• Valve fields indie Greenlight complaints
    24 replies, posted
[url]http://www.shacknews.com/article/79160/valve-fields-indie-greenlight-complaints[/url]
What more can they do?
Trying to advertise Greenlight even more could result in Valve seeming a tad desperate, and I'm sure that's the last thing they want. I'm relatively confident that they'll think of something if they really need to.
[QUOTE]Steam's Greenlight program is meant to raise indie awareness by putting aspiring games up to a popular vote[/QUOTE] Is that really true though? It's just Valve's way of offloading the work of picking indie titles to release. Treating Greenlight like Kickstarter or cheap advertisement is wrong. Greenlight is how you secure a distribution channel, getting people to notice your game is still your own job.
[QUOTE=CeeLapse;40631399]What more can they do?[/QUOTE] Valve? They can stop forcing developers who already have games on Steam to put their new games through the Greenlight process. EDIT: I might have been wrong, see blow post.
[QUOTE=En Ex;40631636]Valve? They can stop forcing developers who already have games on Steam to put their new games through the Greenlight process.[/QUOTE]They're not. Like, for real. These devs are choosing to go through Greenlight. Remember when Greenlight went up. One of the main things they talked about was how no one was required to use Greenlight, and they could still apply through the normal process to have the game added directly to the store.
[QUOTE=CeeLapse;40631399]What more can they do?[/QUOTE] gay sex
[QUOTE=Medevilae;40631726]This. Additionally, if your game sucks being on Greenlight isn't going to make it any more appealing. That's kinda what made his anecdotal: "I know a number of Devs, and each get about 15k visitors in the first week. Then it falls off a cliff." funny to me- blaming Greenlight that no one was looking at those games.[/QUOTE] How are you supposed to tell if a game is shit if you don't look at the page? Sure there are a few where the name and preview picure just scream terrible, but for most games you would have to look at the page.
[QUOTE=Doctor Zedacon;40631669]They're not. Like, for real. These devs are choosing to go through Greenlight. Remember when Greenlight went up. One of the main things they talked about was how no one was required to use Greenlight, and they could still apply through the normal process to have the game added directly to the store.[/QUOTE] Why would they choose to go through Greenlight, rather than being directly added? Exposure?
[QUOTE=En Ex;40631805]Why would they choose to go through Greenlight, rather than being directly added? Exposure?[/QUOTE] Because Steam rejects a lot of games if they think there isn't a market for it, they don't want to fill the steam store with shit. Greenlight is a opportunity to say "Hey look, this many people want to buy our game if it gets sold on Steam! You should really add us to the store!".
[QUOTE=Im Crimson;40631577]Is that really true though? It's just Valve's way of offloading the work of picking indie titles to release. Treating Greenlight like Kickstarter or cheap advertisement is wrong. Greenlight is how you secure a distribution channel, getting people to notice your game is still your own job.[/QUOTE] Exactly. Valve is NOT a marketing company for indie developers so they don't have to hype their game out.
Something that gets me about Greenlight is there's no real incentive for voting. It's like, "Hey, that game you approved is on out! Now go pay $30 for it like everyone else." What if Valve gave devs the option to track who voted on their items? Do devs have that ability? It might give people more incentive to back a project if, say, voters got 10% off the final price during the week of release, or people who share the game get an exclusive item.
[QUOTE=Doctor Zedacon;40631669]They're not. Like, for real. These devs are choosing to go through Greenlight. Remember when Greenlight went up. One of the main things they talked about was how no one was required to use Greenlight, and they could still apply through the normal process to have the game added directly to the store.[/QUOTE] Except there are devs on Greenlight that have games already on Steam, whose new games have been rejected by Valve. See: Soldak, for example. Steam's approval process makes no sense. Soldak has three games already on Steam, but they couldn't get their new one through the usual way for god-knows what reason.
I never get Greenlight notifications, hell I rarely get Steam releases notifications and when I do I get them all at once.
[QUOTE=postmanX3;40633014]Except there are devs on Greenlight that have games already on Steam, whose new games have been rejected by Valve. See: Soldak, for example. Steam's approval process makes no sense. Soldak has three games already on Steam, but they couldn't get their new one through the usual way for god-knows what reason.[/QUOTE] Just because you've made a statue of solid gold before doesn't mean your next project wont end up as a pile of steaming shit.
