• Ubisoft survey hints at non-Assassin's-Creed pirate game
    22 replies, posted
[url]http://www.shacknews.com/article/82248/ubisoft-survey-hints-at-non-assassins-creed-pirate-game[/url]
It would make sense to do a fully fledged pirate game now. Naval combat is really nice in AC4, if a bit boring without extending it more. A fully fleshed pirate game with that sort of naval combat would be amazing.
Yes please.
Just split black flag off and make it its own series, dammit. I have the feeling this game is a third person cover shooter :v:
Assassins Creed should have a greater focus on stealth. I'm still baffled that I cannot crouch down behind cover to avoid being seen and have to find a bush. The Pirate thing and ships and stuff is amazing and fun, but I can't see Assassins Creed reusing the shipping stuff forever. Reuse the pirate mechanics in a separate game and focus more on the Assassin part of Assassins Creed.
[QUOTE=redBadger;43092209]Assassins Creed should have a greater focus on stealth. I'm still baffled that I cannot crouch down behind cover to avoid being seen and have to find a bush. The Pirate thing and ships and stuff is amazing and fun, but I can't see Assassins Creed reusing the shipping stuff forever. Reuse the pirate mechanics in a separate game and focus more on the Assassin part of Assassins Creed.[/QUOTE] I think AC should focus on stealth and running away. And make you feel actually threatened when you fight more than one guy. Make combat more indirect too like throwing smoke bombs and stabbing everyone or running away and hiding behind a corner to take down a dude instead of straight on 1v10 battle where you're immortal.
[QUOTE=itisjuly;43092469]I think AC should focus on stealth and running away. And make you feel actually threatened when you fight more than one guy. Make combat more indirect too like throwing smoke bombs and stabbing everyone or running away and hiding behind a corner to take down a dude instead of straight on 1v10 battle where you're immortal.[/QUOTE] Did you play AC4? Shit was hard even with one person fighting you.
Ubisoft knew pirate games would be a cash cow some day
[QUOTE=Doritos-pope;43090682]Just split black flag off and make it its own series, dammit. I have the feeling this game is a third person cover shooter :v:[/QUOTE] A gears of war clone where you stay behind cover for a whole minute cause that's how long it takes to reload your musket.
[QUOTE=cqbcat;43098157]A gears of war clone where you stay behind cover for a whole minute cause that's how long it takes to reload your musket.[/QUOTE] Fourty five seconds, if you get the GoW reload-QTE right.
Assassin's Creed 4 Black Flag was fun to play and way better then assassin's creed 3 in my book. what I don't like much about the game is the kenway's fleet and trading is not really impressive and feels like a facebook game to me. Pirating and boarding ships to steal the metal and lumber is fun until the day you just got all of your upgrades finished and all of your elite plans figured out that it's no longer necessary to board ships anymore and concentrate on getting rid of all 4 legendary ships. I like to customize my character and unlocking and discoverying more things, almost like how i like discovering things in minecraft though mods, terraria, starbound, Craft the World, Dwarf Fortress and all other games, and wish there was more upgrade progression for me to make me want to get all of it done and spend more time playing the game.
[QUOTE=Matthew7434;43094783]Did you play AC4? Shit was hard even with one person fighting you.[/QUOTE] What? AC4's combat is probably the simplest one in the entire gaming world. It is literally "Press X until enemy dies. If the enemy blocks press A, if the enemy attacks press B." That's it. You must have abysmal hand-eye coordination if one guy is giving you trouble.
[QUOTE=darkedone02;43098349]Assassin's Creed 4 Black Flag was fun to play and way better then assassin's creed 3 in my book. what I don't like much about the game is the kenway's fleet and trading is not really impressive and feels like a facebook game to me. Pirating and boarding ships to steal the metal and lumber is fun until the day you just got all of your upgrades finished and all of your elite plans figured out that it's no longer necessary to board ships anymore and concentrate on getting rid of all 4 legendary ships. I like to customize my character and unlocking and discoverying more things, almost like how i like discovering things in minecraft though mods, terraria, starbound, Craft the World, Dwarf Fortress and all other games, and wish there was more upgrade progression for me to make me want to get all of it done and spend more time playing the game.[/QUOTE] What I'd love to see would be non-linear stat-progression, either in the form of upgrades for your one ship, or in choices in different classes of ship. Go from a nimble gunboat with like, a single main-cannon with a lot of oomph for hit-and-runs, all the way up to a 128 gun first-rate, sluggish as all hell but ready to take anything you throw at it. Or only have one ship, but armour and more guns would slow you down.
