Having a crosshair and faster arrows literally defeats the purpose.
[QUOTE=bdd458;53141548]Having a crosshair and faster arrows literally defeats the purpose.[/QUOTE]
The purpose of artificial difficulty you mean?
Are there no crossbows in Kingdom ?
[editline]18th February 2018[/editline]
Because it seems like everyone complaining about this just wants a crossbow instead of a bow.
Faster arrows maybe, but adding a crosshair to the bow is fucking stupid.
It seems to speak volumes about this game when all i've seen so far is mods to make things like archery and lockpicking better.
[QUOTE=DeEz;53141580]The purpose of artificial difficulty you mean?[/QUOTE]
Isn't the game supposed to be about how you're a peasant in the middle ages who does not have any of these skills yet, and that's reflected by the character having to train alongside the player having to actually put in the time to learn and improve with things? I don't think that's "artificial difficulty", there's a reason for it.
[QUOTE=DeEz;53141580]The purpose of artificial difficulty you mean?[/Quote]
If you don't know what the term artificial difficulty means then sure.
[QUOTE=Berman Slick;53141768]Because a game striving for realism by not having a crosshair on a ranged weapon is "artificial difficulty"[/QUOTE]
It would be better if they gave you at least something to know where your arrows will fly, as it stands in the base game theres nothing to go by.
Its not like a VR game where you can get a good feel for where the arrows will go, in game its just guessing if you are lined up with the middle of the screen or not.
Make sure to wear them Vambraces, boys.
[QUOTE=Cmx;53141804]It would be better if they gave you at least something to know where your arrows will fly, as it stands in the base game theres nothing to go by.
Its not like a VR game where you can get a good feel for where the arrows will go, in game its just guessing if you are lined up with the middle of the screen or not.[/QUOTE]
doesn't the arrow point to where it will go when it is drawn?
i'm nearly sure it does, at least that's how it feels to me
[QUOTE=Electrocuter;53141830]doesn't the arrow point to where it will go when it is drawn?
i'm nearly sure it does, at least that's how it feels to me[/QUOTE]
It does as far as I've been able to tell. Hitting things perfectly accurately with a bow is difficult, especially for an untrained Peasent like Henry. I'm glad the game represents this.
[QUOTE=Berman Slick;53141863]Again, realism is the idea. It's not PGA or Skyrim, you just have to get good at archery to be an archer.[/QUOTE]
Archers don't stare at a big rectangle and guess where the middle is.
[QUOTE=DeEz;53141580]The purpose of artificial difficulty you mean?[/QUOTE]
Literally git gud. After a couple of skill levels it's really easy to predict where your arrows will hit at close range and still doable though harder at distances. Do the log shooting contest a few times until you get the hang of it.
Anyone who puts a crosshair on the bow ought to feel embarrassed at his impotence.
[QUOTE=bdd458;53141548]Having a crosshair and faster arrows literally defeats the purpose.[/QUOTE]
[QUOTE=EskillV2;53141733]Faster arrows maybe, but adding a crosshair to the bow is fucking stupid.[/QUOTE]
[QUOTE=Berman Slick;53141863]Again, realism is the idea. It's not PGA or Skyrim, you just have to get good at archery to be an archer.[/QUOTE]
[QUOTE=Bertie;53142122]Literally git gud. After a couple of skill levels it's really easy to predict where your arrows will hit at close range and still doable though harder at distances. Do the log shooting contest a few times until you get the hang of it.
Anyone who puts a crosshair on the bow ought to feel embarrassed at his impotence.[/QUOTE]
If someone wants to put a crosshair on the bow let them. It's a single player game. Let them play it how they find fun, you play it how you find fun. You enjoy 'git gud', perhaps they just want to enjoy the story, there's nothing wrong with either playstyle and putting down players that want to change the game's difficulty curve to suit their own tastes isn't a good plan.
[QUOTE=gk99;53141983]Archers don't stare at a big rectangle and guess where the middle is.[/QUOTE]
Nor do they look at a pair of lines showing exactly where the bow is pointed.
[QUOTE=ReligiousNutjob;53142187]Nor do they look at a pair of lines showing exactly where the bow is pointed.[/QUOTE]
it's almost as if they have two eyes and have their hands physically on the bow and arrow, something that is incredibly difficult to replicate in a video game without VR and unique peripherals that even then wouldn't fully simulate it.
You don't have a point, video games have always needed abstract helping hands for mechanics like this, for instance the extremely simple and widely recognized practice of fixing your gun to the center of the screen.
That being said, forcing the character to learn alongside the player is quite a good mechanic, but I feel the game doesn't necessarily broadcast this requirement to the player enough considering the rest of the game feels like a modernized oblivion.
Even with a pointer it still takes effort. Your aim sways back and forth, in addition to the drop and general drift of the arrow. The games built in dot actually shows the sway, but it doesn't do anything to counter it, you have to handle that, and with drop and drift it still isn't close to perfect.
Archery and shooting both benefit from muscle memory heavily. I can draw my sidearm and land a head shot at five meters without pushing out and using the sights. I can do this because I've drilled it. I know that the orientation of my chest dictates the direction of the shot and I have the muscle memory to back it up.
Video games can't do this. You need things like health bars and cross hairs to bridge the gap between player character and player.