[QUOTE=postmanX3;40633014]Except there are devs on Greenlight that have games already on Steam, whose new games have been rejected by Valve. See: Soldak, for example. Steam's approval process makes no sense. Soldak has three games already on Steam, but they couldn't get their new one through the usual way for god-knows what reason.[/QUOTE] It makes perfect sense to force each individual game to stand up on its own merits.
[QUOTE=Fine Hats;40632236]Something that gets me about Greenlight is there's no real incentive for voting. It's like, "Hey, that game you approved is on out! Now go pay $30 for it like everyone else." What if Valve gave devs the option to track who voted on their items? Do devs have that ability? It might give people more incentive to back a project if, say, voters got 10% off the final price during the week of release, or people who share the game get an exclusive item.[/QUOTE] But then people would probably vote for the games that give the best rewards, rather than just judging them by their merits. I could see some general incentive for voting on Greenlight working, though.
[QUOTE=Fine Hats;40632236]Something that gets me about Greenlight is there's no real incentive for voting. It's like, "Hey, that game you approved is on out! Now go pay $30 for it like everyone else." What if Valve gave devs the option to track who voted on their items? Do devs have that ability? It might give people more incentive to back a project if, say, voters got 10% off the final price during the week of release, or people who share the game get an exclusive item.[/QUOTE] tf2 hat: ballot box
[QUOTE=Doctor Zedacon;40631669]One of the main things they talked about was how no one was required to use Greenlight, and they could still apply through the normal process to have the game added directly to the store.[/QUOTE] False [img]http://imgkk.com/i/c7ca.png[/img] [url]http://steamcommunity.com/sharedfiles/filedetails/updates/133839622/1366263042[/url]
[QUOTE=Fine Hats;40632236]Something that gets me about Greenlight is there's no real incentive for voting. It's like, "Hey, that game you approved is on out! Now go pay $30 for it like everyone else." What if Valve gave devs the option to track who voted on their items? Do devs have that ability? It might give people more incentive to back a project if, say, voters got 10% off the final price during the week of release, or people who share the game get an exclusive item.[/QUOTE] I thought the incentive was that the game you want appears on Steam? Giving more incentive than that means that the games people want get pushed aside for games that offer more novelty incentive. And you'll get more people coming into vote, not because they care about any of the games, but because they want the free stuff.
[QUOTE=ashxu;40634723]False [IMG]http://imgkk.com/i/c7ca.png[/IMG] [URL]http://steamcommunity.com/sharedfiles/filedetails/updates/133839622/1366263042[/URL][/QUOTE] There's a GunZ 2? Woohoo! The first game was my childhood.
[QUOTE=Fine Hats;40632236]Something that gets me about Greenlight is there's no real incentive for voting. It's like, "Hey, that game you approved is on out! Now go pay $30 for it like everyone else." What if Valve gave devs the option to track who voted on their items? Do devs have that ability? It might give people more incentive to back a project if, say, voters got 10% off the final price during the week of release, or people who share the game get an exclusive item.[/QUOTE] Then Market traders would fuck up the entire thing grabbing all the "Exclusive items" they can
[QUOTE=Im Crimson;40633646]It makes perfect sense to force each individual game to stand up on its own merits.[/QUOTE] Except that's not really how Steam works. They don't care about the quality of the game, really, just whether or not it functions and the developer can be trusted. I mean they've got shit like Revelations 2012 on Steam, don't even try to argue that they have any sort of QA. So you'd think with several previous games already on Steam, Soldak wouldn't have any issues putting another game up, that runs on the same engine and produced by, obviously, the same team. But nope. No such luck.
[QUOTE=postmanX3;40643206]Except that's not really how Steam works. They don't care about the quality of the game, really, just whether or not it functions and the developer can be trusted. I mean they've got shit like Revelations 2012 on Steam, don't even try to argue that they have any sort of QA. So you'd think with several previous games already on Steam, Soldak wouldn't have any issues putting another game up, that runs on the same engine and produced by, obviously, the same team. But nope. No such luck.[/QUOTE] That was before Greenlight, and that wasn't necessarily a good way of doing things.
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