Possibly interesting concept, completely shit IP use.
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Dead before it gets released.
Things around the gaming scene are starting to get really silly lately :v:
[QUOTE=RenegadeCop;41915778]Hmm all those concepts sounds familiar. It's as if they've all been done before or some shit.[/QUOTE]
replace "moba" with "literally any game genre" and your arrogant post still works
I expected first person and stuff. At least that would be rather unique for MOBA
This looks beyond terrible
[QUOTE=Novangel;41915715]Possibly interesting concept, completely shit IP use.[/QUOTE]
So true; MOBAs usually benefit from having interesting IPs tied to them.
Also, ZOMBA? Really? It makes the title sound like a zombie-based dance exercise game.
[QUOTE=Blueplastic;41915823]I expect first person and stuff. At least that would be rather unique for MOBA
This looks beyond terrible[/QUOTE]
It's like I've been saying; someone needs to combine MOBA-style gameplay with first-person combat. Imagine if such a thing were done with Dark Messiah's combat system; that'd likely be AMAZING.
[QUOTE=ironman17;41915836]It's like I've been saying; someone needs to combine MOBA-style gameplay with first-person combat. Imagine if such a thing were done with Dark Messiah's combat system; that'd likely be AMAZING.[/QUOTE]
SMNC was a first person MOBA, but that died ages ago.
[QUOTE=Lolkork;41916091]Dota style mobas are indeed becoming an epidemic.[/QUOTE]
Whoever the hell is doing market research for the companies that make this game must be too stupid to realise how little room for innovation there is in the MOBA market, and how people won't leave the games they're already playing for a different one.
[QUOTE=ThatSprite;41917285]SMNC was a first person MOBA, but that died ages ago.[/QUOTE]
I thought SMNC was third person?
why is there so many mobas coming out? no-one will move from LoL/DOTA 2
Because MOBA is the new MMO, remember when companies thought MMOs were the new cash train to jump on, well now they've just realized a lot of people play MOBAs and they want to cash in on that, plus MOBAs are far less expensive to make than an MMO, and with a big enough player base with micro-transactions means you can make just as much.
[QUOTE=Keychain;41917496]I thought SMNC was third person?[/QUOTE]
my bad, it was.
[QUOTE=ThatSprite;41917285]SMNC was a first person MOBA, but that died ages ago.
Whoever the hell is doing market research for the companies that make this game must be too stupid to realise how little room for innovation there is in the MOBA market, and how people won't leave the games they're already playing for a different one.[/QUOTE]
I think the trouble is they're probably sticking to the old-time formula too much, what with the top-down control scheme derived from RTS and the whole controlling your avatar with orders. Not to say that it's a dull gameplay system, it's actually a kinda solid system and is enough to reel in a lot of players; the problem is that there are already enough major competitors with solid games based around the ARTS mechanics that take up a significant marketshare, and doing something overly-similar would make people say "why'd I spend time on this when I have League/Dota?".
However I don't think that there is very little room for innovation in MOBAs; the trouble I see is that companies are trying too hard to ape games like League and Dota and Newerth, when what they should be doing is looking at the mechanics and trying to imagine how they would work from different perspectives and control schemes. A different setting and a new lick of paint isn't enough to differentiate a traditional MOBA from the current big boys; to stand out in this genre you need to experiment with mechanics and change how the game plays.
For example, instead of the RTS style of avatar control and auto-attack fighting style, perhaps try the dungeon-crawler versions of those mechanics like what you see in Diablo and Torchlight, with the holding down of the mouse to directly control movement and keeping it held down over the enemies to perform the basic physical attacks (though personally there's also the issue in that particular genre wherein your enemy dies and you unintentionally click the empty space where they used to be, bringing you closer to where you probably don't want to be; may need some adjustment...)
Another example of MOBA "innovation" could be implementing elements present in other genres, or implementing the MOBA style of gameplay into different genres. One could develop a MOBA that focuses on cooperatively commanding an army, gathering resources, building up the base and so-on, whilst still having a Hero-esque presence in the map through use of Commander powers like Red Alert 3 had with its superweapons. As for an example of MOBA-style gameplay in a different genre/perspective, there's that Super Monday Night Combat thing, but there is also Awesomenauts, which adapted the MOBA style of gameplay for a 2D platforming perspective, whilst also making it so that gold and XP are one and the same, which ties into how each Awesomenaut has items that alter their abilities, like Genji's disabling cocoon being able to turn enemy melee creeps into allied flying creeps when he buys a rare butterfly, or Sherrif Lonestar's dynamite having a larger AoE when he buys "Mr TNT".
So in conclusion, the MOBA genre does actually have larger potential for innovation; it's just that some folks haven't been looking in the right places and are trying to be like the classic style with a different coat of paint. Sure there are a few changes here and there, but as I've said before, to innovate in this genre you need to do a sizeable amount of innovation and alteration, and if it means you have to break out of the three-lane 5v5 top-down strategy mould of the traditional Defense of the Ancients, then you gotta break out and do something different, something with interesting mechanics and maybe even a different perspective. There are already enough top-down MOBAs about, and frankly the MOBA-style of character progression isn't something that should stay in Summoner's Rift; it needs to find it's way into more genres like shooters and platformers. We've already seen what they've done in SMNC and Awesomenauts, and perhaps there is more room in those genres than in it's real-time strategy roots?
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