• Battlefield 2 Project Reality mod about to hit v1.0. Only took 8 years
    8 replies, posted
[url]http://www.pcgamesn.com/battlefield/battlefield-2-project-reality-mod-about-hit-v10-only-took-8-years[/url]
This looks extremely badass, the amount of time and effort put into this clearly shows.
Awesome to see this update. Wonder what DICE thinks of it?
[QUOTE=-n3o-;41660206]Awesome to see this update. Wonder what DICE thinks of it?[/QUOTE] Wonder if any of the team will be getting interviews. They've just opened that new studio in LA which will need staffing.
[QUOTE=-n3o-;41660206]Awesome to see this update. Wonder what DICE thinks of it?[/QUOTE] Probably nothing. They're too busy making pre-order DLC and DLC for BF4 to care about what their old as hell game is being made into. PR 1.0 beta was a blast. Although there were moments of sheer frustration to all the new people, crashing helicopters into the base, and .. crashing them upon landing anywhere. It still had a few decent moments. Now that deviation is pretty much gone, and the only thing left is recoil, it's going to be a bit like CoD in turns of gun gameplay.
[QUOTE=SatansSin;41660276]Probably nothing. They're too busy making pre-order DLC and DLC for BF4 to care about what their old as hell game is being made into. PR 1.0 beta was a blast. Although there were moments of sheer frustration to all the new people, crashing helicopters into the base, and .. crashing them upon landing anywhere. It still had a few decent moments. Now that deviation is pretty much gone, and the only thing left is recoil, it's going to be a bit like CoD in turns of gun gameplay.[/QUOTE] I wouldn't write off DICE right away. I mean, these are guys who voluntarily begged to do Star Wars: Batttlefront. They clearly have their heads in more than one direction than "making DLC." That said, I'm not sure if they'll care strongly about PR. But they'll probably think it's pretty cool.
Time to go on the yearly hunt for my BF2 discs.
UN Forces? thats funny. Looks like ill be playing FOB-building simulator 2013 when it comes out. I always end up getting the squad leader who wants to avoid conflict, and just build FOBs. I swear its a fetish for some PR players. I know putting those FOBs down are important, but good god..... a FOB 400 meters away from another FOB, near a squad leader point, near our main base is over kill.
Damn, they have some pretty nice explosion and smoke particle effects.
Sorry, you need to Log In to post a reply to this thread.