The Yacht in the video is named 'Tachanka'
A reference to the Russian operator from R6 Siege? They're both made by Ubisoft.
[QUOTE=Tuskin;51835677]The Yacht in the video is named 'Tachanka'
A reference to the Russian operator from R6 Siege? They're both made by Ubisoft.[/QUOTE]
100% is. Especially since the boat is owned and manned by bratva
[img]http://i.imgur.com/grhm8eJ.gif[/img]
[I]Such life-like animations![/I]
Do the cars behave like that in the game? I haven't played WD2 or looked into it much so far.
Driving is not the best part of the game.
I fast travel 99% of the time and walk.
[QUOTE=DasMatze;51835874][img]http://i.imgur.com/grhm8eJ.gif[/img]
[I]Such life-like animations![/I]
Do the cars behave like that in the game? I haven't played WD2 or looked into it much so far.[/QUOTE]
holy shit what the fuck.
Is that the same speed or is it sped up?
[QUOTE=DasMatze;51835874][img]http://i.imgur.com/grhm8eJ.gif[/img]
[I]Such life-like animations![/I]
Do the cars behave like that in the game? I haven't played WD2 or looked into it much so far.[/QUOTE]
In the video its a cutscene so I think thats just an animation, not affected by the physics of the game engine. Car handling is not like that ingame.
[QUOTE=DasMatze;51835874]Do the cars behave like that in the game? I haven't played WD2 or looked into it much so far.[/QUOTE]
It's a cutscene
The driving is nothing to write home about but it's competent, especially if you compare it with the first game
There's actually fairly little driving involved unless you go out of your way to do it, which is unusual for the genre
I am aware it's a cutscene. I was just wondering whether this horrible animation reflects the game's car handling. Good to hear it doesn't.
[QUOTE=Hogie bear;51835933]holy shit what the fuck.
Is that the same speed or is it sped up?[/QUOTE]
It's the same speed as shown in the video inside the PC Gamer article. It doesn't look any better in slow motion:
[img]http://i.imgur.com/aAYDD39.gif[/img]
The game is ruined.
Edit: It also seems the protagonist's feet clip through the bottom of the car in the GIF above.
[QUOTE=DasMatze;51836521]I am aware it's a cutscene. I was just wondering whether this horrible animation reflects the game's car handling. Good to hear it doesn't.
It's the same speed as shown in the video inside the PC Gamer article. It doesn't look any better in slow motion:
[img]http://i.imgur.com/aAYDD39.gif[/img]
The game is ruined.[/QUOTE]
It's really weird, other than that falling animation it's been animated just fine.
You can also see the window shatter again once it cuts to the front view and the car is back on the sidewalk
I'm guessing they didn't quite finish that cutscene in time for the trailer
Yeah there's no excuse for animating that badly, that's just laziness, well done.
[QUOTE=DasMatze;51836521]I am aware it's a cutscene. I was just wondering whether this horrible animation reflects the game's car handling. Good to hear it doesn't.
It's the same speed as shown in the video inside the PC Gamer article. It doesn't look any better in slow motion:
[img]http://i.imgur.com/aAYDD39.gif[/img]
The game is ruined.
Edit: It also seems the protagonist's feet clip through the bottom of the car in the GIF above.[/QUOTE]
That makes me think the timing issue is in the rotation, if the car starts rotating early but the character follows its own path that doesn't, it would do that.
[thumb]http://carp.tk/$/firefox_2017-02-18_01-13-52.png[/thumb]
The actual problem here is the fact that there's absolutely no shadow on the ground. The car looks like it's floating. And also the fact that the car suddenly mid-flight starts to tilt down, that's not how physics works.
I think the lack of shadow is caused by the building in the left of the frame casting a huge sun shadow, so there's only the faux-indirect lighting when it practically touches the ground.
[QUOTE=DasMatze;51836521]I am aware it's a cutscene. I was just wondering whether this horrible animation reflects the game's car handling. Good to hear it doesn't.
It's the same speed as shown in the video inside the PC Gamer article. It doesn't look any better in slow motion:
[img]http://i.imgur.com/aAYDD39.gif[/img]
The game is ruined.
Edit: It also seems the protagonist's feet clip through the bottom of the car in the GIF above.[/QUOTE]
holy shit it's a flying car too
[QUOTE]By determining user's 'Life Scores', the system in essence decides whether or not vehicle passengers are worth saving in the event of a crash. Worse still, if there are multiple people involved, a hierarchical system of worth kicks in against said Life Scores.[/QUOTE]
I know it's a video game but why the fuck would you ever design a car like that.
afaik that's built into real self driving cars as well. It's basically a last ditch effort for rare occasions where it might be inevitable for it to hit someone or something and it will have to choose between a deer and a human pedestrian, or an old man and a baby.
[QUOTE=xalener;51851101]afaik that's built into real self driving cars as well. It's basically a last ditch effort for rare occasions where it might be inevitable for it to hit someone or something and it will have to choose between a deer and a human pedestrian, or an old man and a baby.[/QUOTE]
I'm pretty sure that's just a subject of heated online arguments for now and not a real thing yet. Either way a car should always protect its passengers first even if it had to burn down an orphanage in the process, I wouldn't drive a car that was designed to kill me in any scenario, plus any safety tests and ratings would become meaningless once a feature like that was implemented.
[QUOTE=FunnyStarRunner;51850769]I know it's a video game but why the fuck would you ever design a car like that.[/QUOTE]
It's the dystopian version of this [url]http://moralmachine.mit.edu/[/url]
One of WD2's themes is that ctOS does all kinds of nasty shit by following a purely utilitarian morality, doing things like refusing medical care to people that are disabled or not sending police patrols to gang-infested territories
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