• HTC Vive VR headset was delayed because of "a very, very big technological breakthrough"
    22 replies, posted
[url]http://www.pcgamesn.com/htc-vive-vr-headset-was-delayed-because-of-a-very-very-big-technological-breakthrough[/url]
Better than because of a very, very big problem I guess :v:
a retina display :v:
as i said in the other thread, [QUOTE=Trixil;49353214]fleshlight integrated in the controller so we can fuck anime schoolgirls in stunning 360 degree vr?[/QUOTE]
Valve discovered velcro and are currently brainstorming all of the different ways it can be implemented for optimal performance. Alternatively, I'm always up for what Valve's brainstorming and don't care about due dates.
Very unlikely but I hope it's the 4k per screen thing.
if it is actually a huge technological breakthrough, it'll be extremely interesting to see how it'll affect the vr industry.
[QUOTE=NeverGoWest;49355851]Very unlikely but I hope it's the 4k per screen thing.[/QUOTE] 4K per eye affordable vr pick one
[QUOTE=GameDev;49355971]4K per eye affordable vr pick one[/QUOTE] I reject this answer I PICK BOTH :science101:
[QUOTE=GameDev;49355971]4K per eye affordable vr pick one[/QUOTE] As for the headsets alone, it's not that far off (and you can always upscale on not-top-of-the-line machines). Even the smaller dot pitch would still be an improvement.
Jesus this sounds amazing, just hope i wont be let down though
And preorders for the Rift will be up before they reveal this amazing breakthrough. God damnit stop playing with my feelings :ohno:
[QUOTE=NeverGoWest;49355851]Very unlikely but I hope it's the 4k per screen thing.[/QUOTE] Hurrah. Now even NASA's supercomputers can't push pixels to the screens fast enough.
[QUOTE=pentium;49356217]Hurrah. Now even NASA's supercomputers can't push pixels to the screens fast enough.[/QUOTE] Take two cards of a model that can render stuff at 4k at 60fps smoothly and do some SLI sorta thing? I probably just sounded really dumb but I am not sure, not a hardware guy really.
[QUOTE=NeverGoWest;49356296]Take two cards of a model that can render stuff at 4k at 60fps smoothly and do some SLI sorta thing? I probably just sounded really dumb but I am not sure, not a hardware guy really.[/QUOTE] Nah, one-card-per-eye is the technique that's being developed. The problems are, 60 FPS isn't enough for VR (everyone's pushing for 90), and you'd be hard pressed to find a single card that can do 4k90fps in otherwise visually impressive games. And even then that's still too expensive for most people.
[QUOTE=GameDev;49355971]4K per eye affordable vr pick one[/QUOTE] Not to mention the kind of setup you would need to run that.
They discovered a way to attach little hats to the Vive.
Probably just saying this so people hold out for it instead of going for the Oculus.
[QUOTE=PieClock;49356971]Probably just saying this so people hold out for it instead of going for the Oculus.[/QUOTE] they're probably going to have to say what it is when it's going to be released, and if it isn't actually as amazing as they described it, then it would a horrible PR move.
[QUOTE=PieClock;49356971]Probably just saying this so people hold out for it instead of going for the Oculus.[/QUOTE]Or instead of something stupid, they could make theirs available sooner, getting more of the rush purchasers.
Most credible speculation I've read so far is that the front-mounted camera can scan the environment into the virtual world, sort of like on-the-fly photogrammetry. That'd be pretty neat.
Technological breakthrough? Eye tracking isn't. Front mounted camera isn't. Body attached sensors? Better resolution? None of these are "groundbreaking" Now here's my speculation. Earlier this year, this whole "WiFi using lighs" became a big thing. There's a TED talk about it. And with how the lighthouse tech works right now, it shout be possible to use the tech to stream video to the headset. So...No wires attached to the headset. Wireless headset?
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