• Garry's Mod Beta - Update 25
    26 replies, posted
[url]http://garrysmod.com/post/28005992226[/url]
how do you update a flat grass map. it's simply flat grass
[QUOTE=Sokrates;36935917]how do you update a flat grass map. it's simply flat grass[/QUOTE] we have to go flatter
Modifying textures, lighting, rendering options, anything that can optimise the map a small amount more.
[QUOTE=Sokrates;36935917]how do you update a flat grass map. it's simply flat grass[/QUOTE] better lighting and skybox.
[QUOTE=Sokrates;36935917]how do you update a flat grass map. it's simply flat grass[/QUOTE] He added hills
Hey Garry, are you preparing for the Linux release at all?
I fucking hated the original flatgrass but it actually looks good now.
[QUOTE=snuwoods;36936010]Hey Garry, are you preparing for the Linux release at all?[/QUOTE] Afaik there's no way to do anything until Valve has actually released some Linux stuff
Shouldn't he have just made a 3D skybox with MORE flatgrass?
I wonder if it's worth reinstalling gmod. Oh the hours of fun I used to have back when gmod 9 was new and Spacebuild was all the rage.
[QUOTE=minilandstan;36936228]Shouldn't he have just made a 3D skybox with MORE flatgrass?[/QUOTE] These maps are community made AFAIK. Check the beta forums.
[img]http://puu.sh/LIAC[/img] We have preset colors once more!
[QUOTE=minilandstan;36936228]Shouldn't he have just made a 3D skybox with MORE flatgrass?[/QUOTE] it'd be nice to know where the map ends so you dont keep slamming into the invisible walls
If anyone is curious, here's a size comparison. Red and yellow is old, blue and green is new. top [img]https://dl.dropbox.com/u/7333627/ShareX/2012-07/2012-07-25_20-12-25.png[/img] side [img]https://dl.dropbox.com/u/7333627/ShareX/2012-07/2012-07-25_20-14-38.png[/img]
I can't wait for this to release. Seeing all these updates makes me want to play it but I know I'll just be disappointed to load up my non-beta gmod :(
I'm glad the new flatgrass has a higher ceiling. If you build high enough you actually can't see it from the ground since it goes past the Source engine's max view distance. Secret skybases.
[QUOTE=Electrocuter;36937174]I'm glad the new flatgrass has a higher ceiling. If you build high enough you actually can't see it from the ground since it goes past the Source engine's max view distance. Secret skybases.[/QUOTE] This is awesome.
Personal opinion on the new flatgrass, mostly everything looks good, the new colour of the grass, the higher skybox, two things I dislike though are the edges of the map with an invisible wall and the spawn that makes it feel like one of those crappy remakes of flatgrass with a load of crap dumped in it.
I don't like the new Construct - it could be done so much better...
Oh neat, you can achieve recursion if you follow the link in the post. [t]https://dl.dropbox.com/u/7333627/ShareX/2012-07/2012-07-26_00-16-48.png[/t]
This update is going to revolutionize Garry's Mod once again. I need to learn how to make fun gamemodes and other development projects to make something that might be better then your usual gamemodes like Perp and DarkRp gamemodes.
We NEED a reboot of that freelancer gamemode. That was AMAZING.
[QUOTE=Electrocuter;36937174]I'm glad the new flatgrass has a higher ceiling. If you build high enough you actually can't see it from the ground since it goes past the Source engine's max view distance. Secret skybases.[/QUOTE] r_farz 65536. It's not like we need depth precision anyway, don't know why that's not already default.
[QUOTE=DireAvenger;36941996]We NEED a reboot of that freelancer gamemode. That was AMAZING.[/QUOTE] That would never happen. So long as drama exists and people want to gain "fame" and "fortune" from their GMs.
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