[QUOTE=TestECull;53142183]If someone wants to put a crosshair on the bow let them. It's a single player game. Let them play it how they find fun, you play it how you find fun. You enjoy 'git gud', perhaps they just want to enjoy the story, there's nothing wrong with either playstyle and putting down players that want to change the game's difficulty curve to suit their own tastes isn't a good plan.[/QUOTE]
None of us said not to let them. If someone wants to enable a bow crosshair, all the power to him, but don't come here saying it's "artificial difficulty" when you just suck. My impotence remark was nothing more than a crude joke along the "git gud" lines.
The thing about traditional archery is your aim is instinctual, there's no aiming down anything, you simply learn where to hold through trial and error.
[QUOTE=Bertie;53142811]None of us said not to let them. If someone wants to enable a bow crosshair, all the power to him, but don't come here saying it's "artificial difficulty" when you just suck. My impotence remark was nothing more than a crude joke along the "git gud" lines.[/QUOTE]
No, its just being shitty to someone else for the sake of ego.
[QUOTE=TestECull;53142183]If someone wants to put a crosshair on the bow let them. It's a single player game. Let them play it how they find fun, you play it how you find fun. You enjoy 'git gud', perhaps they just want to enjoy the story, there's nothing wrong with either playstyle and putting down players that want to change the game's difficulty curve to suit their own tastes isn't a good plan.[/QUOTE]
Sure, it's a single player game and they can do whatever they want, they can mod in horse vaginas and cheat in 100k gold to their inventory for all it matters, that doesn't make the base game "artificially difficult". Next are you going to tell me that having no crosshair for snipers in CSS is "artificial difficulty" because they still shoot to the center of the screen?
The archery in kingdom come doesn't get much easier with a crosshair I don't think, I could even see having one appear at high levels of archer be a reasonable thing honestly, but it doesn't make the game "artificially difficult" to not have one, that's just literally people who aren't good at it bitching about it because they either want to be hand held by easier game mechanics or don't want to use that feature to begin with (aka people wanting to remove lockpicking but as it may or may not be needed for a few critical quests they still have to do it). Artificial difficulty would be shit like bullet sponges or other things that don't actually change gameplay and only serve to waste your time/resources. The archer in KCD doesn't do that at all if you played the game and actually tried the archery. I spent maybe 3 minutes with the bow at the archery range in KCD and I was pretty much able to get rather close to the bullseye with only maybe 1-2 levels in archery from that. You don't need to be any better at it than that to beat the game, and honestly mod the game to play as you want to but don't come crying about artificial difficulty when the game is actually doing something for a good reason and isn't pulling the artificial difficulty card.
[QUOTE=Berman Slick;53141768]Because a game striving for realism by not having a crosshair on a ranged weapon is "artificial difficulty"[/QUOTE]
I would say that it is for a bunch of reasons.
The game gives you a crosshair for a multitude of other actions in the game, including but not limited to swinging a sword. This is because a game only has visuals and sounds to represent a very complex array of motions and stimuli which would normally go into something as complex as sword-fighting or archery.
A crosshair isn't necessarily an ideal solution but it's the simplest way to emulate all the different stimuli you experience when aiming a bow in real life that you simply don't get in a game. By not including it you're inherently gimping the player further than you should unless you include some counterpart.
[QUOTE=Ganerumo;53142917]I would say that it is for a bunch of reasons.
The game gives you a crosshair for a multitude of other actions in the game, including but not limited to swinging a sword. This is because a game only has visuals and sounds to represent a very complex array of motions and stimuli which would normally go into something as complex as sword-fighting or archery.
A crosshair isn't necessarily an ideal solution but it's the simplest way to emulate all the different stimuli you experience when aiming a bow in real life that you simply don't get in a game. By not including it you're inherently gimping the player further than you should unless you include some counterpart.[/QUOTE]
Honestly you can pretty much aim by learning the timing of the draw and how the arrow/bow is pointing. It's not really any more "artificially difficult" than shooter games that make you aim down iron sights instead of just being able to hip spray from a crosshair.
[QUOTE=nox;53142858]The thing about traditional archery is your aim is instinctual, there's no aiming down anything, you simply learn where to hold through trial and error.[/QUOTE]
every time I see all sorts of bullshit like a crosshair on a real bow I cringe tbh
I don't even need to use one to know how silly it is
[QUOTE=J!NX;53142925]every time I see all sorts of bullshit like a crosshair on a real bow I cringe tbh
I don't even need to use one to know how silly it is[/QUOTE]
Modern bows do have sights though.
[QUOTE=Ganerumo;53142927]Modern bows do have sights though.[/QUOTE]
"real bow"
[QUOTE=J!NX;53142932]"real bow"[/QUOTE]
What are you on about?
Just because its not traditional doesn't make it any less of a bow. Shooting at a traditional straw boss at 100 paces with a traditional bow is challenging, so is shooting a compound target at 30m at a 40cm target.
I used to go to a practice range to shoot with a bow. Now this was a long time ago, but as far as I remember, it's not exactly the kind of thing where you benefit from depth perception much. In the game, aiming felt pretty close to how you would do it irl. I like it. It really doesn't feel more artificial than real life.
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