I do not like the new voice for the outsider, the little effect on the voice is nice actually, but I liked the old actor better.
Interested to see if this will be better than the first one. I'm not sure I like the powers being even more powerful, then again. You can always just decide not to use them.
would have preferred they changed the outsider's visual design rather than his voice
oh well I'm most excited about new worldbuilding stuff, I found that the best bit of Dishonored
I'm still sad to see them throwing away the [I]point[/I] of Dishonored. It's a game about choice being of critical importance, where all endings are equally valid (rather than having an obligatory "bad" ending of no importance except to the very last five minutes).
So why does the sequel take one specific set of choices and make them the official "true" choices, from which to advance?
I'm sure this game is fun too, but I would have loved to see this series go elsewhere with similar themes but a completely new cast (except of course for the Outsider).
At best, it's an opportunity missed. At worst, what if this is indicative of a more shallow story and choice options?
[QUOTE=FezianEmperor;51044607]Interested to see if this will be better than the first one. I'm not sure I like the powers being even more powerful, then again. You can always just decide not to use them.[/QUOTE]
I think I can trust Arkane to keep it pretty balanced, be it only being able to max out one or two powers or slight changes to keep the player from being crazy powerful
[QUOTE=bitches;51044646]I'm still sad to see them throwing away the [I]point[/I] of Dishonored. It's a game about choice being of critical importance, where all endings are equally valid (rather than having an obligatory "bad" ending of no importance except to the very last five minutes).
So why does the sequel take one specific set of choices and make them the official "true" choices, from which to advance?
I'm sure this game is fun too, but I would have loved to see this series go elsewhere with similar themes but a completely new cast (except of course for the Outsider).
At best, it's an opportunity missed. At worst, what if this is indicative of a more shallow story and choice options?[/QUOTE]
I was under the impression that D2 was going to borrow elements from all 3 endings instead of taking one specific ending.
I just want this new game to have a New Game Plus mode with [I]everything[/I] maxxed out.
[editline]13th September 2016[/editline]
[QUOTE=Cows Rule;51044940]I think I can trust Arkane to keep it pretty balanced, be it only being able to max out one or two powers or slight changes to keep the player from being crazy powerful
I was under the impression that D2 was going to borrow elements from all 3 endings instead of taking one specific ending.[/QUOTE]
that's just it, though
the game doesn't tie itself down very hard to specific endings
there's not just three
you can save emily, or let her die
the empire can be in chaos, or be stable
the plague can be cured, or go on despite her reign
you can mix and match these things, and they chose a particular sequence of these things to make the "real" ending be, arbitrarily and against the spirit of the first game's freedom of choice
Not a fan of the new Outsider's voice. The VA from the first game played the part beautifully of a mysterious neutral watcher
[QUOTE=Kinky Frog;51045617]Not a fan of the new Outsider's voice. The VA from the first game played the part beautifully of a mysterious neutral watcher[/QUOTE]
His role in the story was too mysterious. I want to know more about him and have him be more interesting beyond voice acting. It would be a fair trade.
[QUOTE=bitches;51044646]I'm still sad to see them throwing away the [I]point[/I] of Dishonored. It's a game about choice being of critical importance, where all endings are equally valid (rather than having an obligatory "bad" ending of no importance except to the very last five minutes).
[B]So why does the sequel take one specific set of choices and make them the official "true" choices, from which to advance?[/B]
I'm sure this game is fun too, but I would have loved to see this series go elsewhere with similar themes but a completely new cast (except of course for the Outsider).
At best, it's an opportunity missed. At worst, what if this is indicative of a more shallow story and choice options?[/QUOTE]
Why does Fallout choose one set of choices to continue the story? Why do the old CRPG sequels choose a specific set of choices to set as 'canon'? Why does Wasteland 2 assume you killed the dog trapped down the well in the first game?
