• BioShock creator's next project will focus on the wants and needs of its characters
    35 replies, posted
[url]http://www.shacknews.com/article/89054/bioshock-creators-next-project-will-focus-on-the-wants-and-needs-of-its-characters[/url]
I've loved all the bioshock so far, this should be interesting and change isn't always a bad thing, but improvement is definitely better to have
I hope the best for Levine as he's one of my favorite/respected devs, I'm just worried with the massive down-sizing that Irrational went through that they may spread themselves too thin on too big a project.
[QUOTE=usaokay;47498668]Cool, another character to abuse with the use of Rule 34.[/QUOTE] R34 is kind of inevitable in [B]anything[/B] popular
[QUOTE=usaokay;47498668]Cool, another character to abuse with the use of Rule 34.[/QUOTE] And another reason for Ken to get upset.
[QUOTE=usaokay;47498751]Except Elizabeth is [I]really[/I] popular. She's popular enough to warrant a reaction from its creator.[/QUOTE] Which just made her more popular out of spite and smug satisfaction that that it bothers Ken so much.
Uh, I dunno... As long as they don't constantly "need" to go bowling.
I'm predicting this game to have garbage gameplay with a half-decent story that's in no way as deep as the fans of it say it is.
Leaked screenshot: [img]http://imgkk.com/i/sjs0.jpg[/img]
I can't wait for Ken to discover something he knows nothing about and use it as a plot device.
[QUOTE=smurfy;47499378]Leaked screenshot: [img]http://imgkk.com/i/sjs0.jpg[/img][/QUOTE] Considering the unique and interesting nature of The Sims, I would not object to seeing another personal life sim like that. I mean, there are city sims other than the SimCity line, so if I were so inclined I could indulge in Cities: Skylines instead of SimCity 2013, but when it comes to The Sims I can't really think of any games that are super similar to it. Plus since I'm not a fan of EA's business practices I don't want to give them any money, but I want to play a game that is like The Sims and has similar mechanics. Especially since I can't find my copy of the original Sims and it probably wouldn't even run on Windows 7 anyways. (can it, though?)
[QUOTE=ironman17;47506533]Considering the unique and interesting nature of The Sims, I would not object to seeing another personal life sim like that. I mean, there are city sims other than the SimCity line, so if I were so inclined I could indulge in Cities: Skylines instead of SimCity 2013, but when it comes to The Sims I can't really think of any games that are super similar to it. Plus since I'm not a fan of EA's business practices I don't want to give them any money, but I want to play a game that is like The Sims and has similar mechanics. Especially since I can't find my copy of the original Sims and it probably wouldn't even run on Windows 7 anyways. (can it, though?)[/QUOTE] I believe The Sims 1 would run on Windows 7, ran on 7 for me at least a long while back.
Still, are there actually any games out there that are like The Sims but aren't The Sims? Or is it so unique that no-one else dared to toy with the formula? (or is it that the genre itself is fucking copywrighted?)
[QUOTE=ironman17;47506578]Still, are there actually any games out there that are like The Sims but aren't The Sims? Or is it so unique that no-one else dared to toy with the formula? (or is it that the genre itself is fucking copywrighted?)[/QUOTE] Something like the Sims but with a solid story would be interesting.
[QUOTE=Occlusion;47506863]Something like the Sims but with a solid story would be interesting.[/QUOTE] Too fucking right. Hell, I actually just came up with a concept like that. So here it goes, this is the concept of "Dormitorium". (name is a work in progress) The premise of Dormitorium is that you control a group of custom-made freshmen at an early 2000's Miskatonic University and manage their lives a'la The Sims, balancing their personal needs, their academic requirements and their social lives, as well as making sure they stay alive and sane as weird shit happens at the university and the town of Arkham. Think Harry Potter meets Call of Cthulhu (with maybe a touch of Persona) in a university environment. Each of the different aspects of university life would be vital for surviving and staying on the roster. Completing the work for your students' courses (which you would choose when creating your students) would be important for helping you level up, gaining the insight and knowledge you will need both in your future academic career and to fight the eldritch influences that threaten to take over the academy and bring an end to the world of man, but you would also need to spend time socializing with your fellow students (attending parties and not making a mess of the situation would also help) to maintain and improve your social standing with different groups and gain other important benefits, plus they might end up helping you when you combat otherworldly threats in the deep darkness beneath Arkham. In addition, finding part-time work would come in handy for earning the money you would need to combat your expenses and get items for your dorm room that help with your various stats and disciplines. Throughout each year, there would be various Trials that test your students' Academic, Social and Eldritch aspects. The Academic Trials would be like the big exams and long-term projects (enjoy trying to complete your dissertation on time with all these distractions), while Social Trials would constitute things like the big game against Harvard Crimson (if you're on the handegg team) and parties at whatever fraternities/sororities your students attend. As for the Eldritch Trials, they would range anywhere from figuring out just what (or who) that thing on the doorstep was, to trying to overcome/banish a powerful star-spawn, to struggling to reseal that campaign's Old One back in its Elder Cell. If even one member of your gang manages to survive the first year, including the various break periods where academia isn't as vital (though you can still study if you're like Hermione Granger), the survivors will "rank up" to your sophomore year, granting your students more potential for growth over the year, although as you progress and rank up further to junior and senior year, the threats mounting against you become greater and greater. And there are a fair number of ways for one of your students to "bite it", including straight-up dying, going insane, and many varieties of getting kicked out of the university. Being unpopular wouldn't be a straight-up failure state, but it would mean that student would have a lot less help dealing with the trials they face. Especially when friendships and having certain students be partners can be really important for conquering various social and eldritch complications, so while a student losing all of their friends and the respect of their fellow students won't ruin their chances of finishing their final year, it'd be highly improbable for them to face the final Eldritch Trial and come back with their limbs and sanity intact, let alone alive. While not super-similar to The Sims, it'd probably still be a pretty cool experience although likely quite stressful and potentially hitting a little too close to home for uni graduates.
