shop to run their servers and produce content.
With no subscription.
[QUOTE=Cmx;44420981]Guild wars 2 makes enough from selling the game, and ingame shop to run their servers and produce content.
With no subscription.[/QUOTE]
Yeah and in Guild Wars 1 there wasn't even a real online shop.
Tells a lot about the quality of games like WoW, heh.
[QUOTE=KillerJaguar;44420807]Since you seem to know numbers, how much does it cost for MMO servers to run nowadays?
People keep saying that server upkeep has gotten cheap, and this "fact" has been parroted so much that people believe it, but I've never seen numbers or proof for it.[/QUOTE]
well server power has improved, technology has gotten cheaper, guild wars 2 didn't have a sub fee
[QUOTE=Protocol7;44420917]You have to factor in development costs for ongoing content creation - all of WoW's expansion packs weren't funded on box purchases alone.[/QUOTE]
What about guildwars 2?
[QUOTE=Mechwarrior;44425773]What about guildwars 2?[/QUOTE]
Game breaking cash shop.
[QUOTE=Brandy92;44425864]Game breaking cash shop.[/QUOTE]
You've clearly not played it if you really believe that.
Everything coming out about ESO pisses me off. Severely disappointed at a huge miss opportunity from an online based Elder Scrolls game.
it honestly doesn't even look very good at all.
[url]http://www.giantbomb.com/videos/quick-look-the-elder-scrolls-online-part-01/2300-8700/[/url]
[QUOTE=SweetSwifter;44420483]The subscription fee really is the only thing stopping me from playing this game, but I can understand why they're doing it. Server upkeep most certainly isn't cheap.[/QUOTE]
Yeah because Bethesda totally doesn't have that money right
Also Guild Wars 2 has no subscription fee and they aren't having any noteworthy issues with server upkeep.
[QUOTE=Ganerumo;44426709]Yeah because Bethesda totally doesn't have that money right
Also Guild Wars 2 has no subscription fee and they aren't having any noteworthy issues with server upkeep.[/QUOTE]
and isn't eso with microtransactions too?
Oh boy can't wait for more unfounded nonsense from uninformed FP members
[QUOTE=Covalency;44420417]Yeah it was a mutual decision of milking Elder Scroll fans.[/QUOTE]
They're not "milking" anyone, the majority of FP used to be against free to play games and suddenly they all disappear when it comes to talking about this game? I do think it's too expensive but saying they're just milking fans shows you don't get the game at all.
[QUOTE=Raidyr;44420545]It's not, and it's going to be harder to pay for when most of your buyer base refuses to subscribe after their first 30 days.[/QUOTE]
Not likely to happen, almost all of the feedback in global chat has been overwhelmingly positive, I doubt the majority of the user base will abandon ship in the 2nd month although what happens in the coming month is uncertain.
[QUOTE=Atlascore;44420633]This isn't 2003, the costs for MMO servers nowadays is nothing, especially if you've only got a small userbase like ESO does.[/QUOTE]
No source, and the user base certainly isn't small, no idea where you got that nutty idea
[QUOTE=Aide;44426611]Everything coming out about ESO pisses me off. Severely disappointed at a huge miss opportunity from an online based Elder Scrolls game.[/QUOTE]
It's not a missed opportunity, it's a great game. It could be better, yeah, but what game couldn't have been? I still think we need a proper TES game with co-op but that'll eventually happen with things like OpenMW getting closer to completion
[editline]1st April 2014[/editline]
[QUOTE=endorphinsam;44426741]and isn't eso with microtransactions too?[/QUOTE]
The only 2 they've mentioned is a horse and an upgrade from normal edition to imperial edition, but I haven't seen anything about a cash shop in game so it's coming later if at all.
[QUOTE=endorphinsam;44426741]and isn't eso with microtransactions too?[/QUOTE]
Yes, it is. It also has an expensive collectors edition with meaningless bonuses in it that aren't enough to justify the price increase.
Whole thing's such a massive fucking cashgrab, they're already grasping at straws on how to make quick money out of an evident trainwreck.
[QUOTE=KillerJaguar;44420807]Since you seem to know numbers, how much does it cost for MMO servers to run nowadays?
People keep saying that server upkeep has gotten cheap, and this "fact" has been parroted so much that people believe it, but I've never seen numbers or proof for it.[/QUOTE]
It's not that expensive to keep a server up. The most expensive is getting the hardware. The rest is like what? Bandwidth and power, and technicians to make sure the thing doesn't shit out?