It's because following through on every variation of choices is at best a massive headache, and unless you're a hugely ambitious company, like Bioware or CD Project RED, then it's not worth trying to follow every possible thread through. Hell, games that do try to keep your choices have problems with continuity as minor characters and plot threads are often left hanging, ignored, or contradicted for more important aspects of the story.
The sequel following a certain set of choices doesn't invalidate or validate the choices you made in the previous games, it just means the developers had to choose what they think would be most interesting, or the most efficient, to follow through with.
The only thing that worries me is that the time travel parts of the game will slow the game down and make it rather boring and dull.
When I think Dishonored, I think its' a fast paced game even if you stealth or go full action mode. So I really hope they don't slow the gameplay down too much with this new mechanic.
[QUOTE=Janus Vesta;51046204]Why does Fallout choose one set of choices to continue the story? Why do the old CRPG sequels choose a specific set of choices to set as 'canon'? Why does Wasteland 2 assume you killed the dog trapped down the well in the first game?
It's because following through on every variation of choices is at best a massive headache, and unless you're a hugely ambitious company, like Bioware or CD Project RED, then it's not worth trying to follow every possible thread through. Hell, games that do try to keep your choices have problems with continuity as minor characters and plot threads are often left hanging, ignored, or contradicted for more important aspects of the story.
The sequel following a certain set of choices doesn't invalidate or validate the choices you made in the previous games, it just means the developers had to choose what they think would be most interesting, or the most efficient, to follow through with.[/QUOTE]
Even cpr got flak for ignoring the endings of their games
No game company has figured it out. So i dont take points off dishonored for it either
[QUOTE=bitches;51045986]His role in the story was too mysterious. I want to know more about him and have him be more interesting beyond voice acting. It would be a fair trade.[/QUOTE]
There's one specific book in the Brigmore Witches DLC for the first game that gives some major hints at who/what the outsider is. If it's correct (which I think it is given some of the imagery in this new trailer) then it makes his motivations a bit clearer.
[QUOTE=Janus Vesta;51046204]Why does Fallout choose one set of choices to continue the story? Why do the old CRPG sequels choose a specific set of choices to set as 'canon'? Why does Wasteland 2 assume you killed the dog trapped down the well in the first game?
It's because following through on every variation of choices is at best a massive headache, and unless you're a hugely ambitious company, like Bioware or CD Project RED, then it's not worth trying to follow every possible thread through. Hell, games that do try to keep your choices have problems with continuity as minor characters and plot threads are often left hanging, ignored, or contradicted for more important aspects of the story.
The sequel following a certain set of choices doesn't invalidate or validate the choices you made in the previous games, it just means the developers had to choose what they think would be most interesting, or the most efficient, to follow through with.[/QUOTE]
The difference is that choice is the central theme of this game.
[editline]13th September 2016[/editline]
[QUOTE=shozamar;51046366]There's one specific book in the Brigmore Witches DLC for the first game that gives some major hints at who/what the outsider is. If it's correct (which I think it is given some of the imagery in this new trailer) then it makes his motivations a bit clearer.[/QUOTE]
What book is this? I'm having trouble googling it.
[QUOTE=bitches;51046514]What book is this? I'm having trouble googling it.[/QUOTE]
Don't read on if you want to find it for yourself.
[SP]Spirit of the Deep:
"Spirit of the Deep, Siren of the Dreams.
I walked for hours along the coast, leaving Dunwall behind me until the lament of the waves drowned all other feeling. I wept, knowing you would not come to me, my love.
You rule my dreams, where I behold with senses I do not possess in waking life the dark splendor of your home in the deep. There the ocean rests on your back like a sleeping child on his father's shoulders.
In these sleepless nights of despair, you appear to me not as the mighty leviathan, but as a young man, with eyes as black as the Void."
So in terms of motivation, I'm fairly sure his overall goal relates to the whaling industry (probably destroying or gaining control over it). We already know that the whales are either the source of magic or something to do with it, so it'd make sense for him, as the bestower of powers, to be a sort of mother-whale. [/SP]
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