• Editorial: Assassin’s Creed Is No Longer Critically Relevant
    26 replies, posted
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typical graham smith article, it takes a literature diploma to read it and in the end it says nothing
[QUOTE=Egevened;45686780]typical graham smith article, it takes a literature diploma to read it and in the end it says nothing[/QUOTE] Or maybe you're just dumb.
[QUOTE=Egevened;45686780]typical graham smith article, it takes a literature diploma to read it and in the end it says nothing[/QUOTE] I'll bring it down to your level for you. [img]http://www.rockpapershotgun.com/images/14/aug/asscreed1.jpg[/img] Music applies to videogames better than film, in respect to the tropes music follows as trends come and go: so too, do videogame popularities. Music is about pop, a genre for the new. In this way, pop paradoxically resurfaces as 'new' in the same way that videogames market themselves as being 'new'; being different is a valuable tool in the gaming industry. This is a good thing! Videogames need to be diverse; they need to approach new angles, new fun, else the market becomes stale and re-hashed. In regard to AssCreed in particular, it started as a game all about the new: historical themes, innovative gaming mechanics. The series improved as it went on. However, this game series has exhausted its potential for new content, it seems. The series deserves a respectful bow from its previously held reverence. [img]http://www.rockpapershotgun.com/images/14/aug/asscreed2.jpg[/img] <info to tell people about the new game and its features/> The game is looking to be pretty good. It fulfills what is wanted from it. The game can't branch out for much newer gameplay without losing its core appeal. This ties into the first half of the article, with the context that the game deserves buying regardless: it is highly enjoyable, despite not exploring many new ideas. And, the ultimate point of this article: The common outlook on Assassin's Creed as a revolutionizing series, and key player in videogame innovation is blocking a lot of attention from more modern titles that are more relevant to the discussion of new ideas in gaming, and gaming journalism. [editline]14th August 2014[/editline] good enough? [editline]14th August 2014[/editline] really, the point is tldr in the title: Editorial: Assassin’s Creed Is No Longer Critically Relevant
RPS hasn't been critically relevant for quite some time they should make an article about that.
[QUOTE=G-Strogg;45686887]RPS hasn't been critically relevant for quite some time they should make an article about that.[/QUOTE] I know its hip to hate on RPS [citation needed], but you could have picked a better RPS thread to pick on than [i]one that addresses a core gaming journalism concern in a mature and very well worded manner[/i].
Yeah I know. I'm sorry.
[QUOTE=Mastahamma;45686806]Or maybe you're just dumb.[/QUOTE] I'm pretty good at english and I read quite some scientific literature in my time but this article is hard to understand.
I'm sure Mastahamma was calling him dumb not for his reading comprehension, but because he demeaned the writer while getting upset and stating that the article is simply about nothing (because he dislikes RPS, and dislikes that he can't handle the wording).
[QUOTE=bitches;45687002]I'm sure Mastahamma was calling him dumb not for his reading comprehension, but because he demeaned the writer while getting upset and stating that the article is simply about nothing (because he dislikes RPS, and dislikes that he can't handle the wording).[/QUOTE] I am demeaning the writer because this is bad writing [editline]14th August 2014[/editline] "reaching a feverish apex of popularity before settling into comfortable grooves and hoping for the rare, Kylie Minogue-like creative resurgence" are you serious
[QUOTE=Egevened;45686780]typical graham smith article, it takes a literature diploma to read it and in the end it says nothing[/QUOTE] Awesome, where do I collect my literature diploma?
[QUOTE=Egevened;45687038]I am demeaning the writer because this is bad writing [editline]14th August 2014[/editline] "reaching a feverish apex of popularity before settling into comfortable grooves and hoping for the rare, Kylie Minogue-like creative resurgence" are you serious[/QUOTE] If you think that's bad writing then I think you need to go back to school.
[QUOTE=Mastahamma;45686806]Or maybe you're just dumb.[/QUOTE] There's something called being too wordy, and this article is it.
