[QUOTE=The golden;31115676]Please please please please please please please please please please please please please please please please please please please please please please please please please [B]PLEASE[/B] makes the cars drive properly.
These sorts of driving games are so often ruined by shitty driving mechanics.[/QUOTE]
It's apparently like the first game. Which should be cool.
I've already ordered the Collecor's Edition, with 3 cars and the model. But they are good cars in the Steam version.
I'm wondering.
The deluxe edition is priced for $5 more, and it comes with 2 vehicles for SP, four challenges for SP, and 3 vehicles for MP. Sounds like a good deal, but can you get them by buying the normal edition?
please Driver: San Francisco don't suck
I remember when I played Driver 2 in my PlayStation, never finished due to a bug (I think). Driver: San Francisco, don't disappoint me please.
New Camaro? Ugly as shit I don't give a fuck.
El Camino? Fuck yeah why not
A Aston Martin db5 and a Shelby cobra?
Oh god yes.
Wallet rape? AHAAHAHAH god
Pre-purchased Deluxe Edition.
I'll wait for reviews.
I'm not much for racing games, but I do like San Fransisco, and this looks pretty good.
But considering the amount of good games coming this year, I'll wait. Do you guys know if there will be a demo?
Not sure if want. Driver 1 was my first real time sink in video games. I remember it was always compared to GTA 1 at the time.
We found so many glitches. Stuff that sent your car flying so high you could get onto the buildings. Or a part in the underground carpark where you would sent cop cars flying sky high, and then coming down roof first. When I recently tried it again, the action was very tame compared to what I used to do back in the 90s. I couldn't remember most of the tricks and that way it wasn't nearly as cool, especially since you automatically compare it to todays games.
Also I never played the story, but spent countless hours just racing around, or even trying to drive and behave like a normal car would.
The menu look and music was iconic, and when I try really hard I can still summon that feeling I had when I played it.
So much for nostalgic ramblings. I hope this one will be good. Driver 2 and 3 did not the same for me. I spent a lot of time in both, but they couldn't bring the feeling back.
Watched some videos and seems really fun.
I don't know whether to get the PC version or the Xbox version.
The Xbox version will have a more active online community and there's a higher chance I'll have friends with the Xbox version, but the PC version will have superior graphics and I can opt to use a controller with it for superior controls.
Guyise, gameplay! :v:
[url]http://www.gamereport.de/game/Driver-San-Francisco/videos/n1VbzUpzzOnE2VNMMxnIjncyPyfRe8yx/Driver-San-Francisco-1337er.mp4/hd/[/url]
[url]http://www.gamereport.de/game/Driver-San-Francisco/videos/qwDpnzCC8fM1wl4XWld0CD9h1Dsz4ODv/DriverSF.flv/[/url] part 2
Spoiler alert, intro and gameplay.
First ten fucking minutes.
[QUOTE=Olanov;31134309]Guyise, gameplay! :v:
[url]http://www.gamereport.de/game/Driver-San-Francisco/videos/n1VbzUpzzOnE2VNMMxnIjncyPyfRe8yx/Driver-San-Francisco-1337er.mp4/hd/[/url][/QUOTE]
This looks like the intro to the game - something I would rather have avoided.
3rd-party DRM: Ubisoft’s Online Services Platform. Ubisoft requires a permanent Internet connection to play this video game at all times.
Yeah, no thanks.
[QUOTE=Dr Bob;31134527]This looks like the intro to the game - something I would rather have avoided.[/QUOTE]
Sorry D:
driver 3's movie editor thing was pretty cash
[QUOTE=geogzm;31134828]driver 3's movie editor thing was pretty cash[/QUOTE]
Returning in this one too :D
Remember when Driver was cool? Yeah, I forgot too.
[QUOTE=SteveUK;31134678]3rd-party DRM: Ubisoft’s Online Services Platform. Ubisoft requires a permanent Internet connection to play this video game at all times.
Yeah, no thanks.[/QUOTE]
I just saw UPLAY in one of their trailers. So that was that.
[QUOTE=Johnnsen;31138223]I just saw UPLAY in one of their trailers. So that was that.[/QUOTE]
What's wrong with Uplay?
[QUOTE=SteveUK;31134678]3rd-party DRM: Ubisoft’s Online Services Platform. Ubisoft requires a permanent Internet connection to play this video game at all times.
