• Devblog 47
    6 replies, posted
[url]http://playrust.com/devblog-47/[/url]
That reload idea sounds amazing. You'd need an alternate system too - tap R to reload normally, hold for x ticks to open the advanced menu. Great for when you're ambushing or whatever at night - first few rounds are tracers and the rest are regular, etc.
[quote]Analytics is a funny word to spell, the trick is to remember to start with anal.[/quote] Classy
[QUOTE=thrawn2787;47135182]Classy[/QUOTE] classic garry post
Remember, this is [URL="http://www.facepunchstudios.com/2014/08/07/formerly-known-as-riftlight-devblog-3/"]garry's preferred title[/URL] for a game FP Studios is developing: [t]http://www.facepunchstudios.com/wp-content/uploads/2014/08/spacecunts.png[/t] [sp]adam canceled rust[/sp]
[QUOTE=elixwhitetail;47135297]Remember, this is [URL="http://www.facepunchstudios.com/2014/08/07/formerly-known-as-riftlight-devblog-3/"]garry's preferred title[/URL] for a game FP Studios is developing: [t]http://www.facepunchstudios.com/wp-content/uploads/2014/08/spacecunts.png[/t] [sp]adam canceled rust[/sp][/QUOTE] Videogame adaptation of Space Balls
[quote]Then we realised that it was all a big load of shit, and no-one would ever really want to do any of that. So I just changed it to be normal reloading.[/quote] Jesus, i thought the multiple ammo types in same clip sounded amazing, then i read this and cried D:
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