I enjoy the series. Sure, there are a lot of games and they're all rather similar but they're all of a high quality. As long as I'm having fun then I'm happy.
[QUOTE=Egevened;45686780]typical graham smith article, it takes a literature diploma to read it and in the end it says nothing[/QUOTE] This comment is mind-blowing because the article in question is barely 700 words and is written in English a freshman in high-school should understand. [editline]14th August 2014[/editline] [QUOTE=G-Strogg;45686887]RPS hasn't been critically relevant for quite some time they should make an article about that.[/QUOTE] Do you even know what critically relevant means...
While I agree with the article, it's written in such a bloated style, and comes off as pretentious.
[QUOTE=Novangel;45687453]While I agree with the article, it's written in such a bloated style, and comes off as pretentious.[/QUOTE] I don't think you know what pretentious means.
I liked this comment way more than this article. [quote]So, in the year that Ubisoft have said “Yeah, the formula was getting a bit stale, we’re working on making AC something more than it has been the last few”, you’ve gone ahead and said you’re not interested anymore? I mean, I hate to call someone a hipster. But you, sir, are a fucking hipster. As an aside, I look forward to the day RPS doesn’t cover any popular games at all, and further doesn’t cover any of the various expos or conferences. That way, I can know my videogame journalists really get what coverage is all about – not liking what anyone else likes.[/quote] [QUOTE=Sailor Mars;45687475]I don't think you know what pretentious means.[/QUOTE] [quote=Pretentious]adjective adjective: pretentious attempting to impress by affecting greater importance, talent, culture, etc., than is actually possessed.[/quote] Yeah I'd say this article is coming off as pretentious.
[QUOTE=bdd458;45687499]I liked this comment way more than this article. Yeah I'd say this article is coming off as pretentious.[/QUOTE] What is the greater importance or talent the writing is affected with here? The writing really isn't very complicated.
[QUOTE=bdd458;45687499]I liked this comment way more than this article. Yeah I'd say this article is coming off as pretentious.[/QUOTE] Would you rather he just wrote in simple sentences or is it what he says that you think is pretentious?
[QUOTE=Rossy167;45687518]Would you rather he just wrote in simple sentences or is it what he says that you think is pretentious?[/QUOTE] It's a wordy piece, and being wordy for the sake of being wordy is something you want to avoid as a writer. I honestly don't care what they decide to write about, or what not to write about, but doing it in a way that just comes off as 'I'm better than you' (IE being pretentious in the writing) isn't very good imo.
Has anyone talking about how pretentious it is read beyond the first paragraph? I'll admit that one was a bit superfluous, but the rest of it is not pretentious at all. Let's take the last paragraph for example. "When people complain about there being too many sequels, what they’re really saying is that they’re personally bored of something. It doesn’t mean that a company shouldn’t continue to serve the audience they’ve built, and the millions of people who still love it and aren’t bored by it. Instead, we make space for new ideas by not continuing, reflexively, to talk about the old ones. Thanks for everything, Assassin’s Creed. You were useful. What’s next?" There's absolutely nothing about this that is too wordy or difficult to read. And every other paragraph is basically the same, with maybe one 'big' word. Each paragraph represents a different topic to the overall theme. I do agree with your sentiment, articles that are verbose or over-explain things aren't good. But I don't think this is an example of either. [editline]14th August 2014[/editline] I'm not trying to bash anyone here, it just seems like people read the first paragraph and assumed the rest of it was the same.
They should just make Black Flag into a spin-off series, scrap the eavesdropping and following missions and make it a fully fledged open world piracy simulator.
[QUOTE=The_Marine;45689175]They should just make Black Flag into a spin-off series, scrap the eavesdropping and following missions and make it a fully fledged open world piracy simulator.[/QUOTE] Ubisoft have showed interest in making a purely pirate IP and made a poll asking players what they'd want from a pirate game, including PvP. Considering the success of Black Flag (enough to warrant Rogue's creation) I'd like to think they'll make it.
