• Valve is working on 3 full-blown VR games, says the VR market has 'exceeded its expectations'
    14 replies, posted
[url]http://www.pcgamer.com/valve-is-working-on-3-full-blown-vr-games-says-the-vr-market-has-exceeded-its-expectations[/url]
Im wondering how they'll handle movement. Resident Evil 7 had an interesting way where the camera could be snapped to set angles with your head (and hands on the vive, if it worked like that) being used to actually look around and aim, seemed to work without the motion sickness issue.
[quote]Valve is working on [B]3[/B] full-blown VR games[/quote] Yep Half life 3 confirmed
Kinda surprised they said it had exceeded their expectations. I didn't think vr was doing so well.
maybe their expectations were just that low
[QUOTE=Hogie bear;51805948]Kinda surprised they said it had exceeded their expectations. I didn't think vr was doing so well.[/QUOTE] That's because there's really jack shit for decent games right now, and Valve knew that's how it would be before launch. There's a handful of true games that have more to offer than a tech demo, but things are up in the air. Right now, VR is like PC gaming was in the 80s-90s. Nothing was standardized and people were trying to figure out what works best for everyone. People didn't just instantly agree that WASD was good control scheme for FPS PC games, it was all over the place for almost a decade. For example, Wolfenstein 3D used the arrow keys to look around and move, as did DoomI/II and Duke Nukem 3D. It really wasn't until 1997-98 with Half-life and Quake 2 that we saw WASD come into mainstream use. It's the same thing with VR controls and gameplay right now. Once things are figured out and set into concrete, and it will happen a lot faster than in the 90s thanks to fast internet and user reviews, some proper games can be made and VR will break Warp factor 10 by 2025. Also it takes a few years for quality games to be made, and no doubt bigger devs are waiting for some standardization before going all out on a big name IP VR release because their decisions might not be the best. Valve putting out some real games for the Vive (I have one of these, haven't touched it for 3 months) and the Rift will speed that up a lot. I'm willing to bet that one of the 3 games is Half-life related because it's a new tech and Valve likes to pioneer something with their flagship game. They practically reinvented FPS games in 1998, then re-reinvented them again in 2004 while also pushing the envelope visually with a brand new engine. Source 2 is their new engine, and VR is their new platform, and I absolutely believe that they'll at least include VR as part of HL3. The HL series always was about immersing the player into Gordon's suit, that's why they decided to have a silent protag.
I've used my Vive on and off a decent amount, but I'm tired of the same old room games, or indie games. I want something much bigger than that. [editline]11th February 2017[/editline] something that can be engaging by being paced out in a way that works for the vive being used for hours a day on and off would be perfect something that actually has, you know, more than 1 fucking level, a sense of going some where and actually doing something more than a single activity
[QUOTE=B!N4RY;51804930]Yep Half life 3 confirmed[/QUOTE] Any one have found already the ARG ?
[QUOTE=J!NX;51807817]I've used my Vive on and off a decent amount, but I'm tired of the same old room games, or indie games. I want something much bigger than that. [editline]11th February 2017[/editline] something that can be engaging by being paced out in a way that works for the vive being used for hours a day on and off would be perfect something that actually has, you know, more than 1 fucking level, a sense of going some where and actually doing something more than a single activity[/QUOTE] Dunno what PC is like but on PS4 there are already full games like Driveclub ported over to VR, which features every single track and most of the cars from the original game + DLC. There's also Arkham Knight VR but I'm not sure if that's a full port or not. Until Dawn: Rush of Blood is also pretty cool, but it's not a proper full game. It's not a single level game either, though.
[QUOTE=BF;51808006]Dunno what PC is like but on PS4 there are already full games like Driveclub ported over to VR, which features every single track and most of the cars from the original game + DLC. There's also Arkham Knight VR but I'm not sure if that's a full port or not. Until Dawn: Rush of Blood is also pretty cool, but it's not a proper full game. It's not a single level game either, though.[/QUOTE] Only issue is PS4 is way the fuck not worth it when you already have a PC
So when they said they were working on a game in the Half Life Universe, they meant some VR shit didn't they?
HL3 aside, i'd actually would like to see a game that's built around Aperture science in its entirety, rather than have a singular device act as the macguffin.
[QUOTE=Pat.Lithium;51807530]maybe their expectations were just that low[/QUOTE] VR from the get-go was going to be a toy for enthusiasts and rich people initially, and Valve knew that. It would make sense for them to think that there wouldn't be a lot of units moved.
[QUOTE=B!N4RY;51804930]Yep Half life 3 confirmed[/QUOTE] [I]Valve is working on two VR games and two VR "episodes."[/I]
[QUOTE=flashn00b;51810279]HL3 aside, i'd actually would like to see a game that's built around Aperture science in its entirety, rather than have a singular device act as the macguffin.[/QUOTE] I'd like to see one that you're playing as Gordon Freeman starting from where HL2:Ep2 left off and you end up entering Aperture Science either on purpose or by accident - perhaps from the bottom (60s part) upwards
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