• Civilization 5 devs on forging a Brave New World
    19 replies, posted
[url]http://www.shacknews.com/article/78473/civilization-5-devs-on-forging-a-brave-new-world[/url]
This expansion is going to be great. I think it would be cool if they added some kind of day/night cycle. It's not that important, but it would look amazing seeing all of the cities lit up in the night.
[QUOTE=simzboy;40085157]This expansion is going to be great. I think it would be cool if they added some kind of day/night cycle. It's not that important, but it would look amazing seeing all of the cities lit up in the night.[/QUOTE] I would love to see that plus real life disasters. Like America got the Hurricane Katrina or something.
Took me a minute to remember that Civ 5 is a game, and released :v:
XCOM Squad? What?
[QUOTE=Griffster26;40087098]XCOM Squad? What?[/QUOTE] New unit, they're more advanced paratroopers.
[QUOTE=mark6789;40086629]I would love to see that plus real life disasters. Like America got the Hurricane Katrina or something.[/QUOTE] I really feel like this would be a good system. Obviously it wouldn't be proportionate to the actual disaster, just random names that are associated with natural disasters. Like, Hurricane Katrina wouldn't automatically do tons of damage. Be like how great people work. There could be buildings to prevent damage, such as the installation of lightning rods and lightning protection being standard, which would protect against some disasters but not all, levees for cities on rivers/coastal. Cities on both might have an increased chance to be flooded. If they make one more expansion, it should be random events in the world to spice up things.
The UN-analog is what excites me most. I just hope they can accurately recreate political deadlock and redundant bureaucracy.
Am I the only one that felt Gods and Kings didn't reeeeaaallly change my civ 5 experience? I barely noticed the difference, the main things I noticed were actually some previous features they'd nerfed. Maybe I just didn't explore the religious aspects enough...
[QUOTE=Scotchair;40087774]Am I the only one that felt Gods and Kings didn't reeeeaaallly change my civ 5 experience? I barely noticed the difference, the main things I noticed were actually some previous features they'd nerfed. Maybe I just didn't explore the religious aspects enough...[/QUOTE] I had the exact opposite, I loved Gods and Kings. Might just be me though.
[QUOTE=Cloak Raider;40088019]I had the exact opposite, I loved Gods and Kings. Might just be me though.[/QUOTE] Gods and Kings made the game much much better for me.
[QUOTE=Scotchair;40087774]Am I the only one that felt Gods and Kings didn't reeeeaaallly change my civ 5 experience? I barely noticed the difference, the main things I noticed were actually some previous features they'd nerfed. Maybe I just didn't explore the religious aspects enough...[/QUOTE] Religion holy wars 4lyfe. Naval combat is also much nicer. Espionage is neat as well. Everything was just improved.
my game doesn't look that good what am I doing wrong?
[QUOTE=Schmaaa;40091594]my game doesn't look that good what am I doing wrong?[/QUOTE] Are you running DX11?
[QUOTE=BloodFox1222;40087118]New unit, they're more advanced paratroopers.[/QUOTE] That's just fantastic. I now have a reason to actually use paratroopers.
It would be awesome if the world map itself would change during different periods or the environement around it. For instance if you have constant war or battles on the same few tiles. The hex should be full of debris and bodies, only in a cosmetic sense. Or if you have huge cities with pollution, the rivers and fields around it get darker and look less healthy. Perhaps in the future, the landscape could look a bit more grim and darker. Especially if you see that screenshots of those advanced military units standing in a happy green field. Such a dynamic map would be neat and add to the atmosphere.
Climate change and ecosystem damage could definitely be interesting systems, climate change kicks in at industrial era and you need to build more eco friendly buildings and units. Nuclear meltdowns in cities with nuclear reactors. Species can become endangered and extinct for a huge amount of unhappiness.
I'm most excited for the traderoute system. Once you've established a trade route actual caravans and trade ships will travel along it, making you money when they've reached their destination. This makes naval units much more important and wars allot more risky. People over at Civfanatics complain about that protecting the little trading vessels and caravan will be allot of micromanaging, I don't think this should be a bad thing. The Dutch and the British also put allot of attention into trading and it made them great powerful empires. I will have allot of fun building up my navy and making lots and lots of bank thanks to trade.
Can't wait for this to come out, I hope they do something with espionage though. As things stand spies just screw over the CiV in first place by allowing every other CiV in the world to constantly spam tech steal of the leader and there's nothing you can do to stop it.
[QUOTE=Satansick;40104995]I'm most excited for the traderoute system. Once you've established a trade route actual caravans and trade ships will travel along it, making you money when they've reached their destination. This makes naval units much more important and wars allot more risky. People over at Civfanatics complain about that protecting the little trading vessels and caravan will be allot of micromanaging, I don't think this should be a bad thing. The Dutch and the British also put allot of attention into trading and it made them great powerful empires. I will have allot of fun building up my navy and making lots and lots of bank thanks to trade.[/QUOTE] Hopefully if you put a unit on top (or near) a caravan/trade ship, you can have them automatically follow it, sort of like the Alert option.
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