• Dota 2 6.79 patch notes reveal massive game changes
    13 replies, posted
[url]http://www.pcgamesn.com/dota/dota-2-679-patch-notes-reveal-massive-game-changes[/url]
[quote]* Day/Night length decreased from 6 to 4 minutes * The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector * Roshan will respawn at a random time between 8 and 11 minutes after death * When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings) * Starting gold increased from 603 to 625 * Random Gold bonus reduced by 50 * Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000 * Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds[/quote] Holy fuck
That just happened. NEW META. [media]http://www.youtube.com/watch?v=p51-_hb2Y6I[/media] 2:08
[quote] Animal Courier - Movement speed increased from 300 to 350[/quote] Courier OP please nerf [quote]- Gold cost increased from 600 to 650 [/quote] NO MORE FIRST BUY BOTTLE PUDGE. THANK THE LORD [editline]17th October 2013[/editline] Probably the weirdest things in the update [quote]- Tango can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.[/quote] Meepo [quote]- Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18[/quote]
you can't see slark in his ultimate no matter if you have true sight or not gg alt-f4ing next time i see a slark
There Is certainly some drastic changes here, I don't favor the big buffs to stealth all round. I see broodmother making a huge return, the buffs to her webs along with the changes to camp pull giving all heroes exp is going to be silly, mostly In regards to how broken those webs sound. The 4min day/night cycle and 800 night vision Is bewildering, I think It's to supplement the nerfs to camp pulls. Supports need farm, you'll be pushed out from farming pulls and using night cycles to roam more and gank for exp/gold. Invoker buff, 2 spells at lvl 3 Is smart. wont be restricted into supporting a lane with sunstrike or protecting your own arse with another spell. 2 Meepos at lvl 4 Is nice, snowball starts much earlier, yet the 30% stat share Is now gone, which hurts and forces the need for an agh's much more. Slark changes both a nerf and buff In Itself, depends on how you see It. Elder Titan spirit nerfed, now this skill Is the very definition of "no counter play" Io tether change Is massive Fear the new Axe Lycan will make a return
Slark has 4 seconds do whatever he wants to your asshole while always regening his entire health pool. Broodmother is fucking absurd now. Invoker needed a buff to base damage.
Can't wait for this, the first month is going to be completely absurd.
Dat article image, when will Valve quit redesigning everybody?
[quote=Pudge]- Can now use Blink Dagger[/quote] god fucking damn
[QUOTE=Flip pl;42558180]god fucking damn[/QUOTE] If he hooks someone up to a cliff or into trees they ignore terrain for 5 or 6 seconds.
This is absolutely fantastic news. From the sound of it the game is being changed to be a bit more aggressive and active and a wee bit faster. More XP, more gold, more versatile heroes baybee. [quote]Shadow Walk cooldown increased from 18 to 28[/quote] Suck my dick Sniper.
No fun allowed update.
Somehow this whole patch feels like one of those stupid fake leaks
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