SSAO seems to look like piss like most of the time and a lot of the time might even half your framerate. DS2 for example just makes it look like everything has a black glow, and Talos Princible is 100% well made except SSAO kills framerate.
also lens flares are unnatural and just look stupid
[QUOTE=Lolkork;51669795]vsync is pretty horrible most of the time[/QUOTE]
Even on 60hz monitors I honestly never get any screen tearing, except those extreme cases where I do but its [B]FUCKING REALLY REALLY BAD[/B]
I very rarely max out MSAA in games. Usually 2 or 4 x is enough for the game while it's in motion (although it becomes noticeable when you take screenshots), past that you get diminishing returns and a much larger performance impact. I only ever max it out when the game runs flawlessly and I'm way above 100 FPS anyway, usually with older games.
vsync doesn't cause any framedrops for me but it adds like 50-150ms of input delay which feeels really uncomfortable
[QUOTE=J!NX;51669800]Even on 60hz monitors I honestly never get any screen tearing, except those extreme cases where I do but its [B]FUCKING REALLY REALLY BAD[/B][/QUOTE]
Whenever I turn on V-sync I can very easily feel the input lag increase. Even with severe screen tearing, which is very rare, I'd rather keep V-sync off because the more responsive control is just way more important to me.
I will turn it on for slower games though, where fast paced action doesn't really happen.
[QUOTE=J!NX;51669792]SSAO seems to look like piss like most of the time and a lot of the time might even half your framerate. DS2 for example just makes it look like everything has a black glow, and Talos Princible is 100% well made except SSAO kills framerate.
also lens flares are unnatural and just look stupid[/QUOTE]
I've been addicted to Ambient Occlusion ever since I saw it in action in The Witcher 2. At the time it just looked so damn good with the way it created stronger definition in the environments.
[B]Vignette[/B] is something that I almost always turn off. Darkened hue around the edges of the screen has close to zero performance impact but it feels to me as if it reduces visibility.
[editline]14th January 2017[/editline]
[QUOTE=SGTNAPALM;51669834]Whenever I turn on V-sync I can very easily feel the input lag increase. Even with severe screen tearing, which is very rare, I'd rather keep V-sync off because the more responsive control is just way more important to me.
I will turn it on for slower games though, where fast paced action doesn't really happen.[/QUOTE]
The input lag from Vsync sometimes gets manageable if you force triple-buffering in the driver settings.
I usually leave shadows on medium because I hardly notice a difference, if any on higher settings but it takes the piss out of performance
Same with AA but that one really depends on the game as some games have [b]JAGGIES EVERYWHERE[/b]
AA because it doesn't really fuss me much, and SSAO, Bloom, Motion Blur, and sometimes DOF because those things annoy me.
Chromatic aberration, V-Sync, Motion blur, depth of field, Bloom
These I kick right the fuck out
[QUOTE=SirJon;51669900]Chromatic aberration, [B]V-Sync[/B], Motion blur, depth of field, Bloom
These I kick right the fuck out[/QUOTE]
This one especially
I don't know what the deal is but any time I have it on in games it introduces a bunch of framerate drops and stuttering and shit no matter what the game is
Depth of field is just plain confusing to me. I get the idea, you look at something close and background is blurred. But when it happens with your real eyes, it feels very seamless, when it's forced by the game it's just jarring - how does the game even know which part of the screen I'm looking at?
[QUOTE=BlackPhoenix;51669934]Depth of field is just plain confusing to me. I get the idea, you look at something close and background is blurred. But when it happens with your real eyes, it feels very seamless, when it's forced by the game it's just jarring - how does the game even know which part of the screen I'm looking at?[/QUOTE]
the problem with inggame DOF is that you, the player, can focus on the unfocused parts with your real eyes. if games had a way of tracking what part of the screen you are looking at with your eyes at any time, and adjust the DoF accordingly, then i think DoF would make a lot more sense.
personally i hate motion blur. looks like shit, often lags out the game, barely noticeable anyway, and if it is noticeable, then its probably overdone and looks like crap. i always turn motion blur off in any game that has it.
ill turn ssao off depending on how its implemented. i barely notice it in GTA5 so i turned it off there. i think i turned it off in MGS5 too because it was barely noticeable.
its hard to say tho because for me its on a game by game basis. some settings that look/run like shit in one game, may be highly optimized/great looking in another.
but fuck motion blur forever i hate that stupid shit
I have all of these turned off, especially DoF and Motion Blur. Anything obtrusive gets a no from me.