Hopefully Levine takes his experience with Infinite as a learning experience about what happens to him when he is given too much time and is surrounded by too many yes-men. Ken's pretentiousness, while often obnoxious to me, is an integral aspect of his work, even in the early days, so there probably isn't going to be much progress on that front imo.
So, it's going to be a new Bioshock game, or not? o: The article kinda confused me heheh :downs: er, never mind. He sold Bioshock to 2k didn't he?
[QUOTE=ironman17;47506578]Still, are there actually any games out there that are like The Sims but aren't The Sims? Or is it so unique that no-one else dared to toy with the formula? (or is it that the genre itself is fucking copywrighted?)[/QUOTE] The Sims is the only game that has that type of simulation, sadly. I don't think many game devs are gonna toy in that field, as it would be hit-or-miss on the games success.
I guess when you're trying to make something that deep, people are afraid to take risks. Pity, since it's a variant of life-sim that could really do with some competition and variety. (and I don't want to buy from EA anymore, either) I mean, Cities: Skylines is proof enough that Paradox isn't afraid to publish deeper titles (plus there's Europa Univeralis), but with that said things probably get a little complicated when you have something as personal as a people-focused life sim. Here's hoping someone decides to fill that niche one day.
Love how whomever made the banner for this article used something from Bioshock 2 which wasn't Ken's game :v: I always found Bioshock 2's models for little sisters to the best one so no wonder why they used it. The first ones have not aged well: [IMG]http://i.kinja-img.com/gawker-media/image/upload/s--hlinankK--/18lvj2teztik8jpg.jpg[/IMG] anyways this will be interesting to how this game turns out. I'm not particularly holding my breath about it. So we will get to choose which kinda character we will want? Or will it just be selected for us or something?
[QUOTE=SpartanXC9;47506463]I can't wait for Ken to discover something he knows nothing about and use it as a plot device.[/QUOTE] You mean writers like to challenge themselves? You don't say.
[QUOTE=GayIlluminati;47507338]Hopefully Levine takes his experience with Infinite as a learning experience about what happens to him when he is given too much time and is surrounded by too many yes-men. Ken's pretentiousness, while often obnoxious to me, is an integral aspect of his work, even in the early days, so there probably isn't going to be much progress on that front imo.[/QUOTE] I feel like Ken is less pretentious than he is made out to be. I read a lot of interviews pre-Infinite and I got the impression he was kind of a knob, then I saw a long Giant Bomb interview video and he seemed just pretty normal and chill about stuff. I feel like, through just writing, people were doing their own job of propping him up on this massive pedestal.
I'd rather not have the game focused around an entire character that isn't really mine. There is a large chance that character's won't like the character and it can ruin the game if that happens. I didn't really care about Elizabeth so it kind of became annoying when I just kept hearing all this shit about Levine's waifu throughout the story and it just wasn't enjoyable for me.
bioshock infinite isn't a BAD game, it's just really disappointing compared to what they promised in gameplay trailers and the like like dishonored is a better bioshock game than bioshock infinite was, beating it in almost everything but atmosphere and an interesting story- and dishonored's atmosphere was [I]pretty[/I] damn good at times i'm hoping they focus at least a bit more on making the game itself good in their next project Also yeah I didn't really care that much about Elizabeth at all so finishing the game, being a little disappointed, and seeing people waifuan Elizabeth and jerking the game off everywhere for like 2 months afterwards before the hype started to die off was kind of awful to me personally
[QUOTE=kingstead;47508640]-snip-[/QUOTE] bioshock 1 little sisters look like potatoes
[QUOTE=eirexe;47510738]bioshock 1 little sisters look like potatoes[/QUOTE] And the Big Daddies probably look like fishmen under their helmets, so all you'd need then is some hot oil and a bottle of vinegar.
Stupid question.Were there any attempts to create an ai that makes games?
[QUOTE=CrossTownNews;47510995]Stupid question.Were there any attempts to create an ai that makes games?[/QUOTE] That [I]makes[/I] games? You would need to quantify what makes a game good, and then turn those qualities into something that could be broken down into simple steps, like loops of simple math, or a plug-and-play lego block API that a computer could mix and match. Still, you'd have people programming the blocks. Game programming is generally complex code that serves to entertain and evoke an emotional response humans, it's about as abstract as programming gets. I've read articles talking about learning AI made to play games, but they have trouble learning little more then Atari-era rulesets. I couldn't imagine the kind of AI that could come up with them.
Sims 5?
Define game: There has been real life games. Eagle Eye stuff but without the violence. I am trying to think on how I can elaborate what I'm thinking of but I'm wasting away. My mind isn't working well as well as it used to due to a cancer. I believe (correct if wrong) AIs can learn human behavior and monitor it and adjust accordingly. Everything from biometrics data mining to language recognition. A text based game where the AI creates more content based on its interaction with human beings. It would be a ongoing process. Am I making sense?
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