[QUOTE=Stopper;43098565]What? AC4's combat is probably the simplest one in the entire gaming world. It is literally "Press X until enemy dies. If the enemy blocks press A, if the enemy attacks press B." That's it. You must have abysmal hand-eye coordination if one guy is giving you trouble.[/QUOTE] Fucking this. It is nearly impossible to get hit unless an enemy charges you from off screen.
[QUOTE=cqbcat;43098157]A gears of war clone where you stay behind cover for a whole minute cause that's how long it takes to reload your musket.[/QUOTE] You mean the Historical documentary game that involved the civil war for xbox 360? It was boring but it was also fucking hilarious. You shoot and miss, they shoot and miss, cue twenty seconds of both of you reloading your gun so you can shoot and miss again!
[QUOTE=Stopper;43098565]What? AC4's combat is probably the simplest one in the entire gaming world. It is literally "Press X until enemy dies. If the enemy blocks press A, if the enemy attacks press B." That's it. You must have abysmal hand-eye coordination if one guy is giving you trouble.[/QUOTE] I mean, regular soliders were fine - easy. But fuck Grenadiers and the officers. If you fight one, there's two soldiers backing him up.
It would have been a better game if it wasn't an Assasins Creed game.
[QUOTE=Matthew7434;43100377]I mean, regular soliders were fine - easy. But fuck Grenadiers and the officers. If you fight one, there's two soldiers backing him up.[/QUOTE] And then you press "A" and officers and grenadiers are as simple as regular soldiers.
Sid Meier's Pirates but without the bullshit combat system :U
[QUOTE=Stopper;43098565]What? AC4's combat is probably the simplest one in the entire gaming world. It is literally "Press X until enemy dies. If the enemy blocks press A, if the enemy attacks press B." That's it. You must have abysmal hand-eye coordination if one guy is giving you trouble.[/QUOTE] It definitely needs to change; it's deviated real far from the stealthy origins in AC 1 and 2, even if Ezio's first adventure was a bit more action-packed than when we were Altair. Thing is, if Ezio was squishier, then the Assassin's Creed games after 2 coulda become more of a pseudo-historical James Bond simulator, since Ezio had a lot of gadgets thanks to the Assassin Order and Leonardo "Q" da Vinci. The chain-counter mechanic should not have been a thing, since it made Ezio less James Bond and more of a Renaissance killing machine. Even if the Assassins are superhuman descendants of the precursors, it shouldn't be THAT easy to just slaughter everyone with chain-counters; Ezio's not supposed to be Batman or Kratos or Dante (Inferno version or the Son of Sparda). It's too late to go back and change things now, but if Ubisoft does the Assassin's Creed in Feudal Japan, they should fully embrace the way of the ninja and make it very stealth-focused, with non-stealth altercations being very tricky to pull off, in that the guards will easily block simple button mashing and catch on to attack patterns if you're too predictable, to the point where you'd need to employ "fighting game jukes" by cancelling one type of attack so that they're using the wrong block to counter your attacks. Confusion and jukes would be the modus operandi for fighting as a ninja, and even then you'd very likely be screwed if you're up against groups, requiring proper planning to try and split up groups with Assassin-style gadgets; you'd need to use smoke bombs often to escape a fight you cannot hope to win, and the shadows would also be your allies. Taking that into account, having a good indicator of how much noise you make would be MANDATORY, as would having a light gem a'la Thief to indicate that you are properly hidden in the dark. With those things in place, one could have a more stealth-focused AssCreed game, but with a combat system that offers more of a challenge and favours tactical cunning through planning your encounters rather than bold confidence in being able to slaughter all the guards ever by leaping from target to target like you're Yurnero the Juggernaut. Less unstoppable serial killer Assassin, more tactical stealth Assassin; this is what Assassin's Creed needs in order to be true to it's namesake and become a franchise about actually being an assassin.
A pirate game sounds awesome provided it doesn't get an annual re-release.
[QUOTE=Rossy167;43100762]A pirate game sounds awesome provided it doesn't get an annual re-release.[/QUOTE] Patience and faith is what the industry requires.
[QUOTE=ironman17;43100790]Patience and faith is what the industry requires.[/QUOTE] Well it's a good job that the patience and faith required for a pirate game is in the hands of Ubisoft :suicide: [editline]7th December 2013[/editline] Also, multiplayer would be cool.
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