• From modder to pro, the making of Playerunknown's Battleground
    6 replies, posted
[url]http://www.pcgamer.com/from-modder-to-pro-the-making-of-playerunknowns-battleground[/url]
Suddenly the game makes a lot more sense. Korean company brings along playerunknown to direct a battle royale game, game is then playerunknown's battlegrounds. Dude's a creative director in korea working with three dozen wizards.
I still laugh that its the same guys who made Tera that are making this. [editline]23rd June 2017[/editline] They have like no experience with making a game like this yet they're nailing it under his direction.
[QUOTE=Reagy;52393110]They have like no experience with making a game like this yet they're nailing it under his direction.[/QUOTE] PUBG [I]not[/I] being a complete quagmire of early access failure is enough to be considered "nailing it".
[QUOTE=Samiam22;52393196]PUBG [I]not[/I] being a complete quagmire of early access failure is enough to be considered "nailing it".[/QUOTE] I'd say so. Perhaps the industry set the standards too low and we're just riding that sweet hedonic treadmill. Whatever dragged us to accept the current dogma doesn't change his reluctance to release Early Access, the weekly updates and the 6-8 month finish line goal. It feels like a breath of a fresh air in a world full of [I]quagmires of early access failure[/I].
Also if you want another good EA game, not to plug it, but Blackwake is pretty good. Pirate ships battling each other, like a fps version of Total War naval battles.
[QUOTE=Megadave;52393336]good [B]EA[/B] game[/QUOTE] ROFL. I know you mean Early Access but careful there you might make someone spit out their coffee.
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