DISCUSS: Was Minecraft better before its fulll release?
62 replies, posted
I say that it was better before the hunger meter came and ruined the exploration part of the game.
In good old BETA Minecraft, you could explore a cave for hours and it was fun. Now you start getting hungry and have to run all the way back to the surface, making you not want to go down too deep so you can get out fast enough.
Also, they've added so much shit to it, I remember first feeling this way around the time melons were introduced.
Plus, the terrain seems so much more bland nowadays, too much endless hillside.
That's my two-cents, what about the rest of Facepunch?
The hunger meter is okay, but god damn does it make starting out suck. Until you get a full fledged farm going (which takes a couple in-game weeks), it's basically either having the admin cheat you steaks, or a small genocide. Was not implemented well.
It's hard to judge because by the time it had released I was so familiar with Minecraft that most of the wonder and mystery had already been drained out of it.
Minecraft really didnt need an ending what with the whole 'end boss' and credits. But that's just my opinion.
[QUOTE=MadBomber;42208113]Minecraft really didnt need an ending what with the whole 'end boss]' and credits. But that's just my opinion.[/QUOTE]
Yeah, why is there even bosses in a game without a refined combat system? :v:
The thing is, Minecraft never was "released" at all, just thrown out there after they had enough content to work to their expectations.
Minecraft might as well still be in Beta right now, since even at this current state it's nowhere near a full "release".
I feel it was at its best around alpha/infdev. The world generation felt more unique, and there was no feature creep.
But I think what made it better was being hyped for the potential and the promises that were made, how it was gonna become essentially a first person Dwarf Fortress game. Too bad they were never fulfilled.
[sp]It was also better back then because the fucking LP crowd weren't all using it as a moneymaker[/sp]
[QUOTE=VietRooster2;42208153]The thing is, Minecraft never was "released" at all, just thrown out there after they had enough content to work to their expectations.
Minecraft might as well still be in Beta right now, since even at this current state it's nowhere near a full "release".[/QUOTE]
The beta is over, so it's now considered a full release. Even though that "official" release was full of broken and half-implemented features.
But they needed an excuse to crank the price a lot higher, because they had not yet made enough millions of euros
The hunger is completely ridiculous. Either that, or you're not playing as a human in minecraft.
Do you starve to death from running a bit without eating while catching your breath?
What happens to the fucking melon when you break it? It takes 9 pieces to make one, but if you break it you get a lot less. If I smashed up a melon with my hand, I wouldn't get 9 perfect slices, but none of it would simply disappear.
All the other shit that happens by chance is stupid too. For example, enchanting things is based on luck.
I never thought that it would stay as an unfinished game for so long. I've pre-purchased some games before, but never from some fall down game developer. I gotta admit though, it is a pretty easy scam/way to make money. You sell the idea of a game, not the game itself. As we all know, we can get games for free or real cheap at some stores. But if you sell your image, you can make more money.
But you can't really do it many times. Now we know what kind of person Notch is.
I said this before and I'll say it again.
The "End" ruined minecraft.
When I saw the test skylands, I figured it would be like the balancing counterpart to the nether. A yin/yang heaven/earth type thing.
It would have explored a whole new type of open-endedness imo, like a paradise free from monsters or something.
but then... they had this great Idea to create yet another dark world.
Endermen are nothing but annoying things that get in the way.
I feel as if once it started getting more RPGish is when it started losing it's charm for me.
Most of what made Minecraft fun was the big hype about it, and how there was all this stuff to learn. After a while, you figure everything out, what to do, and how to do it efficiently, and then it's just a very boring game from then on.
Once you have a settled base/house, and a decent mine, and food source, there's literally nothing to do anymore. At this point of the game, I can't play Minecraft without playing it with mods, and things that enhance, or add things to the gameplay.
Anyway, in my opinion, the game was definitley better before it's "full" release.
RIP Minecraft
Time of death: Adventure Update
[QUOTE=Yogkog;42209363]RIP Minecraft
Time of death: Adventure Update[/QUOTE]
There needs to be a "Super Agree" vote icon.
Honestly it was better before everyone knew how to do everything "correctly." It used to be when I played with my friends we'd set up a base camp that would steadily grow as we gathered resources, then we'd build walls, then we'd build a mine and burrow deeper into caves. It had a feeling of a grand adventure because we never knew what would happen.
Now it feels like it's all business. Get to layers 16-14, dig straight tunnels, find diamond and redstone, bring back to communal chest, dig more mines. It never feels like survival anymore; more like colonization, with zero chance of failure. It used to be if we lost a diamond tool that was it for us, no more diamond pick or diamond sword. Now we just know how to get another one. As a game it's still good, but it lacks that magical feeling of discovery even though the map is six times larger than Earth.
[QUOTE=Ekalektik_1;42209512]Honestly it was better before everyone knew how to do everything "correctly." It used to be when I played with my friends we'd set up a base camp that would steadily grow as we gathered resources, then we'd build walls, then we'd build a mine and burrow deeper into caves. It had a feeling of a grand adventure because we never knew what would happen.
