• Minecraft reaches the 13 million copies sold mark
    26 replies, posted
[url]http://www.pcgamesn.com/minecraft/minecraft-reaches-13-million-copies-sold-mark[/url]
[QUOTE=Winner;43172699]Really? I thought this would have already happened by now[/QUOTE] This is just the PC version. Overall it's had over 30 million sales.
I'm surprised people are still buying it. I feel like the main hype went down and all people who wanted to buy it already had it.
[QUOTE=Yogkog;43172777]I'm surprised people are still buying it. I feel like the main hype went down and all people who wanted to buy it already had it.[/QUOTE] Loads of people are still buying Garry's Mod.
I'll probably purchase the Vita/PS4 version of the game when they release. Regardless of what you think about Minecraft, it's really awesome to see a title sell that many copies; especially an independent game.
Whatever your opinion of Minecraft is, it certainly set/popularised a lot of concepts for the industry. Buying in beta, a big player in the rise of indies, random/procedural generation, voxels... The list goes on.
What are the chances it would land on Friday the 13th.
[QUOTE=Reds;43176087]Whatever your opinion of Minecraft is, it certainly set/popularised a lot of concepts for the industry. Buying in beta, a big player in the rise of indies, random/procedural generation, voxels... The list goes on.[/QUOTE] but for the best or worst?
[QUOTE=endorphinsam;43176103]but for the best or worst?[/QUOTE] Definitely for the best. Get off the Minecraft blind hate train. I haven't played it for years and am as annoyed at the wasted potential as everybody else, but I hate the people who played it for hundreds of hours then eventually getting bored of it and deciding that it's the worst thing ever and they feel the need to bring it up every five minutes. [editline]14th December 2013[/editline] Other than the mishandling of Minecraft itself I can't see anything negative about it being successful and helping along the indie side of the industry other than "i don't like this game so i hate that it was successful". Sorry for being a bit two-dimensional in this argument but it's just annoying.
This much support....this many sales....this much money they've made... ...you'd think they could hire a team of people who could optimize the damn thing and release a modding API after 4 damn years and stop being so lazy.
[QUOTE=Reds;43176126]Definitely for the best. Get off the Minecraft blind hate train. I haven't played it for years and am as annoyed at the wasted potential as everybody else, but I hate the people who played it for hundreds of hours then eventually getting bored of it and deciding that it's the worst thing ever and they feel the need to bring it up every five minutes. [editline]14th December 2013[/editline] Other than the mishandling of Minecraft itself I can't see anything negative about it being successful and helping along the indie side of the industry other than "i don't like this game so i hate that it was successful". Sorry for being a bit two-dimensional in this argument but it's just annoying.[/QUOTE] I wasn't hating on Minecraft. I just dislike that so many games are voxel based/early access now. Early access seems like an excuse to release an unfinished game for full price and slowly fix it, if you ask me. Nothing wrong with it, I just personally don't like it.
[QUOTE=endorphinsam;43178195] Early access seems like an excuse to release an unfinished game for full price and slowly fix it, if you ask me. Nothing wrong with it, I just personally don't like it.[/QUOTE] I see Early Access as a way to secure early buys/additional funding while your game is still in development, which is a good thing for an indie without much of a budget, and it means that people who want to play the game early can play it early. Plus, beta testing to get those bugs out. It's called Early Access for a reason. Nobody is pretending that they're releasing an unfinished version of the game. Nobody is forcing you to buy it and it's going to be finished regardless of how well the Early Access version goes.
[QUOTE=endorphinsam;43178195]I wasn't hating on Minecraft. I just dislike that so many games are voxel based/early access now. Early access seems like an excuse to release an unfinished game for full price and slowly fix it, if you ask me. Nothing wrong with it, I just personally don't like it.[/QUOTE] Biggest issue with early access is that too fucking many people look at it and think "awesome i get to play the full finished game way before release". Then you have the Starbound forums full of people bitching about how unfinished it is. Back on topic, it's good to see MC get some good sales, but i really wish all that dough would convince Markus to make Jeb_ actually finish the game. If he can't finish the game, then at least hire someone who can. How hard can it be to push out more than one update every 2 months? Chucklefish did a complete rewrite of the combat and world gen system for Starbound just a few days after it went on beta, which minecraft really needs as well, a combat rewrite.
