I'm excited. Part of me is a little disappointed that it isn't in the Source engine, but in the end, it doesn't matter. Dear Esther was beautiful not because of the engine, but because of the artist.
[quote]Dear Esther is one of the most fascinating [b]interactive[/b] experiences to come in recent time.[/quote]
and then I laughed
-snip
bad reading
Sounds like it'll be a lot better than the overrated snoozefest of Dear Esther.
It definitely depends on the person. I thought Dear Esther was fantastic. One of my favourite purchases and I even gifted it to some people.
Dear Esther on artistic terms is fucking genius and one of the most beautiful pieces of art I have seen in a while. I don't even consider it a game because there is no game involved.
I will buy this one as well.
Can't wait, sounds and looks fantastic.
I hope they really nail the execution, it could be fucking amazing.
This interests me. I am always into new and experimental things. I cannot fathon how it is this will work so I am very excited for this.
Calling Dear Esther "Interactive" is like calling distilled water "Flavorful".
I'll watch a video of it on YouTube because it'll be the same thing. Then I get to save money for games.
I will buy this because it sounds interesting, and I don't require a weapon in my hand in order the video games I play to be interesting and fun.
Misread, though he was in on Bioshock....
I thought Amnesia: A Machine for Pigs was their next project.
If I can move faster than old grandma pace, then yes, I think I'll buy it.
i thought dear esther was an incredible piece of art, it told a story that was very touching, and it looked incredibly beautiful.
It was a cool piece of art, but that's about it. I got bored of it before I was done.
I hope Robert Briscoe(Mirrors Edge level dev) is working with them again.
It would really add the presentation value to the CryEngine.
What was even the story of dear esther, everyone says its so great but from what I have seen of the game its nothing more than a pretenious narrative and there isnt actually a story that means anything, to probably anyone except the writer.
wow that sounds amazing
If this game fixes what was wrong in Dear Esther, aka lack of gameplay, slow walking speed, etc, then "Everybody's Gone to the Rapture" might indeed be better; also having a time limit wherein you can't do everything in one playthrough, that'll make it quite a bit more replayable.
[QUOTE=HoodedSniper;37013011]What was even the story of dear esther, everyone says its so great but from what I have seen of the game its nothing more than a pretenious narrative and there isnt actually a story that means anything, to probably anyone except the writer.[/QUOTE]
Seriously?
You can't even decipher Dear Esther's strory?
[sp]Depending on what monologues you got, Esther, the chracters wife, died in a car crash, in a collision with you or someone else who was drunk. Or she died in the ambulance. Either way, the character blames himself for it and spends years in isolation, the island can represent his soul, an actual island where he kills himself, or limbo. Around the island you can find hints to what happened in the form of shrines, drawings of the chemical structure of alcohol, etc. In the end he finds a way to let go of her and forgives himself for what happened.[/sp]
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