• EverQuest Next Landmark dev diary shows tools of the trade
    3 replies, posted
[url]http://www.shacknews.com/article/81903/everquest-next-landmark-dev-diary-shows-tools-of-the-trade[/url]
oh...I got excited. I thought the title meant that in the dev diary they would show off the tools they use to make the game (prop/character creation) and how they make materials and textures. :v:
I hope each block in the world has multiple 'levels'. So you dig up some soil, and there's a small ditch now, but you need to keep digging to dig u pthat entire block's worth of soil. Basically you'd have to mine it multiple times to remove a block of material. Would disincentivize terrain rape by griefers because it would x times longer to do any real damage to the world. And how are they handling ownership? Because if yo ubuild something, it will be gone by morning because some dick or group of dicks in another timezone will play solely to wreck anything people build. If the game says you own whatever blocks you place, said dicks will build walls around spawn points or town/dungeon entrances so no one can do shit because they can't remove the blockades because they didn't place the blocks. Also, same dicks can build shit on top of your stuff and you can't remove it. I think this engine would work better as a singleplayer game or a game you invite/whitelist people to o nyour own private server. Having it MMO style just invites griefing and bad sports.
So MMOs are actually hitting the EVE model of just making the economy all done directly by the playerbase? Sounds good.
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