[QUOTE=zombini;43178288]Biggest issue with early access is that too fucking many people look at it and think "awesome i get to play the full finished game way before release". Then you have the Starbound forums full of people bitching about how unfinished it is. Back on topic, it's good to see MC get some good sales, but i really wish all that dough would convince Markus to make Jeb_ actually finish the game. If he can't finish the game, then at least hire someone who can. How hard can it be to push out more than one update every 2 months? Chucklefish did a complete rewrite of the combat and world gen system for Starbound just a few days after it went on beta, which minecraft really needs as well, a combat rewrite.[/QUOTE] The least they could do with their millions of dollars is hire more coders to optimize the game and make the game more modular so they can finally release phase 1 of their modding api. but they wont cus lol monie
[QUOTE=endorphinsam;43178305]The least they could do with their millions of dollars is hire more coders to optimize the game and make the game more modular so they can finally release phase 1 of their modding api. but they wont cus lol monie[/QUOTE] What they need to do is a total rewrite of the entire game. Preferably in a better language such as Python or C++. Hell even BASIC would be better than Java. At least with BASIC you wouldn't have to fuck with JRE. Wouldn't mind it in Python though, then i could do some modding for it, not gonna waste my time with Java, even though it would be handy.
[QUOTE=Winner;43172699]Really? I thought this would have already happened by now[/QUOTE] You could say that about anything Mojang plans to implement into Minecraft.
[QUOTE=endorphinsam;43178305]The least they could do with their millions of dollars is hire more coders to optimize the game and make the game more modular so they can finally release phase 1 of their modding api. but they wont cus lol monie[/QUOTE] From the looks of things, they have loads of coders. They just spend all their time on twitter.
i still like minecraft due to the amount of mods this game have and the amount of talented modders out there, like for example, buildcraft and Thuamcraft.
[QUOTE=zombini;43178288]Biggest issue with early access is that too fucking many people look at it and think "awesome i get to play the full finished game way before release". Then you have the Starbound forums full of people bitching about how unfinished it is. Back on topic, it's good to see MC get some good sales, but i really wish all that dough would convince Markus to make Jeb_ actually finish the game. If he can't finish the game, then at least hire someone who can. How hard can it be to push out more than one update every 2 months? Chucklefish did a complete rewrite of the combat and world gen system for Starbound just a few days after it went on beta, which minecraft really needs as well, a combat rewrite.[/QUOTE] They also released a smoother mod system Just last night. I hope this inspires other Indy teams to be that productive.
This feels so weird when i know I was one of the first 1000 buyers..
[QUOTE=Reds;43176087]Whatever your opinion of Minecraft is, it certainly set/popularised a lot of concepts for the industry. [B]Buying in beta[/B], a big player in the rise of indies, random/procedural generation, voxels... The list goes on.[/QUOTE] This usually isn't a good thing, in my opinion. One of the biggest faults of Minecraft is that a lot of people bought it on the promise of future content and it never delivered. Early Access in general seems to be plagued with shit like that. They don't use it for an actual Beta to bug test; they treat it like it is the final product.
[QUOTE=Stephen427sf;43192277]This feels so weird when i know I was one of the first 1000 buyers..[/QUOTE] Yeah, do you remember the first Minecraft thread on Facepunch? There were only around 700 registered users if I recall correctly. Pioneers, we were.
Purchase 256 here, I remember when you could press a key to spawn thousands of steves who ran around.
Goddamn, I went onward to another article about the Postal 2 steam version being updated and integrating the mods into the base game, THEN I started reading facepunches comments. Post #5 made me hopeful for a portable version. Post #7 made me feel like an idiot. [editline]16th December 2013[/editline] [quote=BananaFoam]This usually isn't a good thing, in my opinion. One of the biggest faults of Minecraft is that a lot of people bought it on the promise of future content and it never delivered. Early Access in general seems to be plagued with shit like that. They don't use it for an actual Beta to bug test; they treat it like it is the final product.[/quote] I beg to differ, I bought it when it was no more than a shitty creative mode with no mobs. Only thing you could do was dig a bit and build a castle like thing with some flowers. Minecraft has gone awfully far since then. Wether a dev promises much more than it can deliver is another point, but I don't believe Minecraft has promised all kinds of stuff, for which people bought the game, and then didn't deliver.
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