this,. is how you do a kickstar fucking righr give out a demo
[QUOTE=theevilldeadII;50687716]this,. is how you do a kickstar fucking righr give out a demo[/QUOTE]
Sometimes, making a functional demo of a game means that you are very advanced in the development, which in turn means you don't need as much ressources as a game that's yet to be developed.
I'd like to just point out that kickstarter also acts as an "Market evaluation" to see if there's a market for the idea of the game you are making. People have wanted a good 2D castlevania for a long time, in comes Bloodstained. People wanted to have a good Megaman game again, in comes Mighty Number 9. People wanted an old bannjo-kazooie Rare collect-a-thon game, they got yooka-laylee (or whatever how it is written.)
Having a demo of the game you are asking money for is quite good to attract attention, but if you had made your demo and nobody was interested whatsoever, you'd have lost quite a lot of time and ressources on a game nobody wants.
Kickstarter is a very iffy thing for me, but if I had more money to throw at this project, I would. I really hope those stretch goals are met.
I wish I had $5000 so I could get that sick TriOptimum laptop.
Good. It deserves it.
A good game on kickstarter? What a [I]shock![/I]
Let's hope they're not operating on a skeleton crew like Max described.
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