• 38 Studios declares bankruptcy, federal investigation underway
    10 replies, posted
[url]http://www.shacknews.com/article/74252/38-studios-declares-bankruptcy-federal-investigation-underway[/url]
[QUOTE=RichyZ;36239373]i love how a few months before the first game came out, they already announced work on a sequel and an mmo, talk about ambitious[/QUOTE] They were actually working on the MMO first and made KoA to get additional funding for the MMO. Also, the investigation started last Wednesday, it's not because they declared bankruptcy.
[QUOTE=The golden;36240545]Astonishingly huge amounts of money was poured into Amalur and yet the end result was highly mediocre. Not bad, but nothing to write home about. I don't see how any one can be surprised about this.[/QUOTE] I think it's more about the potential for there to be foul play on either Rhode Island's side or 38 Studios' side.
[QUOTE=Janus Vesta;36240180]They were actually working on the MMO first and made KoA to get additional funding for the MMO. Also, the investigation started last Wednesday, it's not because they declared bankruptcy.[/QUOTE] and to break even they expected a no-name studio to sell 3m copies What a brilliant plan
[QUOTE=scout1;36240793]and to break even they expected a no-name studio to sell 3m copies What a brilliant plan[/QUOTE] Us Massachusetts taxpayers would've had to foot the bill for a $75 million dollar loan guarantee, because 38 Studios was originally based in Massachusetts and wanted a government hand-out to get off the ground. The governor said nope, no way that's happening, so the whole company relocated to Providence, Rhode Island after Rhode Island's governor agreed to give them the money.
Yeah, no surprises there. To call their plans ambitious would be like calling Mount Everest a hill.
It's kind of a shame when a company can sell 1.9m copies of a game on their first try and still go out of business.
[QUOTE=Banned?;36242198]It's kind of a shame when a company can sell 1.9m copies of a game on their first try and still go out of business.[/QUOTE] That's the reason why you generally don't start 300 man studios with $60 million bugets for your first games But these guys did it, and obviously crashed and burned. It didn't help the game name was generic, the world they presented came off to me (and many others) as some kind of RPG cash in out of no where, etc. You only get 300+ man studios with massive budgets that rival even the biggest blockbuster games after you've already established your IP and yourself as a developer.
Yeah I think they probably threw too much money at hiring big name people like R.A. Salvatore and Todd McFarlane to make their universe interesting, and it failed, the world/story was boring as hell.
Sorry, you need to Log In to post a reply to this thread.