Hats. Hats. Hats.
Who knew that TF2 would have a insane player driven economy based on hats, if you even suggested this very thought to me before the update I'd think you were mad.
[QUOTE=shadowboy303;52765781]Hats. Hats. Hats.
Who knew that TF2 would have a insane player driven economy based on hats, if you even suggested this very thought to me before the update I'd think you were mad.[/QUOTE]
It hurts my brain to think about the fact that TF2 is the reason every game today has microtransactions and loot crates.
Like, don't get me wrong. TF2 is one of my most favorite and cherished games of all time. I actually liked the addition of cosmetics at first, they were neat and didn't really affect the game for a while, I'd say up until around when they added Stranges.
But also TF2's influence on the games industry goes waaaaay beyond hats and microtransactions. It basically invented the class-based team shooter (or at the very least perfected it), had a pretty great balance considering all the different weapons/classes/maps/mechanics they had to work with, and was an artistic masterpiece to boot. Many bestselling games today literally wouldn't exist without TF2.
the article is about multiplayer storytelling in TF2, meanwhile people are commenting about hats
ok then
[QUOTE=Drury;52765837]the article is about multiplayer storytelling in TF2, meanwhile people are commenting about hats
ok then[/QUOTE]
It's also a valid critique though. For some reason the article didn't even mention the fact that TF2 is responsible for the mainstream trend of microtransactions and paid cosmetics, which is arguably its most noticeable legacy
[QUOTE=153x;52765845]It's also a valid critique though. For some reason the article didn't even mention the fact that TF2 is responsible for the mainstream trend of microtransactions and paid cosmetics, which is arguably its most noticeable legacy[/QUOTE]
You wouldn't bring up your friend's failed relationships on his birthday either.
[QUOTE=Drury;52765846]You wouldn't bring up your friend's failed relationships on his birthday either.[/QUOTE]
I know what you mean, because it irritates me how TF2's genius design has been totally consumed by "durrr hats" when people talk about the game. I do think it's important to recognize and reflect on it though.
I always liked how mysterious and subtle the storytelling was in vanilla TF2 maps. Obviously they didn't plan the story that far back, but there was still something interesting going on behind the scenes. Why are these teams fighting? Why are they pretending to be farmers / industrial workers? Why would they build their bases right next to each other? It was really fun to speculate back then.
[QUOTE=simzboy;52765884]I always liked how mysterious and subtle the storytelling was in vanilla TF2 maps. Obviously they didn't plan the story that far back, but there was still something interesting going on behind the scenes. Why are these teams fighting? Why are they pretending to be farmers / industrial workers? Why would they build their bases right next to each other? It was really fun to speculate back then.[/QUOTE]
The original TF2 maps are pure art. The detail in them is astounding and there's a huge amount of detail in the "behind the scenes" stuff.
[t]https://steamuserimages-a.akamaihd.net/ugc/848220883216270022/45988E705698E863CEB1447A52725CC6EED5CB7B/[/t]
TF2's early on subtle, minimalist storytelling in maps and occasional slapstick character interaction was more interesting, IMO. I didn't mind it at first, but as time went on I slowly grew to dislike the pure in-your-face insanity with characters like Saxton Hale and Miss Pauling in the comics.
The earlier Meet the videos are pure art.
I loved the hype things for updates they did, like the whole MvM buildup culminating in the tanks showing up on maps.
Loved following that, then booting up the game and excitedly hopping into a private server just to catch a glimpse of those tanks on 2fort
[QUOTE=Stiffy360;52766796]The original TF2 maps are pure art. The detail in them is astounding and there's a huge amount of detail in the "behind the scenes" stuff.
[t]https://steamuserimages-a.akamaihd.net/ugc/848220883216270022/45988E705698E863CEB1447A52725CC6EED5CB7B/[/t][/QUOTE]I still love Hydro, despite how ass the design is. The vista overlooking the 3D skybox is so pretty.
[t]http://68.media.tumblr.com/d2940abaad92b2bc9f4f2803c097e99c/tumblr_o5g1ka60xj1v0qcloo1_1280.png[/t]
[QUOTE=RichyZ;52768141]You would if he cheated on his girlfriends daily causing all of those relationships to fail, hed also not be your friend anymore because hes a shitty guy[/QUOTE]
I dunno man that sounds like a pretty poor thing to do to anyone on their birthday
[QUOTE=simzboy;52768122]I still love Hydro, despite how ass the design is. The vista overlooking the 3D skybox is so pretty.
[t]http://68.media.tumblr.com/d2940abaad92b2bc9f4f2803c097e99c/tumblr_o5g1ka60xj1v0qcloo1_1280.png[/t][/QUOTE]
oh man these map images are making me real sad
i loved tf2 back in the day - what a fucking game
I still enjoy TF2, I'll admit it's in bit a sad state now but I still have a lot of fun playing it compared to recent games.
Yeah TF2 has gone downhill a lot but I still have more fun playing it than a lot of other games in the last few years
[QUOTE=Drury;52765846]You wouldn't bring up your friend's failed relationships on his birthday either.[/QUOTE]
tf2 doesnt have feelings what kind of comparison is this even
Article title sounds like Gollum wrote it.
"Team Fortress changed FPSes and Hobbitses forever, changed them forever precious."
My current stance on Team Fortress is more or less this:
There is a lot to blame Team Fortress for, even more to be thankful for. I don´t think PC gaming would be better without TF2.
[QUOTE=HAKKAR!!!;52769091]tf2 doesnt have feelings what kind of comparison is this even[/QUOTE]
there are actually people playing it and celebrating this milestone believe it or not
you don't wanna give them a fuck you on this occasion
especially since TF2 is about as much to blame for shitty lootbox systems as wolfenstein 3D is to blame for shitty corridor shooters
[QUOTE=No Party Hats;52768761]I dunno man that sounds like a pretty poor thing to do to anyone on their birthday[/QUOTE]
Thats why you blame the parents for their shitty parenting.