Subscription fees are for paying the content you're receiving each month, because that actually takes times from the company's developers (Aside from debugging because that's done post-release now)
MMOs don't need sub fees anymore. Guild Wars 2 proved that. I wish other games would follow suit. I still have some hope out there that buy-to-play model becomes more popular in the MMO scene.
Also the argument that you pay the $15 a month in order to get frequent patches doesn't hold up anymore. GW2 has had around [URL="https://www.guildwars2.com/en/the-game/releases/"]25 major content/feature patches[/URL] since its release. Maybe Arenanet have discovered some sort of super-optimized server technology. It's also possible that they've discovered a magical portal that just spews out updates. The other option is that the companies who charge monthly are just profiting off of the ignorance of their playerbase.
[QUOTE=DeandreT;44426938]MMOs don't need sub fees anymore. Guild Wars 2 proved that. I wish other games would follow suit. I still have some hope out there that buy-to-play model becomes more popular in the MMO scene.
Also the argument that you pay the $15 a month in order to get frequent patches doesn't hold up anymore. GW2 has had around [URL="https://www.guildwars2.com/en/the-game/releases/"]25 major content/feature patches[/URL] since its release. Maybe Arenanet have discovered some sort of super-optimized server technology. It's also possible that they've discovered a magical portal that just spews out updates. The other option is that the companies who charge monthly are just profiting off of the ignorance of their playerbase.[/QUOTE]
Guild Wars is not proof that buy to play always works, although I'm not saying I dislike the model at all. It's incredibly immature (and ironically enough, ignorant) though to say the player base is just ignorant in purchasing something because it has a monthly fee.
[QUOTE=Elspin;44426977]Guild Wars is not proof that buy to play always works, although I'm not saying I dislike the model at all. It's incredibly immature (and ironically enough, ignorant) though to say the player base is just ignorant in purchasing something because it has a monthly fee.[/QUOTE]
It all depends on how you go about making your game and implementing a micro-transactions store. If you offer advantages over other players then obviously you're gonna flop. If you provide a degree of convenience and cosmetics then you're going to get a bigger crowd of players if you have a decent game in the first place. Path of Exile proves that point aswell.
I don't think everyone is ignorant who plays sub-fee MMOs. I still play WoW occasionally. I don't mean harm with the word either. My point is that the power is in the hands of the consumer. If a majority of a games playerbase wants something to change then it's in the interest of the company to make those changes.
Sadly there are people that don't know/care that they have that power and are willing to spend money if it gives them the satisfaction. Some people just play games to play games and I have no problem with that. Unless a company sees that its model is failing they'll never change it. They're for-profit anyway and they'll do anything to achieve that profit easiest.
I've said it before, and I'll say it again.
F2p just works a lot better for MMOs. Subscriptions always drive me away with how on and off I am with MMOs
[QUOTE=DeandreT;44427040]It all depends on how you go about making your game and implementing a micro-transactions store. If you offer advantages over other players then obviously you're gonna flop. If you provide a degree of convenience and cosmetics then you're going to get a bigger crowd of players if you have a decent game in the first place. Path of Exile proves that point aswell.
I don't think everyone is ignorant who plays sub-fee MMOs. I still play WoW occasionally. I don't mean harm with the word either. My point is that the power is in the hands of the consumer. If a majority of a games playerbase wants something to change then it's in the interest of the company to make those changes.
Sadly there are people that don't know/care that they have that power and are willing to spend money if it gives them the satisfaction. Some people just play games to play games and I have no problem with that. Unless a company sees that its model is failing they'll never change it. They're for-profit anyway and they'll do anything to achieve that profit easiest.[/QUOTE]
The community [i]has[/i] voiced their opinions numerous times and have gotten tonnes of stuff changed that others devs would have just kept and told their customers to fuck off. Literally the entire art style changed since the early alphas and a massive number of other things have been added too, most recently player collision with npcs and optionally skipping the starter areas. The thing is a lot of us are willing to pay that much for an MMO. WoW still charges a subscription fee which could easily cover their server costs and expansions but they still charge for those, yet there's no complaint about that. Not to mention when WoW was released it was the same deal - pay for the game, $15 subscription fee. You're entitled to your opinion but I feel like you guys are just hopping on the band wagon without actually thinking about it
Sorry, you need to Log In to post a reply to this thread.