• Now Available - Hard Reset
    15 replies, posted
[url]http://store.steampowered.com/news/6252/[/url]
I heard this game was a total letdown
The demo was a total disappointment: [media]http://www.youtube.com/watch?v=XzLncAQPYuw[/media] Perhaps the full game will be better.
I loved the demo
I loved the demo, and I heard the full game is very fun. The main downside was the game's length which is about five hours, but I'd rather have a very fun short game than a boring long game.
Looks like this game needs a hard reset. :smug:
The demo was a boring piece of shit
Can't wait to play the full thing.
The demo felt very, very dated. Run backwards and keep holding the trigger.
[QUOTE=sp00ks;32273227]The demo felt very, very dated. Run backwards and keep holding the trigger.[/QUOTE] Old school FPS. Have we not covered this before? I keep seeing this come up, "Oh hell yeah, a game that plays the way the good old games do!" and then they bitch continuously about no iron sights, prone, sprinting, and running backwards. I've said it before, but, I think the older games are not actually as fun as what people thought they were.
The people expecting this to "Save the fps genre" are silly. Its not amazing, its not bad is all I can really say.
[QUOTE=JCDentonUNATCO;32273875]The people expecting this to "Save the fps genre" are silly. Its not amazing, its not bad is all I can really say.[/QUOTE] Uh the FPS genre is lightyears from "needing to be saved"
You may want a hundred more "realism corridor shooters" with an alternative of "latest awkward franchise reboot from interesting genre to an fps" but the rest of us would like to move on.
[QUOTE=latin_geek;32277697]Uh the FPS genre is lightyears from "needing to be saved"[/QUOTE] Financially speaking, yeah, it's doing fine. It's creatively bankrupt though. [editline]13th September 2011[/editline] [QUOTE=Hostel;32273523]Old school FPS. Have we not covered this before? I keep seeing this come up, "Oh hell yeah, a game that plays the way the good old games do!" and then they bitch continuously about no iron sights, prone, sprinting, and running backwards. I've said it before, but, I think the older games are not actually as fun as what people thought they were.[/QUOTE] No, I think it's just that when we're making these "old school shooters" people are wont to forget that old school means more than just no ironsights and lots of enemies. I mean, I play Doom to this day and enjoy it a hell of a lot more than most modern FPSes.
This game would of been much better if it had a multiplayer portion. The concept of two extremely customisable weapons would be great for a multiplayer game, not to mention it's kind of inane to market a game as being an "old school FPS" although most "old school FPS" games were known for their multiplayer. Quake series, anyone? I didn't like the demo though, so even if it did have multiplayer I wouldn't buy it.
Quake/Unreal Tournament are the prime examples of great arcade FPS games. Jumping around maps, explosions everywhere, rotating around 360 degrees shooting anything in sight, gibs spraying everywhere. That was fun.
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