I had a lot of good times on tf2. Needless to say that it was in its earlier years.
I really dont get you guys. Everyone knows about hats and lootcrates, but what this article is about is much more interesting. I never gave multiplayer games much attention before 2011 so this is pretty much all new to me
TF2's story is what got me hooked in the first place. I love the concept of a bunch of goofy murderers blowing each other up in the desert, unaware that they are just pawns in a much larger game of chess. I seriously suggest reading the TF2 comic, especially the latest issue. It has some incredible writing and really fleshes out the world more.
Also the China map they released for Sleeping Dogs is probably my favorite in terms of aesthetics. I hope we get more city maps in the future.
One thing that people neglect is that when while tf2 popularized loot boxes and crates, they were added when the game was $20 and by the time they were in full force the game went F2P. It embraced the freemium model in a way that sustained the game without people paying for it, instead of tacking it on after a $60 pricetag. And even then, a player who spent hundreds on crates would have the same influence on a game as someone who never paid a cent.
[QUOTE=WhyNott;52769212]I really dont get you guys. Everyone knows about hats and lootcrates, but what this article is about is much more interesting. I never gave multiplayer games much attention before 2011 so this is pretty much all new to me[/QUOTE]
The article is named 'How Team Fortress 2 changed FPSes forever'
Of course people are just gonna post about Hats and MT's without reading the article.
TF2's lasting legacy now and forever more is how it lived long enough to become the villian with Micro Transactions.
I loved the artstyle, i loved the intricate rock paper scissors gameplay and I loved the charecters / world, a whole lot of love went into crafting such a wonderful game. And for 4 years it was fan fucking tastic. Then they bloody ruined it, for me, MT's were just the tip of the iceberg, it was the death of the communities thanks to quick play that struck a cord with me.
While I view TF2 as the defacto bad guy now, I also see it as the last time I played a game with community driven servers. It's all quick play shit now.
[QUOTE=Fr3ddi3;52771526]The article is named 'How Team Fortress 2 changed FPSes forever'
Of course people are just gonna post about Hats and MT's without reading the article.
TF2's lasting legacy now and forever more is how it lived long enough to become the villian with Micro Transactions.
I loved the artstyle, i loved the intricate rock paper scissors gameplay and I loved the charecters / world, a whole lot of love went into crafting such a wonderful game. And for 4 years it was fan fucking tastic. Then they bloody ruined it, for me, MT's were just the tip of the iceberg, it was the death of the communities thanks to quick play that struck a cord with me.
While I view TF2 as the defacto bad guy now, I also see it as the last time I played a game with community driven servers. It's all quick play shit now.[/QUOTE]
IMO, quickplay wasn't too bad, but it certainly killed of community servers.
Then they replaced it with matchmaking and ruined everything.
I'd argue CS:GO and Dota did more to push microtransactions than TF2 did. TF2 planted the seed, but CSGO and dota are what caused it to really grow into the beast it is today.
[QUOTE=simzboy;52768122]I still love Hydro, despite how ass the design is. The vista overlooking the 3D skybox is so pretty.
[t]http://68.media.tumblr.com/d2940abaad92b2bc9f4f2803c097e99c/tumblr_o5g1ka60xj1v0qcloo1_1280.png[/t][/QUOTE]
If you like Hydro's aesthetic, the guy who made it actually made a new map using the art style, that actually plays pretty well.
[t]https://wiki.teamfortress.com/w/images/thumb/d/d2/Powerhouse_3.png/800px-Powerhouse_3.png?t=20150705062327[/t] [t]https://wiki.teamfortress.com/w/images/thumb/d/d1/Cp_powerhouse.png/800px-Cp_powerhouse.png?t=20160616143546[/t][t]https://wiki.teamfortress.com/w/images/thumb/d/d2/Powerhouse_3.png/800px-Powerhouse_3.png?t=20150705062327[/t]
TF2 may have been the start of loot crates, but at least TF2 did them [i]well[/i].
[QUOTE=geel9;52771562]TF2 may have been the start of loot crates, but at least TF2 did them [I]well[/I].[/QUOTE]
Not really, especially the early ones that padded them with weapons as well. Nowadays the crates are basically the same thing you see from every other cosmetic only lootboxes from games.
Hell, I'd say it's even worse since it will flash on your screen that you "earned" a crate from the drop system and flood up your inventory.
[QUOTE=Captain;52771584]Not really, especially the early ones that padded them with weapons as well. Nowadays the crates are basically the same thing you see from every other cosmetic only lootboxes from games.
Hell, I'd say it's even worse since it will flash on your screen that you "earned" a crate from the drop system and flood up your inventory.[/QUOTE]
There are some fundamental differences.
-You get free items just for playing. This can include hats.
-You can trade your items away. Many games lack this.
-You can craft your items into other items.
[QUOTE=Stiffy360;52771549]IMO, quickplay wasn't too bad, but it certainly killed of community servers.
Then they replaced it with matchmaking and ruined everything.[/QUOTE]
Kinda going off topic here but
I have a very biased and sour opinion as the community I was helping to run were one of the many victims to quick play. All 5 of our servers dropped something like 30% over night in traffic and it slowly ebbed down and down after that point no matter what we did.
While we could retain players just fine, the problem was we wasnt getting anyone new joining our servers anymore, all because we run custom maps with crit's off and thus was excluded from quick play traffic. By the time valve did something to fix it the damage was done.
In essence, 'killed' (we still play other things) the / my community, and with it killed my love of the game.
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