• Dark Souls 3 release date is April 2016, has a whole new magic system and Estus Flask
    11 replies, posted
[url]http://www.pcgamesn.com/dark-souls-3/dark-souls-3-release-date-is-april-2016-has-a-whole-new-magic-system-and-estus-flask[/url]
A welcome change, in my opinion. It'll still play out the same balance-wise, but will be more intuitive and give you the ability to refill your mana without visiting a bonfire and resetting enemies. I like it.
[QUOTE=Lolkork;48702419]You still need to touch a bonfire to get your ash estus back, the new system is just a bit more flexible. I imagine that the ash estus wont restore that many casts though.[/QUOTE] Yeah, but you need to touch a bonfire for the estus, not for the mana itself. That flexibility will make magic builds more fun.
[QUOTE=mrkaki;48702046] A welcome change, in my opinion. It'll still play out the same balance-wise, but will be more intuitive and give you the ability to refill your mana without visiting a bonfire and resetting enemies. I like it. [/QUOTE] DarkSouls 2 had tons of items that restored spell uses.. The light/strong attacks for spells are pretty cool, though.
The light and heavy magic attacks were in the Dark Souls 2 network test. I never understood why they took them out. My biggest concern with a mana system is winding up in a situation where you have mana but not enough to actually cast a the spell you want. When I did a magic build in Demon's Souls I was constantly having issues where having 1/5th of my magic bar full meant I couldn't cast anything. It was annoying to have my quick menu filled entirely with grass and spice.
Glad to see hexes and dark sorcery gone, that shit was impossible to balance and annoying to deal with. Switching the uses to a mana bar rather than individual charges is a bit odd but they may end up doing something good with it.
Would really love to see a continuous-cast spell like a beam or plume of flame. Would be great fun for whaling on bosses with it.
but what about pyromancies? I'm sure that'll be in there my first build will no doubt be a pyro spellsword. Pyromancy is fun as hell. [editline]21st September 2015[/editline] hopefully hexes stay out hex users in souls 2 almost always were huge try hards that pretty much just got ganked quick and always went for spell spamming. it's not like they actually knew how to cast spells strategically either. They're pretty much guaranteed to loose unless they bullshit a lucky spell. They almost never actually try to fight you for real.[I][/I] the worst thing is that hex users pretty much are forced to be ONLY spell casters, meaning they pretty much are cut down immediately. hell, even pure sorcerers had half a brain at least and changed spells up randomly.
[QUOTE=Janus Vesta;48724883]The light and heavy magic attacks were in the Dark Souls 2 network test. I never understood why they took them out. My biggest concern with a mana system is winding up in a situation where you have mana but not enough to actually cast a the spell you want. When I did a magic build in Demon's Souls I was constantly having issues where having 1/5th of my magic bar full meant I couldn't cast anything. It was annoying to have my quick menu filled entirely with grass and spice.[/QUOTE] I could see maybe having a spell use the remaining amount of mana, but then be weaker depending on how much mana was left. [editline]21st September 2015[/editline] Or just have it similar to stamina where you can swing for full damage, but be staggered after attacking.
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