de_vertigo?
DE FUCKING VERTIGO?
[editline]1st October 2012[/editline]
MY CHILDHOOD RIGHT THERE OH MY GOD IM SO EXCITED IM HOPPING IN GAME RIGHT NOW
[QUOTE=Squirrel2531;37876108]siege please[/QUOTE]
Complete with a func_vehicle
I'm still concerned about the whole lack of cs_assault.
[QUOTE=Naota1248;37876196]Complete with a func_vehicle[/QUOTE]
I was seriously hoping they'd add func_vehicle in this update.
that reload animation thing is pretty nice of them
what does func_vehicle do
[QUOTE=meppers;37876756]what does func_vehicle do[/QUOTE]
[media]http://www.youtube.com/watch?v=kdo9HZTgr6s[/media]
~get educated~
[img]http://puu.sh/1aysE[/img]
holy shit that is sexy
I demand 747, Estate, and Oilrig at some point
cs_militia please
De_Rats please
I wonder if they fixed the spectator crash bug, that's one of the main annoyances I've had, I used a workaround by making my game look and run worse but it would be nice to have it gone.
i'm sure they will add all the maps eventually
747 and Militia would look great on the new engine.
Tides and Prodigy please
[editline]2nd October 2012[/editline]
And I'm looking forward to Assassination scenario in the future.
Can't wait for prodigy, and hopefully 747.
have they fixed the auto-join issue yet? It's fucking amazing that you can't join servers when you're already in one. You are just disconnected and have to re-do the search again.
[QUOTE=GameDev;37876826][img]http://puu.sh/1aysE[/img]
holy shit that is sexy[/QUOTE]
aaaand time to play cs:go
My god, how I would love 747 to be ported to CS:GO.
[code]Abandoning a game will result in a cooldown period during which no new competitive match can be joined.[/code]
I really don't like this, now if I come across a shitty team, I have to wait out the whole game or wait 30 minutes before being able to play again.
This new system pretty much sucks. I had to wait a forever before it even joined a game. Previously it was instant.
[QUOTE=Overv;37883182][code]Abandoning a game will result in a cooldown period during which no new competitive match can be joined.[/code]
I really don't like this, now if I come across a shitty team, I have to wait out the whole game or wait 30 minutes before being able to play again.[/QUOTE]
So get a party. That's almost a prerequisite for competitive mode.
[QUOTE=DarKSunrise;37883634]This new system pretty much sucks. I had to wait a forever before it even joined a game. Previously it was instant.[/QUOTE]
This system garuntees you'll be in a full server from the get-go instead of going against bots for the first five rounds, then having people join in a seriously unbalanced game
[QUOTE=DaDillsta;37877694]I wonder if they fixed the spectator crash bug, that's one of the main annoyances I've had, I used a workaround by making my game look and run worse but it would be nice to have it gone.[/QUOTE]
My game had been constantly crashing when spectating since the patch that made spectators see the player outline glow through walls. This patch has seemingly fixed the crash for me.
[quote]-Guns are now considered "reloaded" at the point during the reload animation in which they visually appear to be reloaded[/quote]
HL, HL2, CS:S, L4D, L4D2... all these years, all these games, and they finally consider that reloading a weapon should reload a weapon
[QUOTE=don818;37876270]I was seriously hoping they'd add func_vehicle in this update.[/QUOTE]
They never will, func_vehicle seems to be taboo with Valve, I have a few on my friends list and they respond to anything that isnt func_vehicle related.
So, when are they gonna fix the bug that makes you disconnect from a server after downloading a custom map? Also, when are they gonna add sprays back into the game?
[QUOTE]-Guns are now considered "reloaded" at the point during the reload animation in which they visually appear to be reloaded - this allows you to switch away from a gun after the new magazine has been entered without having to wait until the whole reload animation has finished * the weapon refire delay after starting a reload is not affected.[/QUOTE]
FUCKING REVOLUTIONARY
Sorry, you need to Log In to post a reply to this thread.