Now it feels like it's all business. Get to layers 16-14, dig straight tunnels, find diamond and redstone, bring back to communal chest, dig more mines. It never feels like survival anymore; more like colonization, with zero chance of failure. It used to be if we lost a diamond tool that was it for us, no more diamond pick or diamond sword. Now we just know how to get another one. As a game it's still good, but it lacks that magical feeling of discovery even though the map is six times larger than Earth.[/QUOTE]
I think this sentiment misses the point a little though. If you think of it as a construction-based game, it plays completely differently. A lot of life is added to the game when you cook up some kind of mega-structure to work on, because you most desirable resource could change to sand or clay or wool or something.
Of course the game is going to be less interesting if all you want to do is hoard diamonds and kill the bosses. But I guess everyone has different ideas for what kind of game they want
I enjoyed the game more back then, but i cant say it has become worse technically.
[QUOTE=Str4fe;42209193]Endermen are nothing but annoying things that get in the way.[/QUOTE]
When I first saw them, I expected them to be a really rare enemy that was stupidly hard to kill and would absolutely fuck your shit up if you didn't move around them
Then they turned out to be teleporting zombies that spawned absolutely everywhere
When I first started to play Minecraft I always had a fear of the mobs outside when it started to get really dark, for the first few times playing I instantly ran back to my house and blocked all the windows and doors simply because I felt like I was about to prepare for the worst.
Though my early experiences were just constantly going back and forth on the Minecraft Wiki to find out how certain items were made via the crafting system. I used to build inside a mountain and keep on digging until I was happy with what I called a "home" back then.
As for the question, I think it's mainly (for me, atleast) it's the whole element of wonder and joy seeing all of these weird blocks and mountains, plus the joy of finding out the weird ways you can make stuff and use them to your advantage. I think when you begin to know how a game works on the inside and out, you start to lose interest because you know what's going to happen and there isn't else to spice it up.
[QUOTE=Kegan;42208167]I feel it was at its best around alpha/infdev. The world generation felt more unique, and there was no feature creep.
But I think what made it better was being hyped for the potential and the promises that were made, how it was gonna become essentially a first person Dwarf Fortress game. Too bad they were never fulfilled.
[sp]It was also better back then because the fucking LP crowd weren't all using it as a moneymaker[/sp][/QUOTE]
this is very fucking true
being from alpha, pretty much 70% of my interest in it was just the hype for the final product, like kegan was saying.
there's certainly much more to do in it, just not all of it is that great.
Beta 1.7.3 was my favorite version. When Beta 1.8 (hunger/so-called adventure update) came out, the world generation got a lot more tame. That was my biggest qualm. Hell, I still have a 1.7.3 install on my desktop. However, since 1.8, it has gotten a lot better. Adding jungles, temples, etc, brought back much of the exploration aspect, and the Tekkit and Feed the Beast mod packs add so much depth and complexity, it's unbelievable.
you know, I think part of it was the jump from indev to infdev was amazing and nothing really grew at that scale after.
I think the worst part about survival Minecraft is how long it takes to set up now compared to back in Alpha/Infdev days.
The hunger meter is a big part of the reason why. Prior to its inclusion, food was simply a way to allow you to regain health quickly which would help in a pinch when you're in danger of dying. Now you gotta fill up an arbitrary hunger meter in order to [i]slowly[/i] fill your hearts back up. Unless you get a golden apple or craft some sort of potion, you're pretty much fucked if you're low on health and have no means of escape from one of the many annoying mobs. Not to mention the simple action of RUNNING, which is supposed to be a means of preserving yourself drains your hunger like a motherfucker.
The mobs were also bad enough until they decided to buff EVERY single monster in the game, whether it's making them harder to kill or able to detect you and attack you from farther away, to make sure you're always outnumbered and die often. This would be fine if I was playing hard mode, however even on easy mode the mobs devote their time to making sure you're miserable.
You end up spending several days in a dirt hut just trying to coordinate making a shelter and getting supplies without getting harassed. Setup used to take perhaps one day and now you have to twiddle your thumbs for entire night cycles while you're at the mercy of any mobs that have your name on their list of things to fuck with.
Long story short, I like some of the new additions they've made, but they've completely fucked up the survival aspect of the game, IMO
The only thing i want out of Minecraft is updates that have some actual content instead of having a half-assed feature.
It also makes me sad that the people who are modding are modding in more features in their spare time than the people who develop Minecraft are.
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infdev might as well be a different game than the minecraft we have now, so it's hard to say which one was "better". hell, I thought it was a different game when they took out instant block breaking for the first time.
the current minecraft isn't terrible IMO, but it has lots of lost potential. the devs could've chosen lots of other directions after infdev, and they chose to add roleplaying elements, a hunger bar, enchanting, and very spaced out small changes. I still have hope for the minecraft we have now, though, and if mojang plays their cards right in the future, they can still make minecraft an amazing game. yeah sure, lots of the updates are letdowns for how much time it took to release, but none of the updates made minecraft less fun, it's just everyone wants something new to do.
anyway, infdev and everything below that was pretty good. I still remember that clusterfuck of a "large" world size with everyones builds on it, that was quite the mess.
Fucking skeletons and their aimbot god fucking damnit these things actually make me quit the game at times.
All the seeds are the fucking same these days.
Remember when the worlds were unique before 1.8? No height restrictions or anything.
And good god the beaches look like fucking shit these days, beaches were fucking awesome before.
1.7 update is gonna be the best update ever. Finally useful command blocks, NBT support in-game, amplified world type (makes mountains as high as 230), finally understandable biome generation, more plant variety.
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