I've been waiting for manufacturers to build capture hardware into their GPU's for ages. It's about damn time.
[quote=From the comments]RIP Fraps.[/quote]
Not even OBS hasn't killed FRAPS yet.
[QUOTE=BrainDeath;42618076]I've been waiting for manufacturers to build capture hardware into their GPU's for ages. It's about damn time.[/QUOTE]
7800GTX's has capture cards build in.
Literally.
[quote]Also, using it at maximum rendering will bring about a 5-10% performance hit[/quote]
That sounds almost too good to be true
It will be cool to try out - I'm glad I recently updated to a new video card. This will finally allow me to stream to twitch on my poor upload speed.
[QUOTE=bord2tears;42621307]It will be cool to try out - I'm glad I recently updated to a new video card. This will finally allow me to stream to twitch on my poor upload speed.[/QUOTE]
If upload speed is your issue this probably won't help much. This helps with CPU usage as capturing and encoding is done on the GPU instead of the CPU. I don't know what software you've tried using before, but it was probably encoding to H.264 already and would let you tweak the encoder settings much more than this thing will.
[QUOTE=Thunderbolt;42620818]That sounds almost too good to be true[/QUOTE]
i think that the problem with regular capture (fraps and stuff) is that you had to send the video back down to the motherboard as pure uncompressed full frames which used up a lot of bandwidth and processing power
by compressing the footage into H.264 (with the hardware for it) before it leaves the GPU you remove that overhead
(this is all conjecture if someone actually knows please tell i'm really curious)
[QUOTE=Thunderbolt;42620818]That sounds almost too good to be true[/QUOTE]
not at all, DXtory and I believe OBS have about the same if not lower impact on performance, FRAPS came out of nowhere and everyone used it over other solutions and now people thinking video capture is shit because of that alone
[QUOTE=BrainDeath;42622582]i think that the problem with regular capture (fraps and stuff) is that you had to send the video back down to the motherboard as pure uncompressed full frames which used up a lot of bandwidth and processing power
by compressing the footage into H.264 (with the hardware for it) before it leaves the GPU you remove that overhead
(this is all conjecture if someone actually knows please tell i'm really curious)[/QUOTE]
Actually this is what I was thinking. I usually record with Bandicam... which can record directly through a codec into a compressed format. Usually the performance hit is about 20% on arma2/3. Recording to a drive other than the one your using for your game helps a bit too. On games that are less CPU intensive there is virtually no fps hit at all.
I think this is an especially nice feature because its far easier to have waaaay too much video card power than it is to have way too much cpu power. I've got an SLI build atm with two 670's and for the few games that don't do well with sli... at least I can use the second card to record if I want.
[QUOTE=BrainDeath;42622582]i think that the problem with regular capture (fraps and stuff) is that you had to send the video back down to the motherboard as pure uncompressed full frames which used up a lot of bandwidth and processing power
by compressing the footage into H.264 (with the hardware for it) before it leaves the GPU you remove that overhead
(this is all conjecture if someone actually knows please tell i'm really curious)[/QUOTE]
cpus are just slower at encoding than gpus, as with everything else
[editline]24th October 2013[/editline]
[QUOTE=xiohexia;42628207]I think this is an especially nice feature because its far easier to have waaaay too much video card power than it is to have way too much cpu power.[/QUOTE]
no it isn't
[editline]24th October 2013[/editline]
[QUOTE=bord2tears;42621307]It will be cool to try out - I'm glad I recently updated to a new video card. This will finally allow me to stream to twitch on my poor upload speed.[/QUOTE]
no it won't
all this does is lessen the impact on performance in games when having to simultaneously handle game logic and also encode frames for use with a cdn
I seem to recall hearing about this like 6 months ago.
Hope they update to that 10bit codec, the quality from that is fucking awesome compared to the file size.
[QUOTE=Odellus;42628342]cpus are just slower at encoding than gpus, as with everything else[/QUOTE]
Unfortunately GPU's are horrible at efficient encoding, but the speed makes up for it.
[editline]24th October 2013[/editline]
[QUOTE=Crimor;42629083]Hope they update to that 10bit codec, the quality from that is fucking awesome compared to the file size.[/QUOTE]
10bpc on H.264 recorded video?
why
Tried it out, and holy shit it's so good, I've only noticed like, 4FPS drop on the highest quality setting.
Clearly a beta though, only things you can change are the hotkeys, quality, loop recording time, overlay position and save folder.
Can't even change the framerate and resolution, it's locked to 1920x1080 60FPS right now
I can't even run this because I have a Core 2 Duo, which makes no sense since this is GPU hardware accelerated? :tinfoil:
I can record with fraps at 60fps on most games.
So I just tried this with CSGO... After saving with alt+f10 I quickly remembered what f10 does.
[editline]29th October 2013[/editline]
After trying it out some more and comparing it to some of my dxtory recordings I have to say I'm really impressed. Firstly by how it's in 60fps, looks great and takes way less space than my dxtory videos. My dxtory recordings were in 30fps and took about double the size of the shadowplay recordings and they were both almost identical in quality. I almost see no reason in using dxtory or any other program now except for perhaps streaming. This is great and I didn't notice any hit on my fps at all.
Doesn't work with windowed noborder ugh
hope they add that in release version
[QUOTE=BrainDeath;42622582]i think that the problem with regular capture (fraps and stuff) is that you had to send the video back down to the motherboard as pure uncompressed full frames which used up a lot of bandwidth and processing power
by compressing the footage into H.264 (with the hardware for it) before it leaves the GPU you remove that overhead
(this is all conjecture if someone actually knows please tell i'm really curious)[/QUOTE]
pretty much
no capture program can actually encode H264 anyways because of patent licensing reasons, dxtory uses some crappy windows builtin stuff to do it
uh...
I'm trying to change the options, but nothing's happening...
Right now it can only record 0p at 0fps...
[QUOTE=GameAdict;42684099]uh...
I'm trying to change the options, but nothing's happening...
Right now it can only record 0p at 0fps...[/QUOTE]
Have you toggled the big skeuomorphic switch on the left first?
[QUOTE=WaLLy3K;42684217]Have you toggled the big skeuomorphic switch on the left first?[/QUOTE]
Somehow it's working now after I played a game and then tried again.
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