"In the time since, none of his work at the studio has emerged in the public eye.."
No one saw his work and we also dont know what he exactly did and now he quit :D
[QUOTE]and Far Cry 2 the finest example of its own series. [/QUOTE]
Uhm, no? Far Cry 2 is the bad one. It's full of good intentions and neat ideas, but it's pretty shit in execution.
Chaos Theory is most definitely the best Splinter Cell, though.
[QUOTE=cowsaysoink;43435566]Chaos Theory is most definitely the best Splinter Cell, though.[/QUOTE]
Oh, not questioning that. Just, Far Cry 2 was pretty crap. It did a lot of things right, the open world, the war being ugly, the weapons felt quite good and the jamming was nice. However, the world was made tiny due to fucking checkpoints that respawned once you looked away (I remember one particularly large checkpoint at a gas station that would actually start respawning troops in one end when I was clearing the other), lack of any form of weapons maintenance to prevent jamming, repetitive missions and complete lack of friendly or even neutral AI. Oh, and the fuckin' malaria.
I personally enjoyed Far Cry 2
[QUOTE=Shreddinger;43435788]I personally enjoyed Far Cry 2[/QUOTE]
It is flawed, but I had fun with it as well. Especially with [url=http://www.moddb.com/mods/dylans-far-cry-2-realism-mod]a mod that makes it much better[/url]
I'm curious as to what he's been up to, not only at Valve. He hasn't really been credited for anything during his time at Valve, and he also, before this, worked at Lucasarts without anything to show for it either.
[QUOTE=Riller;43435596]Oh, not questioning that. Just, Far Cry 2 was pretty crap. It did a lot of things right, the open world, the war being ugly, the weapons felt quite good and the jamming was nice. However, the world was made tiny due to fucking checkpoints that respawned once you looked away (I remember one particularly large checkpoint at a gas station that would actually start respawning troops in one end when I was clearing the other), lack of any form of weapons maintenance to prevent jamming, repetitive missions and complete lack of friendly or even neutral AI. Oh, and the fuckin' malaria.[/QUOTE]
[QUOTE=Shreddinger;43435788]I personally enjoyed Far Cry 2[/QUOTE]
It's a pretty polarizing game.
[QUOTE=Banned?;43437562]It's a pretty polarizing game.[/QUOTE]
I'm not sure polarizing is the word - I don't think anyone truly loved it, since most people I know who played it enjoyed it, but agree that it was flawed in many ways.
FC2 took a unique location and an interesting story and make it so god damn dull. It was an open world game where the world was utterly boring to traipse around in, even the driving was infuriating. Drive too close to a checkpoint hear that god awful sound of a jeep revving it's engine and, have the enemy catch you up instantly, shoot / ram you off the road or till the car breaks down. Get out and get sniped by a shotgun from a mile away, kill em all rinse and repeat across the entire map and back again.
But despite all it's flaws, of which there's a bloody long list. It did have some great moments like ambushing the convoys.
When i look back on it, it wasn't a bad game, it was just a colossal disappointment. FC2 should have been what FC3 was.
[QUOTE=Riller;43435538]Uhm, no? Far Cry 2 is the bad one. It's full of good intentions and neat ideas, but it's pretty shit in execution.[/QUOTE]
far cry 2 mp was fantastic. singleplayer had it's faults but it was a far stretch from being shit
compared to fc3 it's not great, but you're really exaggerating
[editline]6th January 2014[/editline]
if you didn't spend hours fucking around in puzzle maps with friends then you haven't experienced fun
[QUOTE=.Lain;43438026]far cry 2 mp was fantastic.[/QUOTE]
YOU! I like you. I really dread how the MP scene got killed by Modern Warfare 2
I wish more games had such a map editor. It truly was something fantastic
compared to halo 3's map editor far cry was amazing in said aspect. it was intuitive and fun to use. compared to forge, where you literally had to rely on glitches to do anything interesting
I wonder if he left simply because Valve isn't actually making any games currently?
[QUOTE=Riller;43435538]Uhm, no? Far Cry 2 is the bad one. It's full of good intentions and neat ideas, but it's pretty shit in execution.[/QUOTE]
far cry 2 is like a really amazing painting but the artist ran out of paint a 3rd of the way through and had to use crayons for the rest.
it has some pretty innovative ideas and nice features, but they're buried under the game's awful africa filter. i mean, when's the last time you played a game with an awesome health system like far cry 2's? partially regenerating health bar that you can fill up with medkits, and gruesome healing animations if you're about to run out of hitpoints.
far cry 3 kinda had that, but they replaced the 30+ animations with 2-4.
[QUOTE=DanTehMan;43440212]I wonder if he left simply because Valve isn't actually making any games currently?[/QUOTE]
Didn't that one guy that did art-work for valve leave for the same reason, He did some stuff from Dishonored as well, I forgot what his name was.
[QUOTE=milkandcooki;43442145]far cry 2 is like a really amazing painting but the artist ran out of paint a 3rd of the way through and had to use crayons for the rest.
it has some pretty innovative ideas and nice features, but they're buried under the game's awful africa filter. i mean, when's the last time you played a game with an awesome health system like far cry 2's? partially regenerating health bar that you can fill up with medkits, and gruesome healing animations if you're about to run out of hitpoints.
far cry 3 kinda had that, but they replaced the 30+ animations with 2-4.[/QUOTE]
[media]http://www.youtube.com/watch?v=enb0zWbYUik[/media]
[QUOTE=Blockhead;43442822]Didn't that one guy that did art-work for valve leave for the same reason, He did some stuff from Dishonored as well, I forgot what his name was.[/QUOTE]
Viktor Antonov, and yeah people have left for periods of time just cause they weren't needed at the moment.
Far Cry 2 can suck a dick.
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