[QUOTE]a procedurally generated psychological thriller for your PC[/QUOTE]
???
[quote]You awake, trapped in an [b]abandoned hospital.[/b] Your only source of light is your phone.[/quote]
For once I'd like a horror game that's in an active hospital, just to shake things up. :v:
Stupid question but is the game any good anyway?
I got this along with my NVIDA 780, the game itself i've heard is pretty medicore, but the only reason I'm excited to play it mostly is because it runs on the Unreal 4 Engine so I'm looking forward to seeing all the new graphical effects that Unreal 4 has.
[QUOTE=Qwerty Bastard;44677947]For once I'd like a horror game that's in an active hospital, just to shake things up. :v:[/QUOTE]
Fuck, make it an active mental hospital. No one believes your stories of monsters and you're wrongly imprisoned on the closed ward.
[sp]TWIST ENDING, there's no monsters at all, you are just actually crazy.[/sp]
[QUOTE=Riller;44678363]TWIST ENDING, there's no monsters at all, you are just actually crazy.[/QUOTE]
The Silent Hill series has essentially done this every game, but they never say it outright. SH3 was a blunt as they ever got in the original series when one of the side characters makes a remark about the main characters killings and his (perhaps in his insanely joking way) surprise that the player sees "them" as monsters.
Although the other, and likewise supported by the series theory, is that each person sees different things in Silent Hill.
Fuck if anyone but the creators know what's really going on, although that was the series biggest narrative strength back in the day.
[QUOTE]Navigate to safety while avoiding what lurks in darkness.[/QUOTE]
[QUOTE]It's dark.[/QUOTE]
[QUOTE]Very dark.[/QUOTE]
[QUOTE]Just the way [highlight][B]Grues[/B][/highlight] like it.[/QUOTE]
[QUOTE=Riller;44678363]Fuck, make it an active mental hospital. No one believes your stories of monsters and you're wrongly imprisoned on the closed ward.
[sp]TWIST ENDING, there's no monsters at all, you are just actually crazy.[/sp][/QUOTE]
There should really just be an anti-horror game that's supposed to be full of the OPPOSITE of the cliches.
You're a first grader with 19 other first graders and a teacher taking a tour through a fully operational and well-lit hospital. :v:
There's a Giant Bomb quick look of it, and it looks boring as fuck
lol this is that game written by jessica chobot
[sp]and most reviews are pointing out how awful and cliched the writing is[/sp]
Played it trough since I got it for free, took me about 1,5h to finish.
Not worth the price its currently at in my opinion.
so basically its outlast just slightly different and way shorter, also, very random
Oh boy can't wait for a thousand let's plays and people going "omg i cud only git 2 mins in 2 scaryyyy!!!" like with Outlast.
[QUOTE=Riller;44678363]Fuck, make it an active mental hospital. No one believes your stories of monsters and you're wrongly imprisoned on the closed ward.
[sp]TWIST ENDING, there's no monsters at all, you are just actually crazy.[/sp][/QUOTE]
Dementium?
Watched the whole thing on a stream, over in less than two hours.
Awful loading issues and times, took several minutes to load into and right after that there was about one minute of loading just to go through a door into the first area.
Levels are just a bunch of rooms and linear corridors. Later you go outside but it's essentially a huge room. Random generation is just different layouts, some different rooms and notes.
Only scares are a couple of jumpscares, physics objects being flung around and one ghost thing that you need to look away and run from or pop a flare.
No real puzzles, just a few push-box-to-climb-on-thing puzzles.
Hardly worth it.
[QUOTE=J!NX;44678685]so basically its outlast just slightly different and way shorter, also, very random[/QUOTE]
Except not as good as Outlast apparently.
[QUOTE=QUILTBAG;44678612]There should really just be an anti-horror game that's supposed to be full of the OPPOSITE of the cliches.
