i'm coding a stress system for a survival-ish gamemode i'm working on for GMod, and getting stressed or getting rid of stress works just fine, but i'm coming up short on negative effects that higher stress can put on the player
right now, killing someone, someone dying near you, taking damage, or suffering from hunger adds to stress, and nothing yet reduces it
i didn't post this in developer discussion because i was hoping the broader FP userbase would be able to help out, and because it's not coding help i'm looking for, i just need some input
ideas for what could add/remove stress would be appreciated too
The obvious ones are shaky aiming and vision effects - I'd go with like, a high contrast and high sharpness filter to symbolise panic. Something that affects sounds could work; like, a heartbeat, or audio of the player character whimpering.
Have it so crafting items has an increased time, or a bigger chance of having something be broken due to panic
already did high contrast, sharpness, and pulsing red coloration. i can see about making stress fuck up firearm accuracy
also added swimming as a way to reduce stress, if anyone was gonna suggest that
[editline]3rd June 2016[/editline]
crafting is instant and i don't think i can have the failure chance be modified that way, but i appreciate the input
Dont make it affect you too much, just small annoying things that mess with you. I wouldnt do a huge red screen or something, just make it an inconvienience that can stack up on your problems and fuck with you if you dont fix it.
Also is this gonna be an rp server or something?
Maybe slower movement speed, shaky screen (a little only)
it'll be an RPG based around industry, survival, anarchy, and horribly violent capitalism. HellMOO and Phase Four are probably the closest comparisons i can think of.
problems stacking up and fucking with you is the idea. while violence is the answer to lots of problems, the reason behind wanting to make combat not as clear cut as it tends to be on gmod is because (using DayZ/Rust as examples) if someone's able to kill someone else with almost no consequences, chances are they're going to
whether serious RP will be an intended feature or not hasn't been decided yet but it'll be possible
[editline]3rd June 2016[/editline]
the other point of making combat harder is to hopefully promote a sense of paranoia in players, to try to avoid it unless they have to go through with it, or they're feeling ballsy enough (i.e. some gang took over the munitions factory and is charging too high of a fee to let others use the equipment, which is harming the flow of gun parts)
If the stress level is really high, add hallucinations like fake gunshots sounds or even fake hits on the player so they think they're being attacked. Also make the viewmodel and crosshair shake slightly.
i love it. thanks!
If you wanna go big dick you could even add fake enemies that fade away after being shot once, or they disappear upon colliding with you. Just something to make the player waste resources like ammo.
the more disturbing/disorienting, the better. i'll see what i can do about that.
i dont know if its possible to do this in source, but in stalker games for example, they replicate the effect you get when you cross your eyes, it works really effectively. you could do this when the stress level is really high
I guess stress level goes down slowly as long as nothing stressful is currently happening, like if you are in a lit area, or find medications that prevent or lower stress level after a few minutes?
[editline]4th June 2016[/editline]
[QUOTE=XP_Static;50453948]If the stress level is really high, add hallucinations like fake gunshots sounds or even fake hits on the player so they think they're being attacked. Also make the viewmodel and crosshair shake slightly.[/QUOTE]
Are you hear random zombie moans
How about fulfilling certain tasks reduces the stress levels?
[QUOTE=Recurracy;50455414]How about fulfilling certain tasks reduces the stress levels?[/QUOTE]
[IMG]http://ecx.images-amazon.com/images/I/31fT9ct7PDL.jpg[/IMG]
also a "breathe in and out" mechanic
oh i like that idea, just like blaskowicz' count to 10 stuff in the new wolfenstein
[editline]4th June 2016[/editline]
press f to count to 10
would it be possible to have the stress level directly effect the mouse/joypad sensitivity? So at high stress levels, players find themselves acting more abrupt and twitchy. This way, they player has to actually mentally steady themselves to compensate for the sudden increase.
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