• PUBG is difficult to watch as an esport, but there's hope
    5 replies, posted
[url]http://www.pcgamer.com/pubg-iem-oakland-results[/url]
To be honest, even from a "I kinda enjoy PUBG from time to time" standpoint I find it really difficult to imagine PUBG as a solid esport. IMO, my rule of thumb of a game being great as an esport is if you can't blame the game when you win or lose, and there are lots of ways you can blame the game for losing in PUBG's current state, both from game design decisions and bugs. A [I]lot[/I]
[QUOTE=Octopod;52913210]To be honest, even from a "I kinda enjoy PUBG from time to time" standpoint I find it really difficult to imagine PUBG as a solid esport. IMO, my rule of thumb of a game being great as an esport is if you can't blame the game when you win or lose, and there are lots of ways you can blame the game for losing in PUBG's current state, both from game design decisions and bugs. A [I]lot[/I][/QUOTE] Also, PUBG has [I]far[/I] more players per game than any other esport. There's too many people to keep track of so you're going to miss a lot of stuff no matter what.
It's also too slow paced. after the initial fighting at the landing zones it's going to be a watch people loot and walk and [I]maybe[/I] take pot shots at someone who cant see them. Pubg might be a huge hit with streamers and players but I can't see it ever being a long standing esport, and that is fine. not every game with multiplayer needs to be an esport now.
This is an esport? What.
[QUOTE=Toyhobo;52913355]I can't see it ever being a long standing esport[/QUOTE] Just my idea, but I think for these tournaments they should provide a level 3 backpack/helm/vest and, a [I]basic[/I] loadout from the getgo. Then make the zone act as an ever shrinking wall you can't leave, starting off faster but slowing down as it becomes smaller. That would create a pace that's not 100% tied to looting around.
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