You're a first grader with 19 other first graders and a teacher taking a tour through a fully operational and well-lit hospital. :v:[/QUOTE]
That, or try doing an inverted-role horror game where you're the ghost/abomination/whatever it is. Also, make it decently difficult by having either the opposing normal person/people be savvy as fuck, or make it so you're bound by the same arbitrary restrictions that they are.
The monster having to go hunting for Keycard #875 and piece together 3 cereal box cutouts for a code or whatever, all just to open single locked door, would handily explain why there's so much space between jumpscares/attacks.
[QUOTE=TurboSax;44678987]That, or try doing an inverted-role horror game where you're the ghost/abomination/whatever it is. Also, make it decently difficult by having either the opposing normal person/people be savvy as fuck, or make it so you're bound by the same arbitrary restrictions that they are.
The monster having to go hunting for Keycard #875 and piece together 3 cereal box cutouts for a code or whatever, all just to open single locked door, would handily explain why there's so much space between jumpscares/attacks.[/QUOTE]
The game takes place in a seismically unstable and unusually active zone, so the "insanity" events of distortion are... earthquakes. And they affect you, the monster, too, as you're stumbling and staggering and shit is falling on your head, which is why you never really get caught even though you usually appear to move slower and can get lost and sidetracked or turned around; monster's as fucked as you.
The entire game takes place in an abandoned Nazi weapons research factory, a year after Germany surrendered, so all the practical weapons have been salvaged, but there's tons of spooky crap everywhere and very little lighting. Built where quakes every ten to twenty minutes is common.
Yes. In the vein of Fuck Shit Up, it will be called Creep Shit Out.
[editline]29th April 2014[/editline]
Or FP's preferred title involving the word spooky, either.
[QUOTE=TurboSax;44678987]That, or try doing an inverted-role horror game where you're the ghost/abomination/whatever it is. Also, make it decently difficult by having either the opposing normal person/people be savvy as fuck, or make it so you're bound by the same arbitrary restrictions that they are.
The monster having to go hunting for Keycard #875 and piece together 3 cereal box cutouts for a code or whatever, all just to open single locked door, would handily explain why there's so much space between jumpscares/attacks.[/QUOTE]There is a game called Damned on Early Access that is a lot like that actually. I haven't played it myself, but I've watched it played for a few hours.
Basically, everyone is the stupid assholes who got themselves in this place, except one player who is the monster. The assholes have to find keys, combinations to safes, crowbars to break boarded up doors, whatever, and find the escape. The monster can only identify the players in certain ways, but they are typically critical to playing. One is a Wraith type thing that locates players based on the sound they make. The more sound, the farther away the Wraith can see them. So if you are running around maniacally, it can see you and track you down almost endlessly. It can also see you if they pass through you.
The other is some kind of Ghoul. It normally is phased out, meaning no one can see it, and it can't see you, so it has to phase in for brief periods of time to try and find the assholes. But he's impeded by the fact that he basically cannot see at all, things are ridiculously dark for it. So if the assholes have their flashlights on or are in an area that has decent lighting, they can be seen. So much of your time has to be spent with your flashlight off running through the dark hoping you don't hear the Ghoul's creepy babbling or see it suddenly round a corner headed right for you, and if you do that you can find someplace especially dark to hide.
This was all months ago so I have no idea what may have changed since, if new monsters have been added or their function has changed or what. It's actually pretty legitimately creepy with some really great moments. Like watching someone running from the Ghoul and it slowly gaining on him, him getting cornered, and right as the ghoul reaches him and it about to kill him, he is phased back out. Or a group of people searching a room for keys and such when the Wraith comes in and everyone just freezes as it slowly patrols around the room seeing if it passes through anyone or anyone moves. Then someone shifting wrong which sets off an ambient sound effect trap in the room and the Wraith suddenly turning and zooming over to rip them apart while everyone else panics and goes running from the room.
[QUOTE=Qwerty Bastard;44677947]For once I'd like a horror game that's in an active hospital, just to shake things up. :v:[/QUOTE]
isnt that what afraid of monsters is
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