Depth of field for me is a screenshot feature only. The one game I've ever gotten a use it out of it was New Vegas, where Dynavision had a setting to blur the horizon only, and that created a sort of faux heat wave effect that improved the visuals
The only one I turn off universally is chromatic aberration. I have no idea why thats a thing, even though I usually like other post-process effects.
[QUOTE=Kecske;51670014]The only one I turn off universally is chromatic aberration. I have no idea why thats a thing, even though I usually like other post-process effects.[/QUOTE]
It's one of those things games put in so they can be a bit more like movies I think. Where they artificiallly put in what are actually camera flaws that shouldn't be there so it looks ~more like a movie~.
It looks fucking awful. The only time I've ever seen it used to 'enhance' a game is Cuphead, because Cuphead is supposed to look like a really old cartoon, and even then it hurts my fucking eyes and I'd rather just have it off.
bloom, motion blur, low tier AO like SSAO, FXAA, DoF, vignette, usually color grading since it looks like shit, chromatic aberration is absolute cancer and usually I prefer hard shadows to soft shadows
[editline]14th January 2017[/editline]
oh and lens flares what the fuck
[QUOTE=Zezibesh;51670071]bloom, motion blur, low tier AO like SSAO, FXAA, DoF, vignette, usually color grading since it looks like shit, chromatic aberration is absolute cancer and usually I prefer hard shadows to soft shadows
[editline]14th January 2017[/editline]
oh and lens flares what the fuck[/QUOTE]
no but it's cinematic tho
Dof I usually disable, as most of the time it gets in the way.
Motion Blur is mixed for me. If it's a good to great implementation of motion blur, Like Doom 2016's, then I keep it on. Because that motion Blur is legit.
Also Chromatic Abberation is cancer.
Also, I actually disable anti-aliasing if it uses some garbage like fxaa.
If Motion Blur has an amount setting, I like to keep it on but a low amount.
If it's just a toggle, always turn that shit off.
Also yeah DOF just fucks me up and makes everything blurry. It never looks good nor is immersive.
I usually disable the settings that have the most impact on fps, in the case of overwatch I had to turn down the settings for fog and dynamic reflections to low, the fps impact is pretty damn big with almost no loss in visual fidelity.
Motion Blur has to go always considering led monitors already have motion blur that you don't notice.
I'm addicted to using ReShade, tho. Lately I've been turning all post processing off and using ReShade as a substitute.
you can usually turn everything off except shadow quality and anti aliasing, and the game still looks decent
Film grain and motion blur :sick:
I always test everything before turning it off.
If I'm playing a calm & slow-phased game, I'd actually leave effects like motion blur and mouse smoothing on.
[QUOTE=Mister Sandman;51670008]Depth of field for me is a screenshot feature only. The one game I've ever gotten a use it out of it was New Vegas, where Dynavision had a setting to blur the horizon only, and that created a sort of faux heat wave effect that improved the visuals[/QUOTE]
I liked it when the game differentiates between cutscene DOF and gameplay DOF, since then you can turn off the latter and still get that cinematic effect.
TW2 had some crazy bokeh DOF that at the time sliced performance in half, but it was basically alright since FPS didn't matter much in cutscenes.
Motion blur is the one that gets the boot almost instantly all the time.
I have no idea why devs even waste the time putting it in. It never looks good and takes a big fat steamy shit on Performance.
[QUOTE=Gubbinz96;51670177]Motion blur is the one that gets the boot almost instantly all the time.
I have no idea why devs even waste the time putting it in. It never looks good and takes a big fat steamy shit on Performance.[/QUOTE]
Motion blue is pretty imo, it's just bad for competitive gaming. I leave it on in singleplayer games.
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