Yeah, no thanks.[/QUOTE]
I was almost positive Ubi said they got rid of that system in exchange for a system where you only had to be online while starting the game. Assassin's Creed Brotherhood uses that. At least I think so, I've never been offline while playing it.
If they haven't changed it I will be seriously disappointed, especially since this looks so good.
Lame, the driver is a cop now...
[QUOTE=aydin690;31142989]Lame, the driver is a cop now...[/QUOTE]
He's always been. Except for DPL.
[video=youtube;ynmW-F0i81s]http://www.youtube.com/watch?v=ynmW-F0i81s[/video]
I'm fairly sure this game won't disappoint me.
[QUOTE=Kecske;31144090][video=youtube;ynmW-F0i81s]http://www.youtube.com/watch?v=ynmW-F0i81s[/video]
I'm fairly sure this game won't disappoint me.[/QUOTE]
Token black narrator was epic.
[QUOTE=Kecske;31144090][video=youtube;ynmW-F0i81s]http://www.youtube.com/watch?v=ynmW-F0i81s[/video]
I'm fairly sure this game won't disappoint me.[/QUOTE]
This kinda reminds me of Burnout Paradise, which I think is a good thing.
So many games released this fall, I can't buy them all. :suicide:
[url]http://uk.gamespot.com/pc/driving/driver-san-francisco/video/6323577/driver-san-francisco-multiplayer-video-preview[/url]
[editline]16th July 2011[/editline]
[url]http://blogs.mercurynews.com/aei/2011/07/15/driver-san-francisco-offers-a-compelling-multiplayer-experience/[/url]
[quote]My first hands-on with Driver: San Francisco came in multiplayer mode more than a year ago at E3 2010. Back then, I dominated. But at a recent San Francisco event, I had a second crack at the game’s multiplayer and I didn’t do as well. Either I’m rusty at driving games (maybe) or I just needed to adjust to the wide array of offerings.
Driver: San Francisco now features 19 multiplayer modes. Eleven of them are online and eight of them can be played via local area network or split-screen. The private matches will support eight players while the public matches use between six to eight depending on the mode. A majority of them use the Shift ability that lets the players transfer to any other car in the field that’s not occupied by another player. In fact, Shift was required and used in some clever ways in my hands-on time.
But overall, Ubisoft Reflections and the other developers did an outstanding job leveraging the new gameplay elements from the single-player campaign and incorporating them into what’s shaping to be an outstanding multiplayer.
Here’s a quick overview of some of the modes:
[B]Sprint GP[/B] – This is a straight racing mode, where players have to hit certain checkpoints scattered throughout the map. They have to hit them in the right order or they’ll lose.
[B]Tag[/B] — This was really fun. The object of the game is to be “it.” When that happens, players earn points and the others don’t. The trade-off is that the person who is “it” can no longer shift, and she’ll have to stay in her chosen vehicle for as long as possible. That means dodging rivals and tricking them into causing spectacular pile-ups. If you’re pursuing, that means you’ll have to predict where a car will go and try to crash into them to steal being “it.” The first person to get to set number of points wins wins.
[B]Trailblazer[/B] – I played this multiplayer mode back in E3 2010. Players follow a computer-controlled car as it weaves its way through the city, and if they can stay within its yellow tail streaks, they can earn points. For this mode, choosing a car to shift into is important. A big fast vehicle would be best because you can nudge the other competitors out of the way.
[B]Capture the Flag[/B] – It’s the standard team game. Players capture flag and take it to their base, execpt this time, you’re in cars. Shifting can also prove important here. While other teammates chase down a flag, another player can build roadblocks out of big rigs or cause other types of havoc to the field.
[B]Blitz[/B] – This is a base defense mode that puts players in two teams: the attackers and the defenders. The attackers have to get inside the defender’s zone. The more time they spend in the aforementioned are, the more points the attacker gets. The one twist is that the scoring zones get smaller as time marches on. Also, once inside, attackers can no longer shift. It seems like this can get fairly frantic toward the end of a match.
[B]Shift racing[/B] — Imagine checkpoint racing if cars were allowed to Shift. Yep, that’s what this mode is.
In addition to these modes, there are multiplayer powers that are gained by going through the single-player campaign. Players can swap cars with another. They’ll be able to spawn a vehicle as an ability. They can even gain a power called impulse that lets them lock onto another player and spin them out. They’re not available in all the modes, but it’s just another added wrinkle to what’s shaping up to be a robust multiplayer.[/quote]
This game sounds incredible - a day one purchase for sure.
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