[QUOTE=Egevened;45687038]I am demeaning the writer because this is bad writing [editline]14th August 2014[/editline] "reaching a feverish apex of popularity before settling into comfortable grooves and hoping for the rare, Kylie Minogue-like creative resurgence" are you serious[/QUOTE] I'll try again. [img]http://www.rockpapershotgun.com/images/14/aug/asscreed1.jpg[/img] Music applies ta vizzlegame mo' betta than film, up in respect ta tha tropes noize bigs up as trendz come n' go: so too, do vizzlegame popularities. Put ya muthafuckin choppers up if ya feel dis! Music be bout pop, a genre fo' tha new. In dis way, pop paradoxically resurfaces as 'new' up in tha same way dat vizzlegame market theyselves as bein 'new'; bein different be a valuable tool up in tha gamin industry. This be a phat thang! Videogame need ta be diverse; they need ta approach freshly smoked up angles, freshly smoked up fun, else tha market becomes stale n' re-hashed. Y'all KNOW dat shit, muthafucka! In regard ta AssCreed up in particular, it started as a game all bout tha new: oldschool themes, innovatizzle gamin mechanics. Da series improved as it went on. I aint talkin' bout chicken n' gravy biatch. But fuck dat shiznit yo, tha word on tha street is dat dis game series has exhausted its potential fo' freshly smoked up content, it seems. Da series deserves a respectful bow from its previously held reverence. [img]http://www.rockpapershotgun.com/images/14/aug/asscreed2.jpg[/img] Da game is lookin ta be pretty good. Y'all KNOW dat shit, muthafucka! I be fly as a gangbangin' falcon, soarin all up in tha sky dawwwwg! Well shiiit, it fulfills what tha fuck is wanted from dat shit. Da game can't branch up fo' much newer gameplay without losin its core appeal. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack. This tizzles tha fuck into tha straight-up original gangsta half of tha article, wit tha context dat tha game deserves buyin regardless: it is highly enjoyable, despite not explorin nuff freshly smoked up ideas. And, tha illest point of dis article: Da common outlook on Assassinz Creed as a revolutionizin series, n' key playa up in vizzlegame innovation is blockin a shitload of attention from mo' modern titlez dat is mo' relevant ta tha rap of freshly smoked up scams up in gaming, n' gamin journalism..
[QUOTE=The_Marine;45689175]They should just make Black Flag into a spin-off series, scrap the eavesdropping and following missions and make it a fully fledged open world piracy simulator.[/QUOTE] Or how about Assassin's Creed tries something different? Rather than just picking something that works and sticking with it I think they should go 'right we're done with Pirates it's time for Ninjas!' and after that go 'Hey, anyone else think medieval England sound cool to you guys?' and after that how about we see some tribal wars in Africa?' it's not like Ubi are limited to one setting, they have [B]all[/B] of history to play with why make every game based on the last? I think AC4 was so well received because it was variation in a series that hadn't changed in years so people got that giddy new feeling playing it as opposed to pirating was cool (don't get me wrong, I love it).
[QUOTE=Rossy167;45695484]Or how about Assassin's Creed tries something different? Rather than just picking something that works and sticking with it I think they should go 'right we're done with Pirates it's time for Ninjas!' and after that go 'Hey, anyone else think medieval England sound cool to you guys?' and after that how about we see some tribal wars in Africa?' it's not like Ubi are limited to one setting, they have [B]all[/B] of history to play with why make every game based on the last? I think AC4 was so well received because it was variation in a series that hadn't changed in years so people got that giddy new feeling playing it as opposed to pirating was cool (don't get me wrong, I love it).[/QUOTE] It was both, Black Flag was completely unexpected and turned out to be a fantastic game. So this year they're actually varying it up with Unity (just like you said) and revisiting the old with Rogue. One is a departure from the last, it's a larger and more open game with an emphasis on assassination. The other is for all of the people who want more naval combat, and at least it's not a carbon copy of the last game. The Templar approach and icy open world setting should freshen things up a little.
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