I don't think it will happen straight away but if it has a good launch and it does start picking up traction I think it will get there in time.
I just wanna know when the final version will be released. They still need to design it to accommodate folks who wear glasses though, since said folks have cited discomfort while wearing it with their glasses on.
I think I'll take it slow and wait for a second generation model by a competitor. So far everything I've heard about Oculus has been positive, but with a lot of reservations and "if"s, and not every game is completely compatible with it.
In a way, it kinda has the same hype potential the original wii did.
Although problems like the high PC hardware requirements, and the less of a social experience and stuff like that make things hard.
[QUOTE=Marik Bentusi;46363695]I think I'll take it slow and wait for a second generation model by a competitor. So far everything I've heard about Oculus has been positive, but with a lot of reservations and "if"s, and not every game is completely compatible with it.[/QUOTE]
I think by the time the final consumer version is available, it will have a huge number of supported games. A lot of games have official support and a lot have been modded for it by the community, and it's still in development
[QUOTE=153x;46363748]I think by the time the final consumer version is available, it will have a huge number of supported games. A lot of games have official support and a lot have been modded for it by the community, and it's still in development[/QUOTE]
I'm not impatient enough to take that kind of gamble.
I think the Oculus is a really great idea and I am excited about it, but I have a few worries: will being colorblind or having poor vision in one (or both) eye take away from the experience (or even make it difficult to use)?
[QUOTE]He expects it to take a “few cycles of the device” before it reaches that point.[/QUOTE]
I very much appreciate that he has the business and common sense to not expect the first version of a completely new product to sell 50 million units. Doesn't mean they'll keep the investment up if it doesn't sell a large number, but still.
[QUOTE=Marik Bentusi;46363695]I think I'll take it slow and wait for a second generation model by a competitor. So far everything I've heard about Oculus has been positive, but with a lot of reservations and "if"s, and not every game is completely compatible with it.[/QUOTE]
It's incredibly likely that any competitor will have reduced support, though, given that the OR already has history and comes already supported in a bunch of engines.. If that's the dealbreaker for you you'll have to stick to the main device.
[QUOTE=Marik Bentusi;46363771]I'm not impatient enough to take that kind of gamble.[/QUOTE]
and you shouldn't. Having the disposable income and lack of patience to buy the devkits as a consumer is silly
I predict that the Oculus and all the variants hat have begin spinning off will foul the market up and the Oculus won't see near the 50 million units it wants to see sold for a while. We'll also see the duplication of standards and compatibility and overall it will be another clusterfuck like VR sets in the 90's, if not because Oculus/Facebook has allowed too much about the technology to be disclosed.
[QUOTE=ironman17;46363652]I just wanna know when the final version will be released. They still need to design it to accommodate folks who wear glasses though, since said folks have cited discomfort while wearing it with their glasses on.[/QUOTE]
I wear glasses and yes it can be uncomfortable (though with some adjustment it works fine). They provide a set of short sighted lenses though, which for me work perfectly ~(-3.75 left, -3.25 right)
"computing platform" sounds wrong to me
I think the Oculus Rift needs a few solid "launch" titles for it to be succesful in the first place.
That is, it needs to play the "Better played in Oculus Rift" card. Problem is that you can't really know what the feel of an Oculus Rift is until you've actually used it, and I'm pretty sure that it's not like everyone is going to take a 300$ risk to get one.
(I assume the final consumer version will be around 300$, hopefully less)
It'll probably take a few generations, but it'll get there. I've seen some amazing stuff with my DK2, and there's no way that it's the best VR has to offer. Shit's going to be cash.
Biggest hurdle right now is that it's quite easy for a VR experience to fuck up if the software isn't running optimally. The graphical fidelity of VR games will need to take a step back in order to reach a stable high framerate at very high resolutions. Graphics drivers and operating systems will have to be adapted to allow VR apps to run with the highest priority.
Luckily VR has shown enough potential to make a lot of people care about these problems, so they're being worked on.
Everyone who is a gamer might have heard about the oculus rift but I don't know anyone outside of being a gamer or keep up with the latest news knows anything about the oculus rift, so I STRONGLY recommend that the Oculus rift get advertisement throughout all major sources so people outside of gaming actually know what they are looking at and what it is. If you want that many sales, you need to reach the ears and the vision of the consumer.
[QUOTE=darkedone02;46365316]Everyone who is a gamer might have heard about the oculus rift but I don't know anyone outside of being a gamer or keep up with the latest news knows anything about the oculus rift, so I STRONGLY recommend that the Oculus rift get advertisement throughout all major sources so people outside of gaming actually know what they are looking at and what it is. If you want that many sales, you need to reach the ears and the vision of the consumer.[/QUOTE]
In this respect, its good that oculus were bought by a really very huge advertising platform
[QUOTE=Marik Bentusi;46363695]I think I'll take it slow and wait for a second generation model by a competitor. So far everything I've heard about Oculus has been positive, but with a lot of reservations and "if"s, and not every game is completely compatible with it.[/QUOTE]
games will be more likely to be compatible with something that's as accessible as oculus, been around as long, and is as recognized, than to be compatible with a "oh, hey, heh, we've got one, too!" competitor product from kyocera.
[editline]29th October 2014[/editline]
[QUOTE=darkedone02;46365316]Everyone who is a gamer might have heard about the oculus rift but I don't know anyone outside of being a gamer or keep up with the latest news knows anything about the oculus rift, so I STRONGLY recommend that the Oculus rift get advertisement throughout all major sources so people outside of gaming actually know what they are looking at and what it is. If you want that many sales, you need to reach the ears and the vision of the consumer.[/QUOTE]
i can't see it actually being used/useful outside of games/simulators, though. it's cool for movies, i guess, but ridiculously impractical for anything other than full cgi
I can't see the first model selling 50-100 million. By the second gen? Totally but there's a lot of people waiting for the 4K revision.
Why 50-100 million? This product is semi-niche and mostly for PC games and steam just reached 100 million users in september, it's going to be a long while before that happens
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