For a while now i've been getting BSoDs with error code 124 (hardware error) while playing particularly demanding games. Been trying to figure out who the damn culprit is through a bunch of testing, but he's a tricky bastard. Luckily, i can easily reproduce the BSoD whenever i want.
Tests i've done:
- Stress tests and scans on everything. CPU, GPU, RAM, HDD, PSU to be sure. PC completely stable even when at 100% load on any part.
- Disabled various automatic overclocking functions on my i7, even tried underclocking.
- Safemode. I was unable to replicate the BSoD while in safemode, oddly enough. Suspicious. May need to doublecheck this.
- Various other minor things. Driver updates and the like.
To force the bluescreen i (as a random example) render a heightmap in 3D at 8k by 8k resolution, my PC will BSoD 50% of the time while generating the mesh (With OpenGL software rendering). The rest of the time i'll have to switch it back and forth between 4k and 8k and it will eventually crash guaranteed. As it's rendering in software mode, there is no load on GPU and minimal load on RAM. CPU is only resource that sees any usage spikes as far as i can tell.
In normal cases, i will generally BSoD during scene switches in games. Often when going from a menu/loading screen into the actual game, not much unlike the sudden switch when changing 3D heightmap resolutions. It really confuses me that stress testing is fine, but these specific cases are not. A final thing that could be important is that i'm unable to create a crash dump no matter what i do, despite the BSoD seemingly compiling one. If anyone has any ideas what the cause could be, i'd appreciate the help.
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